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Everything posted by Obsidian
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Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Folks, the saga is finally over. Link. Cheers to Effingham for finding those last few bugs. -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Good news, I did it for you! I also went over Xyzzy01's revision of the third compilation and everything seems to be in order, so consider it authorized by the Gluteus Maximus himself. :P -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Ladies, gentlemen and everyone in between: ASS69-1.zip ASS69-2.zip ASS69-3.zip Massive thanks to @4shockblast for testing the maps in the third compilation (and Xyzzy01 for fixing some bugs). Have at thee! ASS69-3.zip -
MAYhem 2022 - MEMENTO MORON (On IdGames!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
@telefrag c Apologies for how long it took to respond, but that's pretty wild! Be keen to see these contributions you mentioned if you still have them around. -
Oh hey, didn't realize I was following this thread, heh. I was studying in Auckland when this was happening, how the days go by~
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D: I'd recommend sticking to playing Session 69: about 62 of the maps are fully compiled!
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Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
I'm afraid you just missed the boat! -
Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
You aren't using the wrong version, don't worry! Unfortunately the large amount of PNGs in the compilation makes Eternity load incredibly slowly despite the PNGs not actually being used in non-GZDoom maps. It's a bug I'm aware of and sadly not one I can remedy, that's just how Eternity manages PNGs. Oh yeah, and Smack My Marine Up was included as a joke, no-one actually submitted a map for that. :P -
Currently being taken care of. 👍 Er, not by me, I just clean the toilets.
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Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Alright, thank goodness, I thought I was going crazy trying to get it to work. :P Alright, one last beta! The ambient sounds in MAP61 now work as they should, the MAP61 jukebox finally plays Between Levels (turns out you gotta compile the scripts in your map editor to make them actually work, derp) and Worm's update has been added. If there's nothing else too catastrophic I'll be sending this to the archives once the Cacowards drop. -
Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
...@Jakub Majewski, is your submission supposed to have a sound called "BROOK1" in it? -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Excellent, thank you! Here's updates to both compilations: I used endcast on the last maps of each compilation, which should hopefully solve that particular problem -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Dammit, I was wondering whether or not that'd happen. I didn't know what to put in the UMAPINFO on MAP30 to end the game, so I put what usually gets used in regular MAPINFO. What phrase should I use instead? -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Behold, a second compilation! 30 maps this time around, check 'em out! -
Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
The DMP 2021 isn't accepting submissions, I'm afraid. Fortunately the 2022 edition is! -
Please post these sorts of things in status updates in the future.
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Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
And so I did! You can download 1.5 here. And in case you were wondering @Jakub Majewski, that slew of errors came about because I thought I might've overlooked something when I was fixing the ambient sounds in your map and I replaced the version in the compilation with the latest version you sent me...which had those bugs you saw there, heh. -
I've been using a program called Doomword ever since I started making Doom content in earnest: it does only one thing and it does it well. :P There are more flexible programs out there, but this one is fairly simple to use and has a few options like font size and colour should you want to use them.
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Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Oh joy. (I'll get 'er fixed, don't worry.) -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Surprise update! Cheers for catching those @Ravendesk. -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
...according to the files I have, yes. Heh, you'd have to ask @Bobby "J about that one. -
Doomworld Maximum Project 2021 - On IdGames!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Alrighty, update 1.4 is up! Thanks to the both of you for those bug reports and special thanks to @WindbagJacket for providing the names of the textures in question, makes my life easier. :D -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
ASS. -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Boo! I didn't forget! This is a compilation of 32 of the maps from the 69th Abyssal Speedmapping Session, carefully curated and adorned by graphics. The second and third compilations will hopefully be not too far behind. 👍 -
[MBF21, /idgames] The Mountaineer - 5-map set for Jimmy
Obsidian replied to KeaganDunn's topic in WAD Releases & Development