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gnudist

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Everything posted by gnudist

  1. gnudist

    What the heck happened to Doom Touch/D Touch??

    Edit: Disregard this, I derped
  2. gnudist

    Freedoom v0.11 Emerges

    Trapped between a tree and a rock near a slime waterfall in c1m1 after going off a cliff. Weeee
  3. gnudist

    On the subject of "hell"

    The concept of hell is public domain and God doesn't seem interested in lobbying for a retroactive copyright extension.
  4. gnudist

    Raymoohawk's sprite edits

    Oh good, I was wondering why you stopped working on FDcaco time for a virtual pet spin off :p
  5. gnudist

    Freedoom's Story

    Amazing Grape farMers Asymmetrical Gore and Maiming
  6. gnudist

    Raymoohawk's sprite edits

    Yeah baby more caco progress. Looks much nicer <3
  7. gnudist

    New wad names

    Gzdoom requirement would be epic fail for a project that's a free as in freedom alternative to doom content. Unless gzdoom changed to gpl while I wasn't looking
  8. gnudist

    An Obambirthday

    Accepting odd gifts as POTUS is a fail NOOBama
  9. I must suck at getting the point across if others are repeating what I've already wrote. And yeah, I also forgot to clarify on the scaleable fonts thing that doom's weren't. That was intended as a warning to those who saw the above and assumed they could take windings.ttf from windows and use it as if it were public domain
  10. Fonts aren't covered by copyright here but that's not true everywhere. And scaleable computer fonts are considered software for the purposes of United States copyright law even though the design of the characters themselves is not copyrightable. you should not include unlicenced fonts if you want your source port in linux repos, mirrored by non US sites or care if your source port is 100% free as in freedom
  11. gnudist

    Prboom Plus on Android. OUT NOW - Doom Touch

    Public Github repo or source tarball upload somewhere would be greatly appreciated. more so the first
  12. gnudist

    Texture usage in other projects

    It's all good as far as using FREEDOOM assets are concerned. Being a permissively licensed project you may use the art even in a closed product. You do need to include the license/copyright notice though
  13. provided you're not including additional code from third parties you're correct. There'd be trouble if you had contributers prior to the switch who did not agree to the licensing change or assigned copyright over their contributions to you.
  14. There's a bit of a contridiction in the license file. It claims delphi doom is GNU GPL(which allows for profit use), but it then goes on to say you can use it as lond as it's NOT for profit. A license that dissallows such use is not only not GPL'd but it also runs counter to the ideals of the free software movement the GPL was born out of, that the end user of the software has the FREEDOM to modify and run the software for any purpose. see: http://gnu.org/philosophy/free-sw.html see also http://gnu.org/philosophy/selling.html
  15. tried to get at the daily build site but it 404'd
  16. gnudist

    Porting Freedoom to the PSP?

    Doesn't this topic belong in the source ports section? This section is more for permissive libre art/level assets for freedoom than the engine itself
  17. Nuh huh bro you just use expand_game X(where x is the number of expansions you want) and BAM! more game.
  18. gnudist

    Regarding the Flashligt...

    Because whoever said "you can't take it with you" was only being partially truthful?
  19. gnudist

    Resigning from Blasphemer

    Oh goody, then we can have yet another mismached set of artwork for yet another incomplete FPS. How many good mods are there for heretic anyway? The one really good thing about freedoom other than having a free as in freedom singleplayer retro FPS is the ability to play all the DOOM pwads without needing the DOOM iwads. I can't really see a reason for blasphemer's existance without the pwads if it isn't a game of much better quality then freedoom is. I hope that if the freedoom project takes over that it's handled much better then freedoom itself is. The fine hampsters at http://opengameart.org would likely be willing to help do art for this.
  20. gnudist

    Potential sprite replacements

    While I agree with this somewhat I still think it looks more like it belongs with the other sprites than the jellyfish cyclops does.
  21. gnudist

    Potential sprite replacements

    Yeah, the overlord looks much nicer than the current jellyfish thing. To me the current one looks out of place even among the already eclectic mix of freedoom art.
  22. gnudist

    So where does your username come from?

    If you can't figure mine out at least a little bit you're a stupid stupid imp. The part you'd be forgiven for not knowing is the specific GNU my name refers to.
  23. gnudist

    Potential sprite replacements

    I wish people would stop saying things like "open to creative commons useage". Too vague. CC is a series of licenses that are not uniform in their restrictions. It covers both a mostly permissive license with attribution requirement all the way to one that only allows you to share unmodified works for non commercial purposes(with attribution requirement!). Even saying that freedoom can use them may be a misunderstanding of licneing and what we mean by Free so you can't assume CC0(a public domain dedication) or the mostly permissive one. Best to get a clarification to avoid a shitstorm. This commentlicensed under CC-BY-SA :P
  24. gnudist

    Modern Games that you do like?

    Never really cared about the art style as long as they weren't too dull or inconsistant. The real problem was how fugged advance wars: dual strike was with the titular aspect of gameplay and OP commanding officers. Hatchi's cheap units and super power of being able to use cities under your control as factories + pretty much any partner going after in the DS or olaf + drake's switcharoo to leave the enemies out of fuel = rape.
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