Argent Agent

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About Argent Agent

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  1. Cool. An Alcoholics Simulator.
  2. The battle between keeping my room less than 80° Fahrenheit and stopping myself from sneezing/my nose from bleeding/clawing my eyes out. Great.

    1. Decay

      Decay

      sounds shitty

       

      Cx4HoUj.png

    2. Argent Agent

      Argent Agent

      Yeah it is

  3. Decay's Avatar (classic)
  4. Gonna agree with what's been said here; there is no need to bring along Carn's shitty legacy by forcing the awful Skulltag Texture pk3 and for using one mod and one mod only for a project that is supposed to attract other mappers to make content for it.
  5. BooM Format is generally something nice to have around (and is pretty user-friendly) for compatibility with most other ports. I think it simplifies mapping to an extent, but forces other means when wanting to use other features (like separate color maps for water, fake floors/ceiling, etc.) that are not as trivial to construct as they are in Hexen/UDMF formats (usually through simple scripts, actions, or properties). Dehacked only goes so far in as far as what can be done with monsters/items/decorations/et cetera, so anything more than simple modifications is easily outdone by Decorate's capability. As far as what I like to do, I usually like mapping in BooM format for Single-Player/Cooperative/Survival maps I make primarily for compatibility reasons. For a not-so recent project I've been slowly chipping away at, I do like to keep the idea of a ZDooM/Zandronum version in mind at the back of my head mainly for advanced features such as Skyboxes, 3d Floors and Bridges, Slopes, and Decorate/Dehacked for anything else that I cannot execute well in BooM. As for PvP maps, I usually stick to Hexen format or UDMF format because of the availability of 3D-Floors for new and otherwise impossible layouts, ACS for new functions, Skyboxes (gotta love SpaceEngine), and all of the other linedef actions and functions that are shared/unique to those respective formats.
  6. A little bit more detailing to do; can't wait when I convert this into Zdoom and make the ship from nice slopes.
  7. Now to finish the rest of the map...

    gdalMFU.png

  8. Just need to texture it (and fix the sky... and the medikits... and finish the area). Kudos to those who know what I am making.
    6XjmUUJ.png

    1. Combinebobnt
    2. Decay

      Decay

      I could only imagine how much nicer this would be with SLOPES. Boom format 1991 oldskoolplayskool ultimate format?

    3. Argent Agent

      Argent Agent

      Don't worry Decay, there will be a a version with those (and skyboxes and other ZDoom features).

  9. Sooner or later, I'm going to have to make a thread for this... Just gotta make a couple more maps look sexier for screenshots.
    Sqtrsnw.png

    1. Decay

      Decay

      It's about time, this has been WIP and under wraps for a couple years now right? Were you taking lessons from Chaos Core?? :O)

    2. Argent Agent

      Argent Agent

      No, because I make good maps. I'm not in this by the way.

  10. I want to see some more cooperative-oriented maps/mapsets that take the concept behind maps like the ones in Memento Mori (especially MAP09 and MAP31) and make them better. I like the concept of having the players separated yet still working together to get through the map, or even just areas that are only accessible in multiplayer. Even just starting at a completely separate location and having to fight through hellspawn to meet at a nexus point would make things much more interesting for multiplayer.
  11. yeah that's why he's looking around to make sure the monsters can't hear his music
  12. The names I give usually describe the map / something in the map, or refer to something else. Names of some of the maps I've worked on: DBABRM DBAB13: L'Hospital's Rule - This map was made during a period in which I was taking Calculus. The map is a castle. Pretty sure it explains itself. DBABRM DBAB16: Clientside Orbiter - Derived from a joke about Client-side scripts/DECORATE. DBABRM DBAB30: Captive Satellite - It's a satellite and is held in its orbit by a planet's gravity. DBABRM DBAB33: Within the Sea of Solaris - Name based off a song by Isao Tomita. Commonly gets called Sea of Psoriasis on Teamspeak. AEONDM AEON14: Temple of the Warbird - References the Romulan Warbird from Star Trek (I made this during a DS9 craze). AEONDM AEON26: The Heliomancers of Orionis - The result of desperately looking for a good name for a map, so why not use big words? Orionis refers to a star system, and heliomancers are sun worshippers. Makes sense since it's a temple. AEONDM AEON33: Prismatic - A map where many of the people who worked on DBAB and AEON constructed a room and detailed it in their own way (seven people, in fact). The name (I think I was the one who came up with it during some brainstorming, but I don't recollect for sure) refers to all of the different mapping styles the map was comprised of. Prismatic seemed like a good name considering the variety of mapping styles and detailing present was reminiscent of a prism dispersing light, with each color associated with its respective wavelengths. Likewise, each mapper who worked on the map had their own distinct styles. MAYHEM1500 MAP20: Somnolent Keep - I named it for the Cyberdemon in the middle of the map that is "sleeping" - The player should only wake it up when they're ready. MAYHEM16 MAP08: Vaalbara Reborn - Refers to an ancient supercontinent. MAYHEM16 MAP20: Kepler Communications - Refers to the Kepler Telescope.
  13. Set my name to Zakurum when I first made an account here. Ended up changing mine to a name I use for Zandronum (and everywhere else for the most part), so no more confusion.
  14. Being is the being of beings.

    1. Decay

      Decay

      Yeah but do YOU want to be...

       

       

       

       

      Any of those things?

  15. This. Why not make the game even more fun and do something different with it at the same time without needing to read a manual?