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Harmata

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Posts posted by Harmata


  1. Theme song for this post:
    http://youtu.be/JnCluApO0Kw

    Well, i failed too. Still can't believe i've managed to spend so much time on one area thinking that i'll always have time to work on all others, but then the last day of May came and there was no time at all. It's 22:36 in Ukraine, i have 3 areas more to detail, one to create, but i can't keep my eyes open. This is it.

    It sure was an interesting month, i've learned a lot about workflow, got myself couple of neat working habits, and the things i've finished are not bad at all, will not be a shame to release the map after some more work. Even tho i failed, i don't feel like i've wasted my time and health, i feel sober.


  2. Oh, ok. Now I see whats going on here.

    Duuuude, this thread wasn't started by me, my business with /idgames is over. Stop blaming me for discussing something.

    While comments like "What a shitty map" can be annoying to the map's author, they still contain a tad bit of usefulness as Phml indicated.

    No they do not, as i indicated earlier in this thread.

    Criticism doesn't have to be constructive to be valid. It's feedback, make of it what you will, even if some isn't worth the time it takes to read.

    This is illogical, but since so many people here like scat i'm not surprised anymore.

    They uploaded the offending item.

    Or maybe ALL other people are easily offended. That's your level of logic.

    It's an archive - not a top 100 list.

    http://www.doomworld.com/idgames/index.php?top

    Oh, i can handle criticism, i can handle criticism of a lousy and broken frontend all day everyday. See ya.


  3. You have a penchant for engaging in artless, horrible dialogue on the internet.

    What an ass (as in animal) you are DoomUK, i wrote two giant posts with arguments why it is wrong to put DNF and DN3D on the same level, you completely ignored those arguments, called DN3D a trashy game and called me a troll. You are ignoring what i say without ignoring my posts, because they still entertain you. I don't want to talk to you again, ever.

    Also, totally awesome mod that brings the DNF shown in 2001 trailer to DN3D just came out, check it out: http://www.moddb.com/mods/duke-nukem-forever/downloads/duke-nukem-forever-2013-10-version

    And Harmata, stop misunderstanding people on purpose.

    God i wish i could punch you in the nads. No replies till tomorrow people, i'm going to bed.


  4. His argument is that no good can come of free commenting on /idgames. Instead of one retard saying "it's shit" and being done with it, the pages will fill up with idiotic and ultimately pointless flamewars. Your tirade in this thread is a perfect example, as he said.

    Ugh, i didn't require arguments for "no good can come of free commenting on /idgames.", i required arguments for "your comments here are stupid", which you didn't provide too. Also, i didn't have a tirade, my first post here was a response to another post. My tirade was in that "Oh it's so not nice" thread, you slowpoke.

    My problem is that mods allow comments like "It's shit" already but then say that "It will become only worse if mappers will be able to respond". YOU REAP WHAT YOU SOW IDGAMES, stop protecting us from shit if you are already breeding it.

    Also there are lots of reasons why a cake may be bad beyond "it's filled with dangerous objects" that take a lot of nuance to understand, like texture, consistency, flavours that the eater may not be able to describe because they've never tasted that ingredient before.

    You can't say that the cake lacks an ingredient if you never tried that ingredient. If you did try it, you should have no problems telling that. Good God mang...

    Even if somebody does have social anxieties, it's still beneficial to allow them to have a way to leave a rating.

    Sure, lets base our educational system on needs for mentally disabled or people with one arm. You're just want to have the last word, it happens on the Internet.

    I hope you didn't think that when I said the author could say what they wanted in the text file you thought I meant that that was a way for them to respond to reviews...

    Still doesn't justify the broken systems.

    You ignored my "rating border" question.

    I mean this in the least douche-bag way possible but I really don't see what the big deal is. I mean, the whole purpose of the "Wads and Mods" forum is to discus wads and mods and to get your constructive criticism there.

    We're talking about commenting and rating system of /idgames Archive.

    Not always.

    Too often.


  5. Simply allowing you to bark back at reviewers won't make comments like "it's shit" less likely.

    Why can they are allowed to bark and i'm not allowed to bark back? Why "What a shitty map" is allowed but "It's still better than you mum" from author of the said map is not?

    Fun fact, if someone ELSE will respond to "It's shit" with "It's still better than you mum", it will stay there. No, really, my responses to shitposting were deleted, but comments under Blood on marble are still filed with some randumb comments. What the hell is this? Did he just saw same IP and deleted my posts because of that? Well excuuuuuuse me, /idgames Archive, it's not my fault i didn't know that "It's not intended for a back-and-forth discussion or debate", i thought it's just a lousy comment system circa 1994. Cause sure looks like that.

    Or he has a problem with me personally? This is why he deleted my responses but left other not map related stuff, and of course, the precious comments like "The map has a crusher, 0/5"? What a quality "review", 0/5 rating just for one element in one place on the map. Yep, the map is pure 0, nothing else to see or do there. Is someone tired of some type of monster? Your map has that type? Catch that 0/5 vote, mate, even tho you stated that it's [that type of monster] map in the readme! And shhhhh!

    tl; dr; the commenting and rating systems at /idgames Archive don't work, some people like shit thrown at them, mods without control suck.


  6. Is there something offensive about my stuff?
    Is something I'm doing niche, and am I doing a good job at making that niche obvious so people don't have the wrong expectations?
    As an individual, am I being overly abrasive in certain circles and leading people to want to troll me?


    And why can't they tell you the reason directly? And since they didn't, are you sure it's not you imagining a problem because "OMG critics!"?

    As well as the obvious, is my stuff actually shitty?

    If there are shitty things, along with craptastic, retarded and uncool (look at all these categories!), how can you tell what's shitty and what's not? Damn, i would like someone to write down the order of thoughts when someone is deciding what is shitty and what is not.

    And how can you tell if your map is shitty AFTER someone's comment, if you couldn't do it BEFORE said comment? Again, looks like simple anxiety.


  7. If I eat a cake and it's horrible, I can say that it's awful but I might not have the expertise to go into exactly why it's horrible, because I'm not a chef


    You cant' simply taste a cake and suddenly realize that it's awful. You can bite a cake and then puke because it's too sweet/salty and then say to the chef that it's too damn sweet or salty. Or, you can take a bite and brake your tooth of some piece of metal that somehow got in there, and then say that "This is awful! There's a piece of metal in muh cake! I'm so fat!". See, reasons.

    I never review anonymously so I'm not sure what this ad homiem attack is supposed to achieve.

    Well sorry, it's just that you said:

    What I like about the idgames archive is that the ability to write your thoughts on the wad anonymously

    Huh? You or not you, it still smells like inability to discuss something with people, smells like basement.

    The author gets his chance to say what he wants in the text file.

    Pff ha ha ha, what's next, telegraph? Doves? And all because someone is too lazy to implement normal messaging...

    It's almost as if doomworld's idgames archive frontend comes with the sort of useful features like rating

    But it's not useful, it's broken.

    What's the border for you, what is too low score for you to not download?


  8. a valid statement. It's not constructive

    Well, there you have it. How can it be valid if it's not constructive? If you had a problem with a map you can state the problem. "It's shit" tells nothing at all, just like "It's a masterpiece", mapper will not be able to tell what makes people say these things if he'll look back at his work.

    "I died and my last save was 10 minutes ago, FUCK THIS MAP, 0/5". This can be one of the reasons for "It's shit" comment/rating. Because it's always the game's fault. Thank you game reviewers for teaching us that. (OH, and trust me, there are far more worse reasons out there, just read one of those gamer confessions thread on any forum, even this one)

    If you want actual constructive criticism make a forum thread

    See, everyone understands that there is no constructive criticism on /idgames Archive.

    no opportunity for author response means that people are free to speak their thoughts

    Wow, you should really do something with that social anxiety.

    overly aggressive uppity authors devolving the whole thing into a dramafest

    Gee, well if "reviewers" are such experts, why can't they prevent this dramafest? Why is it always mapper's fault?

    It exists because such an enormous repository of files benefits from having some way to promote the decent stuff and weed out the crap

    Yeah, except the system does not really weed out anything, all maps stay where they were placed, and only someone can decide himself to not download maps below some score.

    I pity people who need a recommendation to download or skip a 2mb level or campaign for their supposedly favorite game. They should find a new hobby.


  9. I think the thing to recognize is that the reviews section is not a comment section.

    Oh really, and where does that stated on the page? I see no "REVIEWS ONLY" sign anywhere there. Hell, there's no explanations at all. Comfy.

    If the front-end is designed for reviewing, then why there are no more text editing options like lists, bold text, strict through text, underlined text? That little white box is not really suited for writing a complex review.

    What kind of review is a one-liner like "It's shit", "Meh", and "It's good" and why these are allowed?

    Why can't you "review" without rating a wad using some randumb rating system, which is used both for single maps and for 32 maps megawads? No, really, think about it for a second "reviewers", you rate a single map, and a 32 map campaign, using the same rating system.

    It's not intended for a back-and-forth discussion or debate.

    That's right designers, enjoy your "It sucks" "reviews" silently. Not a single response. Because... i guess debates are bad and Internet is not for communication.

    Debates? What debates are you talking about if you can't leave a single message without rating a wad, even if it's your own. And what if you really need to respond or provide some new info? Hell, what if you just want to say thank you? Nope, upload a whole new readme, and maybe people will read it in that small box. Just as always, everything for your comfort, providers of content! I mean mappers.

    It never was intended for dialogues, and this is why it's complete crap.

    You basically change it into a Youtube-style comments section, and we all know what a terrible idea that is.

    Because comments exist only on YouTube, and every space under a video is always like a cesspool.

    I guess you've never seen other mapping and modding related sites with (real) reviews, like Func_Msgboard or LvlWorld? Man, they sure suffer from ability of people to communicate!
    Oh wait...

    Also, what about moderators? I'm sure /idgames glorious moderators will definitely manage to keep order even if *gasp* more that one "review" will be allowed.

    It's also slightly redundant because the forums exist to permit discussion.

    Gee, but why there's no ability to rate the map on the forum? It is clearly very important, it wouldn't be present on /idgames otherwise.

    there's plenty of opportunity for authors to respond to comments and criticism.

    Oh, so now you call them comments, gee, and i thought they are reviews! So let me get this straight, if someone calls my map shit or great, must i copy the comment from the /idgames page and paste it on the forum to respond?

    You must register to post on forum, you must not to post on /idgames. There ya have it.

    /idgames proves to me that most websites added ratings not because they are an essential part, but to become WEB 2.0 compatible and make authors and visitors do some stupid shit for the sake of doing it.


  10. it will refill only to the nearest multiple of 20

    If they will do their job and tune the enviroments and encounters around this system then it will provide quality fun, like in Riddick. The "recharging pieces of health" is an actually designed system, compared to no-brain health regen from CoD or Wolfenstein (2009?). I hope they will use blocks or other symbols (pictures) to represent health, it would look better than growing numbers.
    Finally gonna get my hands on Hard Reset these days.

    Here's a little article that gives a vulgarized assessment of RtCW's AI.

    Aw man, i love articles like this, thanks.

    LOL @ "B.J. has 100[%] HP as a reference to the original [and every other game that describes your health using numbers]."

    Ehe he he he he.


  11. Zero X. Diamond said:

    Am I too late to make something for this?

    http://i.imgur.com/Jp6g6ed.png

    Aw man, i totally like all those details, nice touch with that curvy fence. Stone walls look very bare tho, no metal support parts for the chain-link mesh, and i's say that the light color of the brick texture doesn't work well with such dark asphalt texture, the scene looks neither bright enough nor dark enough, in my opinion. Yeas, i definitely don't like the brick texture here.


  12. So is picking up a shit and throwing it around.

    Sure, but there's a difference between blowing up a fire hydrant and then using the fountain of water to restore health and... throwing a turd to throw a turd. Just like there's a difference between having random naked chicks everywhere and having strippers in the strip-club and prostitutes outside of it. See the difference between DN3D and DNF?

    Don't tell me 3D Realms didn't have their tongues in their cheeks when they were putting these things in Duke3D

    Yeah, i'm sure they were giggling like little girls when they were programing mirrors and recording the "Damn, i'm looking GOOOD!" phrase. Probably the whole company was present.

    Besides, even if they did implement working toilets and light switches just for the lulz, there's no way you'll lower them to the level of Gearbox and DNF, so stop trying.


  13. I can't remember exactly what it did. The point is, unlike the turd physics in DNF, toilet humour was encouraged.

    Gee, and what's so funny about taking a piss or using a water fountain? Dude, it's not humor, and wasn't planned as humor. It's called "interacting with environment". That's why it still gets mentioned by people, not because "LOL PISSING IS FUNNY GOOD JOB 3D REALMS!" but because "All those interactions were neat".

    Now, could 3D Realms implement poop throwing back then? Sure.
    Hell, they could implement slapping of 2D milkbags, gloryholes and dumb cock-sucking schoolgirls. Did they do it?

    No.

    Also, presence of working toilets is not an encouragement. I don't think about dirty jokes when i see toilets in real life.

    I think about them when i see YOUR MOM HA HA HA HA.


  14. People who defend DNF are just lazy. May i remind you that DNF was made by the same company that made Memelands 2 and fucked us over with Aliens: Colonial Marines. They did 0 work: no research of the original game, no design, no humor. "They've heard somewhere" that DN3D had strippers, one-liners and you could drink from fire hydrants to restore health, and then implemented this in the most brainless tasteless (design-less) way possible using as lesser resources as they could.

    There are people who think that Doom is a brainless rail-shooter, people who think that Half-Life 2 is a pinnacle of FPS genre, and people who think that Duke Nukem 3D was just a parody of action movies of the 80's and 90s. The joke is, all those people either never played those 3 games, or played them AFTER reading or hearing somewhere all these things, just to say later that they in played it or to clear their backlog.

    Duke Nukem wasn't born with DN3D, there were platforming games featuring him, and they had the theme that was carried on to DN3D: Duke kicks some alien ass, doesn't matter for what, but never for nothing. They were good games, alongside with Commander Keen. Duke Nukem 3D is also a great game, with awesome levels, good and original arsenal that no modern game can match (arsenal, not just 2 generic weapons), inventory system with interesting items that further improved levels, and cool enemies (LAPD pigs, also example of humor) with various powers (shrink ray, flying, homing kamikaze, teleporting). Duke Nukem Forever had none of this. Gearbox doesn't have talents to pull this off, this is why they've created only a bunch of minigames which are an insult to everything: design, intelligence, Duke Nukem 3D and Duke Nukem as a character.

    That's right, character. Duke Nukem in DN3D never was a parody, he was a witty bro-jock womanizer. He's cool, and he says cool things. Fucking reviewers farted out that he's some kind of "parody" of heroes played by Arnie and Stallone. Bullshit. They just fart out stupid shit like this just to put something in their unneeded "reviews". Now, there's just one more thing...

    Regarding DNF and The Hive, am I the only one who remembers that this shit was in Duke Nukem 3D as well?

    Duke 3D had all that kind of humor in it, just limited to how it was portrayed technologically. Duke had sex, Duke could kill an assimilated women by choice, throw money at prostitutes, etc.

    Also didn't Duke 3D have a hive section which had topless women too similar to DNF

    Oh really? Well gee, this is not hard to test, let's compare a scene from two games:

    DN3D: Duke gives money to a stripper while saying "Shake it, baby!". Stripper removes her bra and shows the boobies for 2 seconds. She does what she does for a living. All this happens in a strip club.

    DNF: Duke encounters two chicks in tentacle bondage and they say that they were deflorated and impregnated by an alien creature. Duke says: "Looks like you're fucked!"

    Exactly same things guys, right? I mean, you really played the both games, seen and compared the both scenes and then said "Man, DNF is just like DN3D!". Right? Because if yes, then you are simply retarded and can't distinguish between left and right. If no, then maybe you should spend more time actually researching games and the industry before seriously calling DNF "a not THAT bad game", if you really care about all this.

    In Duke Nukem 3D, when an impregnated female dies Duke says: "Damn!" and "What a shame!". Because you know, he's on the quest to save them. Because you know, he cares about them, he's a bro. In DNF he says "You're fucked girls!". Great character design there, Gearbox. What's next, you'll make him throw shiYOU BASTARDS!

    They forget, or conveniently ignore the fact that Duke3D was never intended to intellectually stimulate the player

    Riiiight. Except for all those great levels and encounters, but they don't count because PORN THEATHEEEEER.

    In Half-Life you save the humanity from aliens.

    In Duke Nukem 3D you save the humanity from aliens.

    One is constantly called "a game with a great plot", and the other one was just called "not intellectually stimulating". God you liberal arts students suck.

    What a wall of text, hell, it even contains a comparison of a scene from both games. What a nice guy i am, i didn't simply say "I don't care about poopies and rape because i'm a big boy" (who the fuck even calls himself a big boy?) or "There should be poopies and rape because i'm a dirty liberal arts student who leeches welfare and will leech even more welfare from the state after graduation, fuck the goberment". What an awesome man i am. Just like Sam. I am.


  15. Make CTF maps.

    Aw maaaan, that's a five star post right there.

    Op, try designing "natural" maps, with caves, grottoes, parks, rivers and so on. Some other dude recommended this before, in one of the threads like this.

    Also, it's impossible to create unique and interesting encounters on purely symmetrical maps, because they do not allow the most efficient use of monsters, so your encounters and traps should influence the layout of the map from the start.

    ...

    Oh, and make CTF maps. Man this cracks me up.


  16. Wow, really Katamori, a whole thread just to help you choose between two possible looks for a fence? Gee, i can almost see you sitting in front of your PC, all sweating and shaking, mumbling "which one, WHICH ONE?".

    If an element can be presented in more than one variant, and all those variants look good and in place, just pick one randomly and move on, there is no difference. Just don't forget to add side borders with different texture, ya sissy.

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