Argent Agent

  • Content count

  • Joined

  • Last visited


About Argent Agent

  • Rank
    Junior Member

Recent Profile Visitors

603 profile views
  1. Yeah watch out Decay is going to challenge you for Iron Chef
  2. Going to have to second Decay on this; I've seen wads that made vanilla's texture limitations look okay. This isn't one of them; most of map is empty and void of any detail, with questionable brick walls and rocks scattered outside and an underwhelming base inside (the player apparently starts at a giant toilet too). I ended up having to use the automap for most of the map because nothing looks defined in this map of hallways and large, empty rooms, and ended up spending about a third of the time just trying to find a weapon.
  3. Pretty generic, particularly for maps that are just shooting rockets from a box into a smaller box with a boss brain in it (the original MAP30 was shitty as it is). I don't mind the monster spawners if used appropriately (fuck telefragging).
  4. I think Jdagenet said he wanted someone to make a rap about him; he said he'd also do a rap in return. :)
  5. No. Just, No.
  6. Fist is bad (along with berserk fist) with vanilla/compat emulation settings because the fist can't even hit fat enemies. Otherwise berserk fist is okay, but the fist will always suck.
  7. Yeah I never really cared for this; I'd also pair it with the lack of freelook as well. Also: -Archvile ignoring Z-Height. -Archviles resurrecting Barons of Hell. -Items getting crushed by doors. -"Old Weapon Switch" (automatically switching weapons upon pickup between ANY weapon - problem solved by most source ports, though some people apparently think this feature is necessary) -Both the limit of 256 colors and Doom/Doom II's original palette - It's pretty tiring seeing the same awful colors in the palette. -Generic Projectile Monsters (Imp/Cacodemon/Hell Knight/Baron of Hell/Revenant (when firing non-homing missiles)) that could use more interesting behavior -Wide Damage Ranges over Small Damage Ranges (10 to 80 instead of 20/30 to 60) -Slow Projectiles
  8. Had some fun for a few days modifying some textures; pretty happy with the results and am finally getting on to making a map...
  9. Yeah dwango has not aged very well like a moldy bread (same goes for terrible dm sets like gothic) - in fact getting people to play dm is sometimes like pulling teeth. Better off with packs like Exec, DBAB (yeah I'm a shill), or Eon.
  10. I think Complex DooM is better than both of them; it's even better than vanilla.
  11. People still giving terrywads attention? No wonder they aren't dead yet.
  12. I mainly learned through trial and error. Later on I looked at different maps for examples on how to do certain things and went from there. I didn't really rely too much on tutorials, though there were some things like transfer heights and the boom functions where explaining & showing how they actually worked helped out a lot.
  13. Transformation Palace A castle/dungeon map that you have to build through in order to progress to the top that progressively gets more difficult. Ceilings aren't as detailed as the floors because I don't feel like making a million billion dummy sectors and no one should be looking at the ceiling (until the Cacos and Pain Elementals appear of couse). 272 Things (including 16 Player Start things). Music: Chex Quest III: E3M5.
  14. Depends on the mapset for me. Easy mapsets like CQ1 through CQ3 can be done on Skill 5 no questions asked. Usually though when Nightmare is too difficult I just end up switching fast monsters on.
  15. Sign me up. Glad there's that extra week - this upcoming week is already going to be pretty busy, but I plan on working on a layout (as well as other things) after this upcoming week.