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Everything posted by shade2345
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I am trying to add empty bullets to eject from most of my guns. For example, Brutal Dooms Pistol ejects bullets from the right side of the gun when the player fires the gun. I want to do this for my weapons, as I said before. I made individual sprites for different types of bullets that I want to eject from the guns. I got the pistol to get the bullets to apper, but the problem is that when the pistol fires, multiple abullets appear on the floor from thin air. How do I get the bullet to eject from the side of the gun where the player clearly sees it. I did not want to muck up this thread with code, but the explanation is rather long, sorry for that.
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Wow, I truly cannot thank you enough. It worked for the weapons. Thank you so much.
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I also believe that the CasingSpawner is only for scenery in a map. I looked at the info in the wad and the author said something about three arguments. The argumentswere used to put the bullets in the map. it also said something sbout adding your own. I don't know how to work with this so that it could work with my gun properly.
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Could someone help me understand how the lump for casing spawners work? I am very confused. I do not know the commands I would have to put in my weapons scripting lump.
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I have seen the bullet casing spawner, although I'm not to goo with the decorate scripting lump and I tried adding it to the pistol and I get the same results.
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Okay I will attempt to fix this. Wait I need to try. I will post another reply once I see how it works
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can someone figure this out? my weapons appear in game but i cant pick them up. not even IDFA or IDKFA works. when i switch my gun it goes from pistol to chaingun. its like the shotguns don't exist. when i load up DOOM 2 it does not give me an error when loading in the command prompt. when i kill a former sergeant, i cant pick up the shotgun or the supershotgun someone please diagnose what i did. here's the decorate scripts: i use the skulltag engine. SUPER SHOTGUN ACTOR SuperShotgun2 : SuperShotgun Replaces SuperShotgun { Weapon.AmmoType "Shell" Weapon.AmmoType2 "Shell" Weapon.SelectionOrder 140 AttackSound "weapons/sshotf" //+WEAPON.NOAUTOAIM States { Ready: NULL A 5 ACS_Execute(601,0) SSGS F 1 SSGS E 1 SSGS D 1 SSGS C 1 SSGS B 1 SSGS A 1 PKS2 A 1 A_WeaponReady Goto Ready + 7 Select: NULL A 1 A_Raise NULL A 0 SetPlayerProperty(0,0,2) Loop Deselect: NULL A 0 ACS_Execute(602,0) SSGS A 1 SSGS B 1 SSGS C 1 SSGS D 1 SSGS E 1 SSGS F 1 SetPlayerProperty(0,1,2) NULL A 6 NULL A 10 NULL A 1 A_Lower Wait Fire: NULL A 0 A_FireBullets(11.2,7.1,20,5,"LOSPuff") SSGF AB 3 PKS2 B 3 PKS2 C 3 A_CheckReload PKS2 DEF 3 PKS2 G 4 A_OpenShotgun2 NULL AA 0 A_CustomMissile("ShotgunCapsulas1",20,-15,270+random(-15,15),2,45+random(-15,15)) PKS2 HIJK 3 PKS2 L 2 A_LoadShotgun2 PKS2 MNO 3 PKS2 P 3 PKS2 Q 3 A_CloseShotgun2 PKS2 RS 3 PKS2 T 1 Goto Ready + 7 Flash: NULL AA 0 A_FireCustomMissile("ShotSmokeSpawner",0,0,0+Random(-5,5),0+Random(-5,5),0) Stop Spawn: SGN2 A -1 Stop } } SHOTGUN ACTOR Shotgun2 : Shotgun Replaces Shotgun { Weapon.SelectionOrder 160 Weapon.SlotNumber 3 Weapon.AmmoGive 10 Weapon.AmmoType "Shell" Weapon.AmmoType2 "Shell" AttackSound "weapons/shotgf" //+WEAPON.NOAUTOAIM States { Ready: NULL A 0 ACS_Execute(601,0) SGSL A 1 SGSL B 2 SGSL C 2 SGSL D 2 SGSL E 4 SHTG D 5 A_PlaySound("weapons/shotgunpump") PKSG G 1 PKSG F 1 PKSG E 1 PKSG D 1 PKSG C 1 PKSG B 1 SHTG A 1 A_WeaponReady Goto Ready + 13 Deselect: NULL A 0 ACS_Execute(602,0) SHTG A 1 SGDS ABC 1 SGDS D 1 SetPlayerProperty(0,1,2) NULL A 5 NULL A 10 NULL A 1 A_Lower Wait Select: NULL A 1 A_Raise NULL A 0 SetPlayerProperty(0,0,2) Loop Fire: SHTG A 0 A_FireBullets (5.6, 5.6, 7, 5, "LOSPuff") SHTG A 5 A_GunFlash NULL A 0 A_CheckReload PKSG B 2 PKSG C 1 PKSG D 2 PKSG E 3 PKSG F 4 PKSG G 1 PKSG H 3 A_FireCustomMissile("ShotgunCapsulas1",-20,0,-5,-5) PKSG GFEDCB 2 SHTG A 5 SHTG A 1 A_ReFire Goto Ready + 13 Flash: NULL A 0 A_FireCustomMissile("ShotSmokeSpawner",0,0,0,0,0) SHTF B 3 Bright A_Light2 SHTF A 2 Bright A_Light1 Goto LightDone Spawn: SHOT A -1 Stop } }
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Well I don't believe that the states have anything to do with the gun not appearing when I switch between guns. I think it has somthing to do with the player class and defining the weapons that I equip.
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Would that make it appear in my inventory? Because idfa does not work. Both the dhotgun and the ssg don't appear
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Would anyone know how to add bullet effects to a gun. At times when i play a custom WAD i see that the shotgun ejects shells when you cock the gun again. i want to keep the original shotgun so i would just have to replace my edited shotgun with the original one. i also want to edit the ticks because i have a custom sound but the sound cuts off. could someone help? im using the skulltag engine.
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Oh okay that makes sense. Thank you
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Well I looked at it. I downloaded the spawner from realm 667. I saw the demo map. Now I see that the casings were on the floor. Yeah I want that, but I need to know if I could make the bullets/shells spawn whenever I shoot a gun. Like if I shoot the shotgun I want it to cock and I see the bullet eject from the gun and then they go on the floor.
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Um no. I never knew about that. So do I just add it and they spawn or what I'm really lost.
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hi, would anyone know how you could take damage from being underwater too long. i have an item that you could use to breathe underwater but it runs out after 60 seconds. what would the script be if you were to take damage. im using the skulltag port.
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Can someone please help me. im editing one of my custom doom 2 wads and i want to put a custom weapon. so i have all the sprites, sounds, etc. the only thing that is stopping me is that, there something wrong with the scripting of the weapon, i know that much. i dont see the weapon in the level i put it in but i see the weapon placed down in doom builder. in order to equip the weapon i have to use the cheat idfa. whenever i switch to the weapon it fires without me clicking it fire. whenever i click it it fires rapidly. its not supposed to do that because its a quad shotgun. please help. im using XWE and Skulltag.
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well i learned by myself how to make windows but how do you make them break?
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would anybody know where you would get glass from for windows?
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how do you add custom sounds to an environment such as wind, screams or lightning?
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How do you make an animated moving sky? also how do you add custom sounds to an environment, such as screams, wind, etc.
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how do i add custom music with a blank .WAD? im using the skulltag engine and XWE.
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Couldn't I just do something with the key configuration?
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I'm using skulltag
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I have been trying to make my own custom wad. but before i begin creating the maps and everything else, i would like to know how would you replace a weapon. lets say i have the chaingun and want to replace it with a machine gun so the chaingun does not exist.
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Now when you say it inherits traits from THE SSG does it remove the SSG from the game? And I would still have to add all the sprites if I. Made it inherit traits from the SSG. From my veiw of it, inheriting adds he sounds from theSSG. Am I correct.
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What do you do with gun flash? what is that. what sprite do you need? a sprite of the gun firing?