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Argent Agent

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About Argent Agent

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  1. Argent Agent

    KUIPER - PrBooM+ Limit-Removing Wad

    The tower's scaffolding is composed of multiple linedefs so that the size of the tower decreases with height.
  2. Argent Agent

    KUIPER - PrBooM+ Limit-Removing Wad

    Kuiper is a map pack made for PrBooM+ that will feature 11 (possibly 12) maps. This map pack was made with an emphasis on multiplayer; some maps will play differently in multiplayer, with some areas only accessible in single player or in multiplayer. Some maps will also be non-linear with duplicate keys and duplicate exits that provide the player different options for as to how they should complete the maps, with the addition of alternative paths that the player can progress through. This will be a very difficult map pack and will also feature a DEHACKED patch to buff/modify some of the monsters along with some of the player's weapons and stats, so don't expect this wad to be a cakewalk. Preliminary map list (may be expanded to contain an additional map): MAP01: The Quickening MAP02: Loyalists' Launchpad MAP03: Pluto Settlement MAP04: Colonial Residency MAP05: Unworldly Temple MAP06: Terrorforming MAP07: City on the Edge of Forever MAP08: Chthonian Epoch MAP09: The Galactic Nexus MAP31: Darkseed MAP32: Timescape Preliminary Screenshots:
  3. Argent Agent

    Doom Pictures Thread 2020

    Updating a map's resources to use some edits of OTex rocks and liquids plus adding a hi-res skybox for PrBoom+.
  4. Argent Agent

    Sky-Fi: Secondary Phase - Space Sky Textures & Skyboxes

    Time for a new release with Solar System assets (planets, dwarf planets, and moons)! SOLAR SYSTEM PACK: What you get in this release: 26 true-color Skyboxes with 1024 x 1024 sides 26 true-color corresponding 2048 x 512 Hi-Res Skies For Solar System objects, I am primarily only making skies/skyboxes in orbit around objects for now until the landscapes are detailed more. I'll update this portion of the pack with time. May also add more skies for other moons of Saturn, Uranus, Neptune, and possibly certain comets/asteroids later on as well. Get it here: https://www.mediafire.com/file/dgsj7arkjsmix4z/SkyFi_P2_SolarSystem_A.pk3/file Again, for users of the software renderer, you will need to edit the saturation, brightness, and contrast of these in order for these to fit into your palette. Next release will be more exciting with some strange new worlds to have as a setting for your levels. Previews:
  5. A long time ago, I made a bunch of space skyboxes and eventually released them. Since then, I've made and archived an even more diverse set of skies for use in maps. Now I am releasing a new phase of my collection in different pieces as I process and compile the skies. PACK ONE: Nebulae, Irregular Galaxies, Et Cetera What you get in this release: 20 true-color Skyboxes with 1024 x 1024 sides 20 true-color corresponding 2048 x 512 Hi-Res Skies (Compiled using .pk3 format as .wad would take up too much space) LINK: http://www.mediafire.com/file/mn2hd59agop1vaj/SkyFi_P2_Pack1.pk3/file SOLAR SYSTEM PACK: What you get in this release: 26 true-color Skyboxes with 1024 x 1024 sides 26 true-color corresponding 2048 x 512 Hi-Res Skies (Compiled using .pk3 format as .wad would take up too much space) LINK: https://www.mediafire.com/file/dgsj7arkjsmix4z/SkyFi_P2_SolarSystem_A.pk3/file PREVIEWS/SCREENSHOTS from PACK ONE: Note for users of the software renderer: Not all of these skies will be readily compatible with the Doom palette. You will likely need to tweak the contrast and/or brightness. Feel free to resize the sky textures as needed for low-res skies (1024x256). There will be more content where this came from, especially as SpaceEngine continues to be updated.
  6. Argent Agent

    MAYhem: 2020 Edition - On Idgames!

    Made a third update, probably will be the last update for this map unless anything else crops up: -Fixed the lack of a sky from V2 (using Galileo's green sky) -Fixed a graphical bug with one of the fences (just completely replaced the damn thing) -Fixed a few areas that were supposed to have a roof texture -Flagged a few items as multiplayer -Marked the pillar that has the yellow key so it's more obvious initially as to where the key is M2020_ArgentAgent_SleepingGiants_V3.zip
  7. Argent Agent

    MAYhem: 2020 Edition - On Idgames!

    How'd that get by me? Guess that's what I get for only testing UV. Fixed! Also removed some monsters from Easy skills (Wait until you see multiplayer on UV and above). M2020_ArgentAgent_SleepingGiants_V2.zip
  8. Argent Agent

    MAYhem: 2020 Edition - On Idgames!

    Apologies; yeah go ahead.
  9. Argent Agent

    Legacy Of Suffering - v1.01

    Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
  10. Argent Agent

    MAYhem: 2020 Edition - On Idgames!

    Made a bit of something different. Careful when you shoot. Warning for headphone users in the area with the red key. Map Name: Sleeping Giants Custom Sky: Yes (made by me) Custom Music: Yes ("Avalanche" by Mark Klem - Memento Mori 2) Difficulty Implemented: Yes Cooperative: Yes (plus a more difficult experience in multiplayer) Deathmatch: Not Really (just Deathmatch Starts) Map Layout: M2020_ArgentAgent_SleepingGiants.zip
  11. Argent Agent


    Great stuff all around and it looks like it will be a blast to play, KillerKouhai. Great to see that Solaris sky got pimped out too.
  12. Argent Agent

    Post Your Doom Picture (Part 2)

    Working out what to do with this facade still.
  13. Argent Agent

    Post Your Doom Picture (Part 2)

    Finally back to working on this map - still needs a lot more detailing and finishing.
  14. Argent Agent

    The screenshot you are most proud of

    I have many screenshots for which I am proud about how my content turned out, but here are a few for which I am the most proud of: A large-ass map I made for DBAB Deathmatch named "Within The Sea of Solaris" - Simple detail, but this was during a time I was really getting into creating skyboxes and providing greater atmosphere for my maps. Somehow, this skybox has lived on. From "Temple of the Warbird" from Aeon Deathmatch. Later after becoming much more familiar with skybox creation and finding ways to complement the skybox with detailing. An unnamed current work in progress for a single player and cooperative mapset I've been working on - I wanted to make a map with textures akin to the theme of the Lunaris Temple in Path of Exile, so I did some texture work and recoloring of GOTHMASH content.