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Zahid

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About Zahid

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  1. just finished it cant say i like new weapons or monsters much other than caco.... chaingun is extremely powerful while rocket launcher is plain dumb i didnt like the design of map 1 and similar progression is there in all 3 maps secrets are smart....combats are fine too i am 99% sure that i played the map 2 earlier sometimes in some megawad or else but i played it cant finish map 3...appreciate the efforts myprboom cl2 uv demos 1.zip
  2. i tried it 3 times but all 3 times player turns into ghost after very start... maps looks fun though
  3. this is top quality stuff just finished it after 3 days maps are huge and really fun to explore fights are medium in most maps but map 6 is my fav from every aspect great custom monsters esp eye shape lost soul thrower and former scientists but why lady scientist scream in male voice? still its super duper to play my first exit demos using prboom cl2 uv skill and iddt used demos.zip
  4. great map....esp if its your first map very exciting start and splendid homages to e4m1 although gameplay later is much easier coz of armor and blue sphere which aren't there in original map secondly i feel fights after dark room switch are bit easy and not offering much challenge but i like what you create and RL secret is very smart and worth hidden as its too rewarding coz i finish map without it,no need to change anything imo my fdas and first exit uvmax i played it on latest prboom cl9 and it works fine demo.zip
  5. very fun to play mapset difficulty is very nicely balanced imo maps are way too small should be bit bigger and with more monsters brilliant reminisce to plutonia my fda for all 6 maps 6 is first exit demo as i died a lot here as its very tight on ammo but worth it prboom cl2 uv skill 6.zip
  6. nice staring map super easy but fun size and alright design btw it works for on prboom too fda cl9 uv skill used popi9.zip
  7. Zahid

    Devive [Grid 64][MBF21][1 map]

    not great visuals but fun and exciting combats esp at start later on ammo go surplus like the starting manc and later cyberdemon fight my prboom fda on uv with some starting deaths popi9.zip
  8. the effect of swept away by tide and use of conveyer belts is great.... like outdoor maps more esp start of e1m5 was savage dont like the idea of too much optional areas and monsters or understand why only 5 maps per episode still very much enjoyable...difficulty is medium to easy designs are awesome my all maops demos e1 is fda while for e2 its non fda first exit demos e1e2all.zip
  9. after reaching map 4.5 i realized i played it before my thoughts first 4 maps are dull map 4 to 8 are good and map 8 to map 12 are best esp map 8 and 9 10 are wonderful architect and connectivity.... my fdas and first exit uv maxes there is a bug in map 11 where player fcan stuck and some monsters never appear in some maps prboom cl9 used 1-12.zip
  10. Zahid

    Which wad was this slaughtermap in?

    its in doomworld mega project series of early era i guess
  11. i have played some maps with similar design and concept fun and frustrating when playing my first successful effort after some deaths prboom cl9 uv demo iddt used popi9.zip
  12. Zahid

    Grid 64 [Single][Coop][Boom]

    it is a good map esp like the window usage which enables far enemies to attack lost souls usage was fine to health and ammo placement was good but ending was sudden and spoil the map for me my fda prboom cl9 uv skill popi9.zip
  13. start was bit dull but after map 2 wad feels nice although difficulty seems very tame and in control even on UV secondly doom1 wads mostly offer threats from lava floors which is missing here, also missed lost souls,design and architect is great though but as i earlier said fights are simple and basic my 9 map demos amp 1,2 and 9 are second exit demos and rest are first attempt fdas prboom cl9 uv and iddt used 1-2.zip
  14. Zahid

    Infested Cargo (TNT)

    very tight space map i guess wormhole was inspiration fun to explore map found all secrets but 2 monsters never show up playable in prboom with some missing textures but limit removing cl2 didnt work so i applied cl9 my semi fda prboom cl9 uv used popi9.zip
  15. just finished it.... its really good megawad....one of best i played recently.... designs and visuals are interesting.....esp like the retro homages..... fights are fun mostly my fda and first exit demos for all 32 maps cant finish map 25 prboom cl9 uv and iddt used demo.zip
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