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About DooMAD

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    Bitcoin IS a religion.

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  1. DooMAD

    StalungCraeft Texture Pack

    I'd definitely like more natural stuff in there, but it seems more difficult to resize things like grass textures without losing so much detail that they just look like a blur. Brick textures, for example, are comparatively easy to resize, since they're generally larger shapes. But individual blades of grass simply lose all definition if the original texture is high resolution. I'll see what I can come up with, though.
  2. DooMAD

    StalungCraeft Texture Pack

    StalungCraeft loosely translates to "stolen art". A compilation of textures mostly sourced from google image search and then edited to look decent in Blasphemer, Heretic and Hexen. Doom paletted versions have also been included for the sake of completeness. Current version: 2.0.0 Current total textures: 1440 Download links: The download comes in two flavours, PNG and WAD. http://www.teamhellspawn.com/stalungcraeft2.0.0png.zip http://www.teamhellspawn.com/stalungcraeft2.0.0wad.zip Previews: Brick walls: Wood flats: Stone flats: Doors:
  3. DooMAD

    Best Texture Packs?

    I'm close to another release for my Heretic/Hexen/Blasphemer pack, "Stalungcraeft", which also includes Doom-paletted versions for the sake of completeness If you like brick, wood and rock textures, you should still find some useful stuff in there. Currently stands at 1440 textures. //EDIT: released.
  4. DooMAD

    Doom Legacy 1.47.2 Release

    Nice to see the project is still active. I'm not sure who is responsible for the sourceforge website, but there are a few links in the left navbar that need updating or removing. It still points to the NewDoom forums. Those have been gone for a while now, heh. I'm currently attempting to pester freenode staff so we can tidy up the #legacy IRC channel a bit. Seemingly, no one has ops for it anymore. That still points to NewDoom too, but no one can change the message. //EDIT: @wesleyjohnson Seems Freenode want authorisation from someone more senior in the project, I've sent you a PM about it.
  5. DooMAD

    Super smooth rotation?

    @KVELLER Ah, that seems unlikely, heh. I could be wrong, but I suspect that kind of animation would only be possible if someone re-wrote the rendering code.
  6. DooMAD

    Super smooth rotation?

    Diagonals? You don't need any rotational monster frames with voxels, so there would be fewer frames in total. The chaingunner, for example, has 69 frames with normal sprites, but with voxels, I'm pretty sure you could do it with just 20 frames. As a small realism bonus, if you shoot them in the back when you kill them, they wouldn't instantly turn to face you like the sprites do. Instead of having CPOSA1, CPOSA2, CPOSA3, CPOSA4, CPOSA5, CPOSA6, CPOSA7 and CPOSA8 for each direction (or more if you wanted more sprite directions, like 16), you can replace all of that with a single "CPOSA" which can be viewed from any angle.
  7. DooMAD

    Super smooth rotation?

    There's no reason why it can't be done, people have already made smaller animated voxels to use in Doom. The 'health potion', for example, has multiple frames, so that's animated. Even the key-cards have two frames so they can blink slightly. Those all work in ZDoom just fine (and I assume the same for GZDoom). There were two reasons I didn't attempt to make any of the monsters in voxel format. Firstly, the software I was using sucked and had some serious memory leaks, meaning it couldn't cope with anything much larger than a Medkit. And secondly, I'm not much of an artist and it takes more talent than I'm capable of.
  8. DooMAD

    Post your Doom textures!

    Salvaged from Arx Fatalis. Didn't tile all that well, so tweaked it a bit. Couldn't make it look good at 64x64, sadly, so it'll have to be a wall if you're using vanilla:
  9. DooMAD

    Post your Doom textures!

    The first and second ones come from two different games (and I've already forgotten which ones), although the second one needed some editing. Couldn't find a decent lava one anywhere, so had to take a door arch I found on google image search to make the third one. I should probably find/make blood and water ones too, I suppose. These will also end up in the enormous texture pack I'm still compiling. //EDIT: Pretty sure #2 is from 'Eye of the Beholder', yep. //DOUBLE_EDIT: Added a water one.
  10. 'Monster Truck Rally' on the NES had a track editor if that counts? You could make a somewhat Escherian track that consisted of 99% downhill sections that still somehow formed a complete circuit, heh. That's probably the earliest example I can think of. For PC, Warcraft II and Age Of Empires II are probably the first ones where I might have actually put a limited amount of thought and design into it.
  11. All those nu-metal songs that got requested -way- too often at the local nightclub. Like, almost every week. Down With The Sickness Bodies Halo BYOB Ugh. They have other songs! If 'Bodies' comes on, I now sing the words to 'Psychostick - Numbers' instead.
  12. While this is technically version 6, I thought I'd give it a proper name: Stalungcraeft (translation: Stolen art) Now contains just over 1000 textures for each of the four palettes (at least twice as many as version 5 had). All the transparency stuff should be sorted now. All that's missing is *.wad format because I'm currently too lazy to rename all the earlier textures in the pack that go over the 8 character limit.
  13. DooMAD

    British or American spelling?

    As a Brit who spent a few years living in Canada, there are maybe a couple of words where I prefer the Americanised spelling, but not many. "Skeptic", "tire" and "kilometer/meter/millimeter/etc" are the main ones. I don't think I have a preference for "theater" vs "theatre", so I probably use those interchangeably without even realising. Lightsaber too.
  14. Existing. Almost all sourced from trawling google image search. Couldn't draw from scratch if my life depended on it.
  15. DooMAD

    Post your Doom textures!

    Cross-pasting this here since my Blasphemer/Heretic/Hexen pack has also now been paletted for Doom: Not all of it will be useful for Doom, since it's more medieval-themed, but some bits are universally handy. Still slightly work-in-progress, but feel free to use anything you like the look of. Credit again to Dragonfly and Fuzzball for some of the bits I borrowed from their contributions earlier in this thread.