Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About DooMAD

  • Rank
    Bitcoin IS a religion.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DooMAD

    Post your Doom textures!

    More skyage, although this one wasn't actually a 360° like the image claimed, so needed some tweaking to get it to tile: Original: https://i.redd.it/0fggycnad8rz.jpg
  2. DooMAD

    best place to get midis

    This one is pretty good for a few select bands: http://metalmidi.info/ I get the impression there were supposed to be more midis on that page. They've got lots of bands alphabetically 'A' through 'D' and then not a great deal else.
  3. DooMAD

    Post your Doom textures!

    Found http://www.bullshift.net/all/view/2013/10/360-panorama-zitterklapfen in an image search and figured I'd have a go at Doom-ifying it: //EDIT: I haven't tested it in-game or anything, so hopefully it works.
  4. DooMAD

    The Top 25 Sector Ships of All Time

    I can't seem to find a better quality screenshot, but there's a cool ship in 'Phobia - The Age' by @kristus. https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/phobiata
  5. DooMAD

    What are you listening to?

    Instrumental fusion/metal stuff:
  6. DooMAD

    Post your Doom textures!

    Found https://i.pinimg.com/originals/5c/e0/7c/5ce07cf4a20cad91cc85d47577c102c6.jpg while searching for textures and thought the concentric overlapping circles one looked kinda cool. Made a few versions with and without the rivets:
  7. DooMAD

    Share Your Sprites!

    If you combine it with the tree TravyB posted in the Heretic/Hexen thread, it looks pretty cool: Doom palette: Heretic palette:
  8. I don't know if it's objectively the worst, but it's certainly the one that pisses me off the most:
  9. The tricky part with photo-realistic textures is that the colours are often too subtle for the Doom palette to pick up on. Everything leans towards greyscale unless there's a strong saturation. You can try to add some colour back in, but results can be mixed: It might also look a little out of place when used with the stock Doom textures as those have a certain visual style to them that doesn't really exist in the real world. Sometimes it helps to darken the image and bump up the contrast a little. Just seems to look a bit more Doom-ish for some reason:
  10. 7 and 8 are both good. I've been using 8 since forever. Careful if you go with an older version, though. I can't remember if it was PSP 5 or 6 that I really didn't like as much.
  11. DooMAD

    Share Your Sprites!

    Credit to pandut along with id/Rogue Entertainment/3D Realms
  12. DooMAD

    Post your Doom textures!

    More hexagons:
  13. DooMAD

    Visual issues when creating 3d water spaces

    Scripting isn't my forte, but the concept is the same. If the liquid is currently using tag number 1, change your script to: { Sector_SetColor (2,0,100,0); Sector_SetFade (2,0,100,0); } And then give the dummy sector a sector tag of 2.
  14. DooMAD

    Visual issues when creating 3d water spaces

    Here's a quick example map: http://www.teamhellspawn.com/3dliquid.zip Spot the difference between the left and right pool.
  15. DooMAD

    Visual issues when creating 3d water spaces

    Oh, I think I see the issue. You're adding a green coloured lighting effect to the whole sector and it makes the area above the fall green as well. Try applying the lighting effect to the control/dummy sector outside of the map. Then, only the liquid itself will be green, not the structures above it. Basically, your liquid and your coloured light need different tag numbers. Give the control/dummy sector a sector tag corresponding with the coloured light.