Single Status Update
After a year (see this thread), I was again in a mood to make a speedgame in Flash.
This game was made from scratch in less then 1 hour and a half. You control a player with arrow keys ("left+right" to turn, "up" to move forward, impossible to move backward), collect pickups and avoid enemies. The enemies constantly move into the same direction and - what's important - once they leave the game board, they respawn on its opposite side under the same angle - which makes them predictable in long term, and makes the game much less luck-based than you'd think at first glance (because the enemies move a little faster than you and each pickup will spawn one more enemy) and more strategical. The key to success is to observe the entire board, including the enemies who are about to leave it to respawn on its opposite side, to determine which places are safe to move to.
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Unfortunately there isn't enough time in life to do everything we want to do, and making time for things isn't humanity's strong point. More-so, it can be tough to put your project ahead of others in the view of your potential audience, making them want to make the time for your project. In a way, all content-creators are rivals for people's time, but that's why it's important to always be thankful for what feedback we do receive. I wish I could promise and carry through with checking this speedgame out, but I already have other "promises" to keep ;D
Still, it looks and sounds interesting. I look forward to your progression with this endeavor.
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