Argent Agent

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About Argent Agent

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  1. I mainly learned through trial and error. Later on I looked at different maps for examples on how to do certain things and went from there. I didn't really rely too much on tutorials, though there were some things like transfer heights and the boom functions where explaining & showing how they actually worked helped out a lot.
  2. Transformation Palace A castle/dungeon map that you have to build through in order to progress to the top that progressively gets more difficult. Ceilings aren't as detailed as the floors because I don't feel like making a million billion dummy sectors and no one should be looking at the ceiling (until the Cacos and Pain Elementals appear of couse). 272 Things (including 16 Player Start things). Music: Chex Quest III: E3M5.
  3. Depends on the mapset for me. Easy mapsets like CQ1 through CQ3 can be done on Skill 5 no questions asked. Usually though when Nightmare is too difficult I just end up switching fast monsters on.
  4. Sign me up. Glad there's that extra week - this upcoming week is already going to be pretty busy, but I plan on working on a layout (as well as other things) after this upcoming week.
  5. Good Avatar

    1. TeslaStormX

      TeslaStormX

      Thanks, I got some AoE2 content on my YouTube channel, TeslaStormX at https://www.youtube.com/teslastormx.

  6. Please don't torture Marcaek... :((( On the other hand....
  7. Cool. An Alcoholics Simulator.
  8. The battle between keeping my room less than 80° Fahrenheit and stopping myself from sneezing/my nose from bleeding/clawing my eyes out. Great.

    1. Decay

      Decay

      sounds shitty

       

      Cx4HoUj.png

    2. Argent Agent

      Argent Agent

      Yeah it is

  9. Decay's Avatar (classic)
  10. Gonna agree with what's been said here; there is no need to bring along Carn's shitty legacy by forcing the awful Skulltag Texture pk3 and for using one mod and one mod only for a project that is supposed to attract other mappers to make content for it.
  11. BooM Format is generally something nice to have around (and is pretty user-friendly) for compatibility with most other ports. I think it simplifies mapping to an extent, but forces other means when wanting to use other features (like separate color maps for water, fake floors/ceiling, etc.) that are not as trivial to construct as they are in Hexen/UDMF formats (usually through simple scripts, actions, or properties). Dehacked only goes so far in as far as what can be done with monsters/items/decorations/et cetera, so anything more than simple modifications is easily outdone by Decorate's capability. As far as what I like to do, I usually like mapping in BooM format for Single-Player/Cooperative/Survival maps I make primarily for compatibility reasons. For a not-so recent project I've been slowly chipping away at, I do like to keep the idea of a ZDooM/Zandronum version in mind at the back of my head mainly for advanced features such as Skyboxes, 3d Floors and Bridges, Slopes, and Decorate/Dehacked for anything else that I cannot execute well in BooM. As for PvP maps, I usually stick to Hexen format or UDMF format because of the availability of 3D-Floors for new and otherwise impossible layouts, ACS for new functions, Skyboxes (gotta love SpaceEngine), and all of the other linedef actions and functions that are shared/unique to those respective formats.
  12. A little bit more detailing to do; can't wait when I convert this into Zdoom and make the ship from nice slopes.
  13. Now to finish the rest of the map...

    gdalMFU.png

  14. Just need to texture it (and fix the sky... and the medikits... and finish the area). Kudos to those who know what I am making.
    6XjmUUJ.png

    1. Combinebobnt
    2. Decay

      Decay

      I could only imagine how much nicer this would be with SLOPES. Boom format 1991 oldskoolplayskool ultimate format?

    3. Argent Agent

      Argent Agent

      Don't worry Decay, there will be a a version with those (and skyboxes and other ZDoom features).

  15. Sooner or later, I'm going to have to make a thread for this... Just gotta make a couple more maps look sexier for screenshots.
    Sqtrsnw.png

    1. Decay

      Decay

      It's about time, this has been WIP and under wraps for a couple years now right? Were you taking lessons from Chaos Core?? :O)

    2. Argent Agent

      Argent Agent

      No, because I make good maps. I'm not in this by the way.