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Argent Agent

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About Argent Agent

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  1. Argent Agent

    REFRACTED REALITY (formerly Infinite Void)

    Great stuff all around and it looks like it will be a blast to play, KillerKouhai. Great to see that Solaris sky got pimped out too.
  2. Argent Agent

    Post Your Doom Picture (Part 2)

    Working out what to do with this facade still.
  3. Argent Agent

    Post Your Doom Picture (Part 2)

    Finally back to working on this map - still needs a lot more detailing and finishing.
  4. Argent Agent

    The screenshot you are most proud of

    I have many screenshots for which I am proud about how my content turned out, but here are a few for which I am the most proud of: A large-ass map I made for DBAB Deathmatch named "Within The Sea of Solaris" - Simple detail, but this was during a time I was really getting into creating skyboxes and providing greater atmosphere for my maps. Somehow, this skybox has lived on. From "Temple of the Warbird" from Aeon Deathmatch. Later after becoming much more familiar with skybox creation and finding ways to complement the skybox with detailing. An unnamed current work in progress for a single player and cooperative mapset I've been working on - I wanted to make a map with textures akin to the theme of the Lunaris Temple in Path of Exile, so I did some texture work and recoloring of GOTHMASH content.
  5. Argent Agent

    Argent Agent's "Sky-Fi" Skybox/Sky Texture Archival Dump

    Maybe sometime in the future once my editing skills improve - I think it'd be great as well! Glad to see all of the positive feedback for this. I have already started work on the secondary phase (plus there's other stuff I still need to release), so here is a little sneak peek at new content. Depending on how much spare time I have to make everything, this could be done relatively soon.
  6. It's time for some Sky-Fi. @Decay your wish has been granted after over a year of waiting. This is an archival dump of a few years worth of source material I have produced for other projects via SpaceScape and SpaceEngine (or stuff I made when I was bored and wanted to explore SpaceEngine). Included within are Skyboxes in PNG format (may be used as is), Raw Sky Textures in PNG Format (unscaled - native to 1360x768 resolution and will require editing), as well as some Sky Textures within the Doom Palette at a 1024x256 resolution which can be used as is. The majority of these sky textures and all of the skyboxes are kept unaltered in .PNG format so that they may be adapted to other palettes or edited further, so to all looking to do recolors and all sorts of other edits: edit away. What you get in the Primary Phase: -28 1024x1024x1024 Skyboxes -89 1360x768 Raw Sky Textures (With multiple variants of the same setting) -34 1024x256 Paletted, Cropped Sky Textures For more information about the skyboxes and any other general stuff, please see READTHIS.txt within each .PK3 file. Stay tuned for more, as I still have a lot more I am going to produce and a lot more archived content that I still need to go through; I plan on making Skyboxes and Sky Textures that are complements of one another and will be updating this in the secondary phase. NOTE: Uploaded into three separate .PK3 files as this would otherwise be too fat of a download Downloads Here (Thank you @Doomkid for the hosting space on DoomShack): Skyboxes (Version A) Raw Sky Textures (Version A) Edited/Paletted Sky Textures (Version A) Some Samples:
  7. Argent Agent

    Chex Quest series demos [-complevel 3]

    I'll raise you this NM-Speed run I did a while back. Chex E1 NM-Speed in 4:05 Recorded using original Chex.exe CQNMS405.zip Vidya here
  8. Argent Agent

    Post Your Doom Picture (Part 2)

    Nice! I remember I did a remake of E1M1 and E1M2 quite a few years ago - I need to dig those out or just make some new ones because it'd be nice to have some tougher levels for an obscure IWAD with a trivial difficulty level. Not sure if you're familiar with some of the other Chex resources out there, but I'd recommend the Chex Skulltag Pack for some extra textures if you need any.
  9. Argent Agent

    Post Your Doom Picture (Part 2)

    Results from digitizing a simplified Digital Elevation Model into a DooM Map. Took too damn long to trace the contours, haha. Just ended around 65,000 Sidedefs. Now to actually start on carving out a layout from this and putting in structures that will regain some of the sidedefs back for usage.
  10. Argent Agent

    It's Coming

    Uh oh it's time for trouble
  11. Argent Agent

    Post Your Doom Picture (Part 2)

    Work in progress on using a Digital Elevation Model that has been simplified via GIS to build a layout.
  12. I usually play with fast monsters on by default, so.... Although something that might be interesting is fast projectiles with a smaller damage spread similar to Strife's.
  13. Argent Agent

    what are you working on? I wanna see your wads.

    Going to try something new and use the contours of a Digital Elevation Model to derive a map layout.
  14. Argent Agent

    Slaughterfest WADs: Pro or Anti?

    Depends on the slaughterfest; shit like Chillax is just annoying and boring; Chillax is only saved by a good mod/add-on to complement it (other slaughter packs won't necessarily be so good in that aspect). Slaughterfests are better when they are more than just a box with monsters and the player actually has to use some brain play in order to survive (more than just Mouse1 at a wall/teleport destination).
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