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About Daryn

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    Green Marine

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  1. Daryn


    Just wanted to drop a quick note to let everyone know that v0.30 of the mapset is now available. Map 03 is complete and ready to play! Link is in the OP, but it's also here, for convenience. https://www.moddb.com/mods/dragon-sector-the-remake/addons/dragon-sector-remake Edit: Building a mod page and the URL of the file changed.
  2. Daryn


    @Barefootstallionadded a fix for this for the next update. You'll get a checkpoint when you open the doors. Not sure if he'll make the doors operable again after entering the base, but an autosave works for now. We hope you'll give it a go. It's been lots of fun putting it together so far!
  3. Daryn


    We reuploaded it in pk3 format. pk7 was proving to be way too slow. May be why you were having trouble.
  4. Daryn


    Sorry to hear you're having trouble. If I might ask, what's your PC specs? It'll help us figure out where the bottlenecks might be, and if there's something we can do about it. But, yeah, there is a ton of stuff going on.
  5. Daryn


    Just bumping this thread. There's been a lot of work done on this. Map02 is now done, and it's a doozy! Do check it out, and comment, if you like.
  6. Daryn


    Just wanted to add, we used the Github version of Project Brutality. https://github.com/pa1nki113r/Project_Brutality The map will work on Brutal Doom, or GZDoom without mods, too, but it's way more fun with one of those mods.
  7. Daryn

    Possible goodbye to lootboxes?

    If the US regulates loot boxes it will be a step in the right direction to rein in some of the nonsense that's going on in the games industry right now. Loot boxes are exploitative and manipulative, not to mention they actually detract from the overall enjoyment of a game. Case in point: Shadow of War. A game whose key feature, the Nemesis system was turned into a pointless mechanic since Orcs were now turned into random drops. What happened to that game? It kept its loot boxes for a little under a year, and then the entire loot box mechanic was pulled from it. The result was a game that's actually enjoyable to play, now. I'm currently playing Mortal Kombat 11, and that's a game that is so full of microtransactions that it's actually irritating to play it. The game itself, when you're in and fighting is nothing short of brilliant, but it's wrapped in a film of filth that I'm finding myself not wanting to bother with it anymore. This is the biggest issue I have with loot boxes. They wear thin. They get annoying, and they drive people to do one of two things. Either they give up, or they spend far too much money on items that don't really do much to enhance the game. Publishers know this. They know that the majority of the money spent on their microtransactions and loot boxes is being spent by a small percentage of their user base. It's a calculus they make ahead of time. There is a real human cost, though. All these cosmetic outfits, glamours, shaders, props, etc. All of those need to be created by artists. Artists and contract workers that end up having to work 80+ hour weeks. Do we really need to be running around a game world in a chicken suit? Does having 26+ outfits per character make the game better? I'd love to see loot boxes go away, but until people actually start seeing what the real cost of the items is, they won't. Regulation may be the only option, who knows. What I do know is that this has been brewing for years, and the AAA industry is about to go through a really bad time. Even if regulation doesn't happen, the threat of it is going to make waves.
  8. Daryn

    Tidus Titan Triumverate

    I think I understand the idea here. I'll write some test scripts and play with this to get my head around it more. Again, many thanks!
  9. Daryn

    Tidus Titan Triumverate

    So with ACS you could just trigger an action and then Delay() for a number of Tics. So, in ZScript, this is done via Tick()? I'll look into how this function is used. I'm sure this'llbe helpful! Thanks @Mere_Duke!
  10. Daryn

    Tidus Titan Triumverate

    The basic premise of a horde mode is that you start off with a limited amount of weapons/ammo and you're pitted against waves of monsters. Each wave you kill gets you resources you can spend on more weapons/ammo before the next wave comes in. It's kind of like Grinder in Defense Grid. As to whether I can do this, I don't see any reason I couldn't write it. It probably wouldn't be the main mode for the mapset, but it might be a fun extra.
  11. Yeah, but could I do that on the fly? Like at the start of my script and then restore it afterwards? There will be water in some areas as well.
  12. Hello! As I'm working on TTT, we wanted to setup an EVA environment that uses the player's air supply. I've got this working, but I'm running into one weird thing. When the player's air goes to 0, it plays the "dive" player sound. Is there a way to have it play something else for this situation, or not have it play anything? Thanks.
  13. Daryn

    Tidus Titan Triumverate

    This project is providing me with a lot of chalenges. I've never done scripting stuff like this before, but it seems like I'm taking to it quite well. I have to wonder though, does anyone else ever feel like the more you learn about something, the less you feel you know? That's what I've got going on. I've also discovered that if I go back and look at the early code I did, I end up refactoring it. Quick question for anyone with ZScript experience: Can you do Delay commands in there? I tried but GZDoom wasn't happy with it. Thanks.
  14. Daryn

    DOOM: Annihilation - the new Doom movie

    I just had a chance to watch the trailer, and like most, thought it was pretty underwhelming. The special effects look low-budget, the demons look fine, and the guns seem a bit too plastic-looking. That said, I'll probably enjoy myself with a big bag of popcorn and my brain in the 'off' position. I have a pretty good idea of what to expect now, I'll drink accordingly. This'll probably be a 3-beer movie.
  15. Daryn

    Tidus Titan Triumverate

    They'll be included. The Hi-Res Doom textures themselves can be found on moddb, but the rest of them will be included in the pk3.