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Everything posted by Moktar
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Yeah, nice. So, how is this Doom Quality of Life different to Doom Retro?
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Bobby Prince. While I don't think Mick Gordon's music is bad, it turns that noisy metal is not my kind of music. I'm more of thrash and art rock/metal and basically anything that has a distinguishable good melody. This is why I absolutely love the music from the first games, while the music from DOOM 2016 is totally indifferent to me. Just not the kind of tracks I would search on YouTube to hear one more time.
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Glad this is not dead — Just looks great! Is this gonna be compatible with gameplay mods as Doom Delta?
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While I don't think DOOM 64 is a bad game, I find the level design rather boring. At least it get's better after Level 20.
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I have found Doom Retro a insanely pleasant way to play oldschool DOOM 😁. But, is there any way to stretch horizontally the screen size like in Delta Touch?
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I'm having the same issues with the AV. Windows Defender in my system reports the latest Crispy Doom build (5.7.2) at a threat. It was built from a batch file, or has a batch file built-in?
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Spanish-speaking Doomers thread ( Spanish Doom discord group bellow )
Moktar replied to Bites!'s topic in Doom General
¡Ay, mi cabesa! En serio, sí, hablo español, pues resulta que soy de Perú. -
There's a lady —Major Arlene— that absolutely loves DOOM: https://www.twitch.tv/majorarlene https://www.youtube.com/user/cabellochica1001
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From the little I understand, it was because Romero wanted to pull more heavy fantasy content and some meele mechanics to Quake, while Carmack just wanted it to be some sort of «DOOM-on-a-brand-new-engine» (which Quake in fact is), which made Romero certainly upset and unmotivated, a thing that is very common on workplaces.
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That explains why I can't stand playing Quake II for more than 3 minutes without uninstalling it forever, that, and why I've never finished DOOM 3, I can't stand that game for more than 1 hour, and I've tried so many times to beat it, but I find it terribly boring, soulless and uninspired.
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Quake 2 solo campaign is (at least to me) boring as hell, I can't even stand playing it more than 5 minutes, I have never passed thru the first level, and is not that I wouldn't have tried. Quake, on the other hand, is my second favorite Id game, and I play it very often.
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Cool bands you discovered through Doom and pwads
Moktar replied to kuchitsu's topic in WAD Discussion
Alice in Chains, my current favorite after Pink Floyd and Eloy. -
Dat lost soul looks amazing...
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If there's a possibility for a DOOM source-port for iOS? -- Yes, there are lots of possibilities. The thing is that it will NEVER go through the Apple Store, and jailbreak isn't always a possibility these days.
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Stalingrad -- but the german version from 1993 (directed by Joseph Vilsmaier), not the crappy russian one made in 2013.
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Definitely not the best way to take criticism. You are trying to excuse every thing you've done bad in your map. It's too difficult to accept our mistakes?
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Set on Earth. I'm f*cking tired off of Mars.
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Spanish translation for GZDOOM/Traducción al español para GZDOOM
Moktar replied to KVELLER's topic in WAD Releases & Development
You just put some great translations :) -- But the title Spawning Vats is easily the most difficult one to translate: as a native Spanish speaker, the title that fits best in our language could be: Silos de creación (también podría ser «incubación» o «aparición» dependiendo qué entendemos en español cuando leemos la palabra Spawn). As for Downtown, «El centro» is the most appropiate name in spanish linguistically speaking (until we find a better one, of course), but it doesn't sound that good, nor is a memorable name. The names used for the levels in DOOM II tend to be very ambiguous (trend also followed by DOOM 2: The Way 'id' Did). I have always thought of Knee-Deep In The Dead as «Hasta los codos en la muerte», not the most exact translation, but it sounds and makes sense to me. The Shores of Hell is great with your translation; if it's useful, «Las Playas del Infierno» and «Las Costas del Infierno» sounds good too. Good luck with this, KVELLER! — Looks promising, the spanish-speaking fanbase is huge and this will be greatly welcomed. I'll be here supporting in anything I can. -
Name 5 Albums That You Would Listen To For The Rest Of Your Life
Moktar replied to Neurosis's topic in Everything Else
Wish You Were Here (1975) - Pink Floyd Calling All Stations (1997) - Genesis Foxtrot (1972) - Genesis Octavarium (2005) - Dream Theater Ocean (1977) - Eloy Runner-ups: Mars Polaris (1999) - Tangerine Dream The Astonishing (2016) - Dream Theater Broken China (1995) - Richard Wright -
Simple. Cuz' Titus rules!
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Linear filtering absolutely ruins the experience for me, also it makes DOOM look like shit.
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1) Althought I agree with you in the fact that it is more appropiate for a commercial game to have at least an mininimum, I think that the added areas have to be the most modest posible so this doesn't turn into Maps of Chaos and that shitmaps shown on every BDv20 gameplay in YouTube. That secret exit you made for E1M1 looks very faithful. 2) That HUD looks f*cking awesome, could you share it?
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Any resolution that resembles 640x400 aspect ratio, I've never used 4:3 ratios because those make DOOM look like shit.
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There is also No Rest for the Living —it can be considered canon as it's part of BFG Edition—, which basically is the same doomguy cleaning the fuck out the last remnants of hellspawn on Earth.
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How do you normally play DOOM? With Original or Modern Gameplay?
Moktar replied to LGN-76's topic in Doom General
Modern of course: mouselook with low pitch, WSAD and chrosshair.