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About scifista42

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    Why don't I have a custom title by now!?

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  1. After a year (see this thread), I was again in a mood to make a speedgame in Flash.

    This game was made from scratch in less then 1 hour and a half. You control a player with arrow keys ("left+right" to turn, "up" to move forward, impossible to move backward), collect pickups and avoid enemies. The enemies constantly move into the same direction and - what's important - once they leave the game board, they respawn on its opposite side under the same angle - which makes them predictable in long term, and makes the game much less luck-based than you'd think at first glance (because the enemies move a little faster than you and each pickup will spawn one more enemy) and more strategical. The key to success is to observe the entire board, including the enemies who are about to leave it to respawn on its opposite side, to determine which places are safe to move to.

    Download: http://www.filedropper.com/walkers


    1. Show previous comments  5 more
    2. scifista42


      Fonze said:

      More-so, it can be tough to put your project ahead of others in the view of your potential audience,

      I don't even want that. I made these speedgames to entertain myself, and released them only as an afterthought, with the idea that feedback would be fine if anybody provided it, but not worth putting any effort to make sure that they really will. I don't think these games would have much value for people other than myself, so I certainly do not want to compete for attention against other projects (I'd actually prefer to get no feedback over that), I just put the games here for potential viewers who would be spontaneously interested.

      RaphaelMode said:

      I wish I could be able to backpedal, is this inability a deliberate desing choice?

      Yes. :D

      RaphaelMode said:

      Good game, I like the gameplay and the background color.


    3. Fonze


      Fair enough scifista, but you got feedback in the sense that someone thought it was interesting and "wanted" to play it, even if they never did, to which you responded in a dismissive fashion, showing that you took nothing from the feedback, no matter how little it was or how little its significance.

      My point was, though I do tend to speak in general terms because things tie together, as it relates to this: that was the feedback that you received. It's not worthless feedback, if anything it's the perfect feedback on your presentation. But regardless of whether-or-not you expressly care about feedback, that's feedback none-the-less and the more positive the initial responses are, the better your chances of feedback on the actual material. Everything is a lesson that can be learned, you just have to see it.

    4. Tracer


      scifista42 said:

      ^ Memfis was right, comments like that mostly end up by the person not showing up anymore. (I took the opportunity of pointing that out to also reupload the link in the OP that has expired in the meantime.)

      Damn. Spot on.

      I was at work when I saw it, ans then when I finally got home I told myself I'd do it tomorrow.