Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DooMAD

Members
  • Content count

    1757
  • Joined

  • Last visited

About DooMAD

  • Rank
    Bitcoin IS a religion.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DooMAD

    Blasphemer discussion

    It was very much just a "that looks cool, throw it in" kinda thing. I wasn't really looking where most of the stuff came from. One or two of the door textures might be from the 'Tomb Raider' series if memory serves.
  2. DooMAD

    Blasphemer discussion

    I wasn't aiming for them to be included within Blasphemer itself, but if anyone was using Blasphemer as a base for mapping, having some additional textures in the correct palette to use is always a bonus. Plus I really like the palette. The latest versions are: http://www.teamhellspawn.com/stalungcraeft2.1.1png.zip for PNG format or http://www.teamhellspawn.com/stalungcraeft2.1.1wad.zip for WAD format.
  3. DooMAD

    Post your Doom textures!

    You could approximate it with 3D Slopes in certain source ports, but it might look a bit "Quake-era" in terms of realism.
  4. DooMAD

    What Video Game Are You Currently Playing?

    Mostly playing 'Project Zomboid' with a boatload of mods. Not getting as much Co-op action these days, though. Friends seem busy with work. Does anyone here play? Could also be tempted to get back into Terraria + mods or even Minecraft + mods if anyone's running a decent server.
  5. DooMAD

    [Remaster WIP] Newdoom Community Project

    Bump! Still fiddling with DooMGoaT's map, heh:
  6. DooMAD

    DoomLegacy 1.48.14

    If you download Vacuity, make sure it's this version: http://www.teamhellspawn.com/vacuity.zip There's a broken version still online in some places where the monsters can't shoot. Links to all the Legacy-specific WADs by Mystic and Big_Al here: http://www.teamhellspawn.com/doomheaven/html/wads2.htm
  7. DooMAD

    DoomLegacy 1.48.14

    There's an old editing guide via archive.org here: https://web.archive.org/web/20090105180727/http://legacywiki.net/index.php/Using_Heretic_data //EDIT: Since archive.org only kept a partial backup of pages linked from that article, such as THINGS/FRAMES/FLAGS/etc, an offline copy can be downloaded from http://teamhellspawn.com/toxicfluff/LEP.zip
  8. DooMAD

    [Remaster WIP] Newdoom Community Project

    It doesn't count as a proper community project unless there's a delay somewhere. :D
  9. DooMAD

    2023 Cacowards

    Congrats everyone. Looks like I was too lazy to release anything this year (again). I'm glad the rest of you are decidedly more productive and keep this wonderful community alive.
  10. DooMAD

    [Remaster WIP] Newdoom Community Project

    After a few months of laziness, I've resumed work on Doom_Goat's Map22. 3D-mode pic: http://teamhellspawn.com/geitmap_nov_3d.png I'd imagine, given the prolonged silence from Frades, there's still time if people want to go back and fiddle with their offerings a little. Not entirely sure he's started yet. Hoping I don't end up stuck doing his map as well, heh.
  11. DooMAD

    Post your Doom textures!

    There does, though, come a point where extreme proportions begin to detract from the cosmetic appeal. There are more aesthetically-pleasing ways of making a big door. The larger you make a repeating horizontal texture, the uglier it starts to look. Maybe find a way to break it up a bit. Add some variety. I'd even suggest, once it reaches that kind of scale, finding ways of building the door using multiple linedefs and sectors to add some actual shape to it. It doesn't have to be one big, flat surface.
  12. DooMAD

    Is anyone here still using a 32 bit operating system?

    I was using a 64-bit Win7 (sticking with 7 because 8, 10 and 11 suck by comparison). But that machine sadly blew up, so had to revert to an older 32-bit Win7 machine. I've encountered a few occasions where it's prevented me from doing stuff because the game or program doesn't support 32-bit, but nothing major. Then again, it helps that my taste in games is somewhat antiquated. Most of the stuff I play is at least a decade old.
  13. I was kinda hoping someone was going to take a guess, heh. Would it help if I said roughly 80% of the linedefs in that shot are missing a lower texture? Or does that just make it sound even more bizarre and unwarranted? :D There are certain ways to abuse the renderer in vanilla (or limit-removing in this case) to achieve a particular illusory effect. Those tiny thin sectors are a necessity in order for the trick to work.
  14. A harrowing insight into my latest and most egregious atrocity: (and yes, that's the 2x2 grid)
  15. DooMAD

    Post your Heretic/Hexen textures and decorations!

    They work in Heretic with a bit of tweaking. Managed to make a grey and yellow-ish-tan set:
×