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About an_mutt

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    speeding Bad Dragon dildo
  1. Judging from your word salad posts, Battle_Kirby, the most coherent idea I can get from what you're saying is that you want people to stop and take a look around your maps. I'm sorry, but you can't force players to do what you want them to do - if they want to speed through your maps then that's their prerogative. You're not allowed to tell people how they should play. If your map is the super duper most awesome map of all time then it's their loss if they don't want to experience it. That's just how things go, sometimes! It's best not to dwell on it. On the same topic, it looks like you're boiling down several different types of player into some abstract strawman player called "Speedrunner", when you're more often describing players who don't play the map in the "correct" way, or abuse engine quirks to beat the map and outsmart you, or mindlessly rush through things without taking the time to consider what they're doing or where they are. Again: you can't force people to play how you want them to play. One thing you can do though is plan your design around people who try to just shovel their way through your levels, and punish them for not using their brain. The original Castlevania did this, and is lauded as some of the most challenging and memorable gameplay design in video game history (even though it's a pain in the ass to play). It built its gameplay specifically around killing you if you aren't considerate of what's happening around you, and if you aren't studying the world you're in. It's almost impossible to shovel your way through, because you just die if you approach things in that way. Instead of complaining about the possibility of people playing your maps in such a mindless way, or considering miserable time-wasting things like lock-ins or whatever, change your approach to how you design things.
  2. Some casual BTSX Episode 1 playing. Starting from Map 09!
  3. Nobody is arguing that you shouldn't map in UDMF/whatever format. People can map in whatever they want. Your arguing against widely recognised and agreed upon artistic notions like 'restrictions breed creativity', or choosing the correct tools for efficiency's sake show that you don't know what the hell you're talking about and that you should lurk more and that you should stop telling people how they should map. Who gives a shit if a particular mapping format has more advanced things like 3d architecture or scripting? Those things don't innately make your maps better. Ancient Aliens or Sunlust wouldn't have automatically become better had they have been designed in a more advanced format. There's such a minuscule difference between gameplay designed with script and gameplay designed with sectors and tags that only people who need to optimise their maps to such a point (i.e. people making their maps to a professional standard) should ever pay attention to it.
  4. Playing one of the hidden gems of 2015 (finally uploaded to idgames!) in Ol' No Name. Come drop by!
  5. My run is done! Both recorded in demo and streamed for your enjoyment. Choose your means of inserting your way into my thrilling ride through this 1998 mapset! Click the spoiler if you just want to know the end result:
  6. Can I break serve against John Suitepee and take a 4-3 lead in this year's Britbowl? Join me right now for my attempt at July's Ironman contest! It's a run of Insertion!
  7. BDoomSM EDIT: while I'm actually here I might as well post some progress of a map and prove that I am indeed still Doing Things™.
  8. Hey folks, I'm finally here! I decided to do something different and fun, which was record a demo and then subsequently stream my playthrough with commentary. I'll include my actual result in the spoiler below, so please don't click this if you want to avoid being spoiled! (This is meant for Mr. Suitepee, specifically)
  9. I hate to Disturbia fine folks, but my Ironman run is finally here:
  10. PLEASE don't just post random youtube videos. I'm pretty sure there's a thread for that already. Give me some channels that specifically focus on something cool. The channel itself is what you're suggesting; it's just cool to include one video that really exemplifies what we should expect from it. Anyway, as the thread title already suggests, share some cool youtube channels! Is there a content creator who you keep looking out for in your subscriptions? Do you get excited when you get notifications that they made new videos? I'm not looking for anything in particular, although I'll be sticking to channels that are mostly video-essay in the type of content they post. I guess that the more obscure = the better? Obscure gems are always the coolest thing to stumble upon. MagicManSam: MagicManSam is a content creator that focuses on Magic: the Gathering, and has started a really cool series on its most prolific artists. The studies of Volkan Baga, Terese Nielson and Jesper Ejsing are especially informative. You don't need to be a fan of the game to appreciate the astonishingly high level of quality artwork that MtG includes on its cards. This video on Nils Hamm does a great job of introducing you to a particular artist's style: Every Frame A Painting Something a little more popular, but definitely an essential channel if you haven't checked it out yet. Unfortunately, updates have been a little sparse over the past year or so, but there's a pretty extensive backlog to go through. My first experience with the channel was a really cool breakdown of a scene from The Bad Sleep Well (a movie I still need to see!). The follow-up video essay on the rest of Akira Kurosawa's work is also especially fantastic: False Swipe Gaming Something a little different. I loved the shit out of Pokemon Red/Blue/Yellow and, while I've played most of the games, I never really paid much attention to the series outside of my childhood. I've also never entertained playing the game competitively. Nonetheless, these videos are really fun to see breakdowns of the pokemon I liked using as a kid in terms of their applications in the history of competitive play. hbomberguy Harris Bomber Guy does funny videos on video games, movies, and crazy Internet people. I don't know what else you want from me. SERIOUS SONIC LORE ANALYSIS is a great take on all of the dumb "let's find ways to make video games look super fucking deep and edgy" videos that have been around on youtube for a while:
  11. Obligatory drive-by post pointing out the irony of Doomworld's most easily triggered toddler calling other people out on their sensitivity.
  12. No sarcasm please folks, we don't want to hurt anybody's feelings here.
  13. I echo what joepallai says, but I also want to expand that not only is "when" a good thing to consider in looking for feedback, but also "where" and "who" - Wads & Mods is great if you're just looking for straight-forward feedback from anybody, although you never know who you're gonna get feedback from specifically. This can be a boon, as someone might open up ideas you'd never have considered before, but you're also showing your work to people whose feedback might do little to help you, or even - god forbid - provide feedback that is counterproductive or actively bad for your work. If you have one or two people who are happy to play your maps and give you more detailed feedback, then it's probably better to contact them privately for feedback. It's a great thing to have one or two specific people you can send maps to, all in the comfort of them wanting to help make your work the best it can possibly be. This narrows the scope of what kind of feedback you get, which obviously opens up the risk of your overall design becoming more narrowed as a result* though, so it's important to recognise what kind of people you're getting help from specifically. * cue joke about the secret BTSX cabal here
  14. Behold this idiot, who has aged an entire year over the previous ten days.

    1. esselfortium


      I can't tell if this is a birthday post or a stress post so I'm just going to wish you a happy whenever your next birthday is and hope things are okay

    2. an_mutt


      Haha, it's not a birthday, it's exam-related. I thought I was done with the whole "Pull multiple all-nighters" phase of my life, but apparently not. Thankfully, I only have one more exam left, and it's not for another 6 days!

    3. 42PercentHealth


      Make sure to get some sleep in that time, pal! ;-)

    4. Nine Inch Heels

      Nine Inch Heels

      I happen to wonder why it is that people pull these "all-nighters" as you call it, unless there's like a severe lack of time involved which makes them a necessary evil. I couldn't see myself being any efficient at learning/understanding something when I'm genuinely tired. I mean, I tried that in the past a few times, and usually it didn't work in the slightest, so I gave up on that. Seriously, how so you people do this?

    5. 42PercentHealth


      I heard someone say that when you are in school, you may pick any two of the three: sleep, good grades, social life.


      By having virtually no social life, I managed to get good grades through school without needing to pull any all-nighters (or even becoming addicted to caffeine!). So yes, it is possible, but some students (most, where I live) choose to fill their sleep time with things other than sleep.

    6. an_mutt


      @Nine Inch Heels it really is just a severe lack of time, yeah. Having to miss several weeks' worth of classes around March due to illness meant I had a ton of catching up to do, and I basically did all that catching up over the last couple weeks. I'm a guy who loves his sleep, so the idea of pulling all-nighters usually makes me want to curl up into a ball and cry. When you're staring at a pile of work to do under a screaming "You will literally fail this class if you don't do this tonight" klaxon siren though, fatigue and tiredness pretty much go out of the window to be replaced with that deadly mix of panic and delusional pragmatism.

    7. Nine Inch Heels

      Nine Inch Heels


      I heard someone say that when you are in school, you may pick any two of the three: sleep, good grades, social life.

      Let's not "derail" this too much. I just think that all nighters aren't a good idea unless they're necessary. Usually, they make you tired the next day, meaning when in school/university, you're already less good at processing information than you'd normally be. That in and off itself seems like a faustian bargain to me, not to mention that being tired usually lasts the rest of the day as well, which then impedes studying at home for that matter. That's why I have a hard time understanding how people are able to put all-nighters to good use to begin with.

    8. Fonze


      If you study tired, you should take the test tired! Simple psychology ;p


      In all seriousness I'm gald essel took a sec to ask how you're doing and I'm glad to hear that you're well. Good luck on your final exam!

  15. Maybe provide us with a repository where all of your stuff is accessible? :~>