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lazarv

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    18
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About lazarv

  • Rank
    Warming Up
  1. lazarv

    Wolfenstein 3D HTML5

    Now my version of the game is updated and includes the Spear of Destiny missions as episode 7. Have fun playing! :)
  2. lazarv

    Wolfenstein 3D HTML5

    You can watch the Deathcam replays in my version. :)
  3. lazarv

    Wolfenstein 3D HTML5

    The id version uses pre-generated images for everything. Even the menu texts is an image sprite. It would be possible to write a converter in JavaScript and store the result in the local database. I plan to write a JavaScript converter for Wolf3D where you just have to drop the data files into the browser and everything is automatically converted and generated, but it's a whole lot of work. Using custom JavaScript code even new features or modifications of mods can work.
  4. lazarv

    Wolfenstein 3D HTML5

    Porting your version is absolutely possible, but HTML5 needs a whole different approach if you want to achieve a good result in performance. Implementing file system and such is too much overhead. Converting the resources to HTML5 friendly formats and using native browser solutions is the best way. But this will be a full rewrite.
  5. lazarv

    Wolfenstein 3D HTML5

    The movement is not performed in fixed steps, but I liked this style of controller configuration. It's only a controller setup which is currently not available to the player. The quit only works only in a new window that has been opened by JavaScript. Thank you for the bug report, N works now fine (clear the browser cache, if not). :)
  6. lazarv

    Wolfenstein 3D HTML5

    And which version is better? :)
  7. lazarv

    Wolfenstein 3D HTML5

    Alternative URL if the original link is broken due to bandwith limit. http://wolf3d.atw.hu/
  8. lazarv

    Wolfenstein 3D HTML5

    All maps, graphics, music and sound effects are available in this repository. https://github.com/id-Software/Wolf3D-iOS
  9. lazarv

    Wolfenstein 3D HTML5

    Play it online! http://wolf3d.freebase.hu/
  10. lazarv

    Wolfenstein 3D HTML5

    Yes, you can watch player stats, get information about the map, you can even hack the game if you know how, and modify it in real-time! :)
  11. lazarv

    Wolfenstein 3D HTML5

    It's a recreation. As far as I know, there aren't any Wolf3D-like JavaScript engines in existence. 3D JavaScript engines are real 3D engines, not a 2D map with semi-3D projection. Originally I just wanted to create a simple raycast engine in JavaScript and that emerged to be a Wolf3D port. The data structures of the port are not compatible with the original, it uses absolutely different types of data (JSON files actually). The reason is that the engine is coming from a HTML5-CSS3-JavaScript point of view. Beside that, creating other Wolf3D-engine game ports is really fast, e.g. all WDC maps can be converted, the graphics are simply exchangeable (only plain PNG-images), adding new music, graphics, enemies are nothing and even new engine features are easy to implement. I don't fully understand what do you mean by following the game state. Currently there isn't any console logging implemented (that would be a waste of precious performance time), and following the game state with browser developer tools is fairly complicated. The advantage of the HTML5 port is that it doesn't matter, which type of OS you have, just open a browser and navigate to the website, and the game starts immediately. You don't need any compilation!
  12. lazarv

    Wolfenstein 3D HTML5

    I wish I could do that! Even the shareware version is not tolerated by ZeniMax lawyers these days...
  13. lazarv

    Wolfenstein 3D HTML5

    HTML5 has nothing to do with Flash. It's without any plugins. That's the reason why I like it so much! :)
  14. lazarv

    Wolfenstein 3D HTML5

    And how can I play it? Is there anything beside the resizable title screen and music?
  15. lazarv

    Wolfenstein 3D HTML5

    Yes, I received a respond from John Carmack. It was not absolutely bad, but also not what I wished for. We are still in contact and the story is not over yet... That's the reason why I haven't published the game online. :) A version where the user must set up the whole game is against the concept of HTML5 and would be very complicated. A total conversion would be the only good choice, with high-res textures and graphics, first of all a much better main menu, but I'm not an artist. In the future I would like to create an RPG-styled game with the engine. I uploaded the video, so I can prove that I did the whole game in HTML5 first! :)
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