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scifista42

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Status Replies posted by scifista42

  1. Apparently, when you move geometry in Sectors mode, GZDB carefully splits your multi-area sectors into separate ones. Then of course everything's broken, but it's the thought that matters.

    1. scifista42

      scifista42

      You can disable this feature in "Edit -> Merge Dragged Vertices Only" (the default option is "Replace with Dragged Geometry").

    2. (See 4 other replies to this status update)

  2. Hello Doomers, I was just wondering, do you guys know of any Megawad or simple wad that doesnt have that much of keys? Like, collect 1 or just go straight, I'm curious to play something like that.

    1. scifista42

      scifista42

      Going Down has exactly 1 key in (almost) each map (and no keys in the rest of maps), does that count?

    2. (See 3 other replies to this status update)

  3. Has anyone ever stopped to think about how Cacos and Lost Souls open doors?  I mean, I'm guessing the Use key implies you have to interact with it with your hands.

    1. scifista42

      scifista42

      Maybe bashing their foreheads into the doors is good enough to open them. If not, use teeth or horns.

    2. (See 5 other replies to this status update)

  4. Why was WADs&Mods moved up on the front page?

    1. scifista42

      scifista42

      I personally disapprove both that Wads&Mods was moved above Doom Editing and that Source Ports was NOT moved above Doom Multiplayer.

    2. (See 10 other replies to this status update)

  5. Stupid question - can anybody recommend me a playpal with good greens without lightening up blue too much?

    1. scifista42

      scifista42

      You can edit it in SLADE3, there are lots of palette editing features applicable to either individual indexes, ranges of indexes or whole palettes.

    2. (See 11 other replies to this status update)

  6. Stupid question - can anybody recommend me a playpal with good greens without lightening up blue too much?

    1. scifista42

      scifista42

      Quote

      In every playpal out of 14 or just the first one?

      In SLADE3, manually change just the first one, then click "Palette -> Generate palettes -> Doom (14 palettes)" to automatically adjust the rest.

    2. (See 11 other replies to this status update)

  7. one post before I off to work:

     

    the layout of etomana map02.

    21272111_10213179711914981_4485615817328

    1. scifista42

      scifista42

      In case it wasn't clear, I was only objecting against the mere claim that it's "necessary" for early maps in mapsets to be linear, where "necessary" seemingly refers to some cause other/greater than the author's personal preference. I'm entirely sure that early maps being linear is not "necessary" in any such way, and I just wanted to make R1ck know that. I wasn't trying to say anything about R1ck's map.

    2. (See 7 other replies to this status update)

  8. one post before I off to work:

     

    the layout of etomana map02.

    21272111_10213179711914981_4485615817328

    1. scifista42

      scifista42

      Quote

      a 15 maps wad. so the linearity in earlier maps is sort of necessary.

      Bullshit.

    2. (See 7 other replies to this status update)

  9. Would it be interesting to create some ''tales'' or ''fan fiction'' about Doom? Maybe some plot, or just some data, like demons, enemies, more weapons, etc. I think it sounds found, should I try ? 

    Could end with a lot of story if I like it.

    1. scifista42

      scifista42

      There's lots of them in the Creative Works subforum.

    2. (See 4 other replies to this status update)

  10. Why do people use instapop monsters? It's the cheapest fucking way to ambush the player.

     

    Especially instapop Archviles. Fuck them.

    1. scifista42

      scifista42

      They're a very space-efficient way to bring monsters to places that are supposed to be (or seem) monster-less before the player reaches them.

    2. (See 3 other replies to this status update)

  11. OMG I HATE MATH!!!!

    1. scifista42

      scifista42

      Math itself is great, it's just the ways of teaching and examining it at schools that often suck.

    2. (See 10 other replies to this status update)

  12. I have a small problem with my WIP Doom map. A door is marked DR Door Wait Open Close (Also Monsters) aka action 1 but it won't close and repeatedly makes door sounds. Anybody knows what is the issue here?

    1. scifista42

      scifista42

      The problem mentioned by Memfis is one possibility. Another possibility is that, if the invisible door is a self-referencing sector and you made it incorrectly, it could cause monsters next to the self-referencing sector to be considered being inside a completely different sector. Your issue might even result from a combination of both these problems.

    2. (See 6 other replies to this status update)

  13. I got a warning... yay , so do I get a prize?

    1. scifista42

      scifista42

      Quote

      seems like I will have to stick with it for the rest of my doomworld life...

      People other than you (presumably except admins/moderators) can't see your warning points if they view your profile.

      Quote

      Take a minute to reread the rules of the forum.

      This forum has no written rules anymore.

    2. (See 13 other replies to this status update)

  14. Is there a way to get Spectres more visible in Pr/GlBoom+? They are almost invisible when I'm in movement.

     

    Nine of every 10 spectres bite me first before I could even spot them. 

    1. scifista42

      scifista42

      The fuzzy effect highly relies on software rendering instead of hardware, I don't think GLBoom-plus supports it.

    2. (See 5 other replies to this status update)

  15. Is there a way to get Spectres more visible in Pr/GlBoom+? They are almost invisible when I'm in movement.

     

    Nine of every 10 spectres bite me first before I could even spot them. 

    1. scifista42

      scifista42

      Alternatively:

      Patch File for DeHackEd v3.0
      
      Doom version = 21
      Patch format = 6
      
      
      Thing 14 (Spectre)
      Bits = SOLID + SHOOTABLE + COUNTKILL + TRANSLUCENT

      The code in my previous post would make them fully visible, while the code in this post would make them translucent in a non-fuzzy way.

    2. (See 5 other replies to this status update)

  16. Is there a way to get Spectres more visible in Pr/GlBoom+? They are almost invisible when I'm in movement.

     

    Nine of every 10 spectres bite me first before I could even spot them. 

    1. scifista42

      scifista42

      Put the following text:

      Patch File for DeHackEd v3.0
      
      Doom version = 21
      Patch format = 6
      
      
      Thing 14 (Spectre)
      Bits = 4194310

      Into a file with .deh suffix, and launch it in PrBoom-plus via "-deh filename.deh" parameter.

    2. (See 5 other replies to this status update)

  17. Some unfinished midis of mine from recent times. 

     

     

    Audio skips a couple of times and a later track has two Doomworld alerts in it (lol), but not a big deal. Enjoy. 

    1. scifista42

      scifista42

      Quote

      and a later track has two Doomworld alerts in it (lol),

      I hope your next track will have only Doomworld alerts in it.

    2. (See 4 other replies to this status update)

  18. My friend @MysteriousHaruko and i are making a doom wad that will use wireframe textures on it, This is my MAP02, wanted to look more like virtual way. more screenshots at https://www.doomworld.com/forum/topic/70830-post-your-doom-picture-part-2/?do=findComment&comment=1785786

     

    Screenshot_Doom_20170820_123950.png

    1. scifista42

      scifista42

      Quote

      Don't know if i can release this on Zdoom and Zandronum's forums.

      Why could you not?

    2. (See 3 other replies to this status update)

  19. Damn... why doesn't cc4-tex work with Ultimate Doom? I mean it does but it's heaps of errors ;(

    1. scifista42

      scifista42

      Rebuilding TEXTURE1 and PNAMES is indeed necessary, but SLADE3 will handle most of it automatically if you just copy TEXTURE1/2 and PNAMES from Doom.wad into a new wad, then copy contents of cc4-tex.wad's TEXTURE1 and paste them into TEXTURE1 in the new wad.

    2. (See 10 other replies to this status update)

  20. 1AMZfZb.png

    1. scifista42

      scifista42

      I'm more than OK with not having one. I'm not even the person with the largest post count who doesn't have one yet.

    2. (See 2 other replies to this status update)

  21. I made a heretic map!!!

    get it here,

    1. scifista42

      scifista42

      I admit, I didn't distinguish between brief and full info, and I didn't consider the problem with viewing links on mobiles. My opinion about the claim that "an announcement in a status should contain more info than just a link" has now changed from "it certainly doesn't need to if the author doesn't feel like it" to "I'm personally all OK with just a link, but those who think otherwise may have valid points, so I will respect them and won't argue against them, at least until I become more sure about whose points are stronger".

       

      By the way, I really don't like this meme, not because it features R2D2, but because no matter that it's a robot, I find it disgusting what it's doing.

    2. (See 6 other replies to this status update)

  22. How do you take screenshots in Doom 64 Ex? I tried the old fashioned way by using PrtScn and pasting it on MsPaint but it was just completely black.

    1. scifista42

      scifista42

      Where I said "Options -> Controls", I meant "Options -> Controls -> Bindings".

    2. (See 2 other replies to this status update)

  23. How do you take screenshots in Doom 64 Ex? I tried the old fashioned way by using PrtScn and pasting it on MsPaint but it was just completely black.

    1. scifista42

      scifista42

      I quickly looked into "Options -> Controls", and in category "Non-bindable keys", it said "Screenshot: F5".

    2. (See 2 other replies to this status update)

  24. I made a heretic map!!!

    get it here,

    1. scifista42

      scifista42

      Quote

      I see you've got everything in a thread already. Still would be good to post some enticing screenies here and port info just to have all relevant info included with the announcement.

      I honestly think it was good enough to simply post a link to the thread. Duplicating information from the thread to multiple places seems like an unnecessary work, possibly bothersome if the author wanted to update the info later.

    2. (See 6 other replies to this status update)

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