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Obsidian

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Everything posted by Obsidian

  1. Folks, the saga is finally over. Link. Cheers to Effingham for finding those last few bugs.
  2. Good news, I did it for you! I also went over Xyzzy01's revision of the third compilation and everything seems to be in order, so consider it authorized by the Gluteus Maximus himself. :P
  3. Ladies, gentlemen and everyone in between: ASS69-1.zip ASS69-2.zip ASS69-3.zip Massive thanks to @4shockblast for testing the maps in the third compilation (and Xyzzy01 for fixing some bugs). Have at thee! ASS69-3.zip
  4. @telefrag c Apologies for how long it took to respond, but that's pretty wild! Be keen to see these contributions you mentioned if you still have them around.
  5. Obsidian

    ROP 2015: Finished!

    Oh hey, didn't realize I was following this thread, heh. I was studying in Auckland when this was happening, how the days go by~
  6. Obsidian

    Doom Board Projects. Where to start?

    D: I'd recommend sticking to playing Session 69: about 62 of the maps are fully compiled!
  7. I'm afraid you just missed the boat!
  8. You aren't using the wrong version, don't worry! Unfortunately the large amount of PNGs in the compilation makes Eternity load incredibly slowly despite the PNGs not actually being used in non-GZDoom maps. It's a bug I'm aware of and sadly not one I can remedy, that's just how Eternity manages PNGs. Oh yeah, and Smack My Marine Up was included as a joke, no-one actually submitted a map for that. :P
  9. Obsidian

    The 2022 Cacowards

    Currently being taken care of. 👍 Er, not by me, I just clean the toilets.
  10. Alright, thank goodness, I thought I was going crazy trying to get it to work. :P Alright, one last beta! The ambient sounds in MAP61 now work as they should, the MAP61 jukebox finally plays Between Levels (turns out you gotta compile the scripts in your map editor to make them actually work, derp) and Worm's update has been added. If there's nothing else too catastrophic I'll be sending this to the archives once the Cacowards drop.
  11. ...@Jakub Majewski, is your submission supposed to have a sound called "BROOK1" in it?
  12. Excellent, thank you! Here's updates to both compilations: I used endcast on the last maps of each compilation, which should hopefully solve that particular problem
  13. Dammit, I was wondering whether or not that'd happen. I didn't know what to put in the UMAPINFO on MAP30 to end the game, so I put what usually gets used in regular MAPINFO. What phrase should I use instead?
  14. Behold, a second compilation! 30 maps this time around, check 'em out!
  15. The DMP 2021 isn't accepting submissions, I'm afraid. Fortunately the 2022 edition is!
  16. Obsidian

    Yoo tis is cool

    Please post these sorts of things in status updates in the future.
  17. And so I did! You can download 1.5 here. And in case you were wondering @Jakub Majewski, that slew of errors came about because I thought I might've overlooked something when I was fixing the ambient sounds in your map and I replaced the version in the compilation with the latest version you sent me...which had those bugs you saw there, heh.
  18. Obsidian

    How i can make CWILV graphics?

    I've been using a program called Doomword ever since I started making Doom content in earnest: it does only one thing and it does it well. :P There are more flexible programs out there, but this one is fairly simple to use and has a few options like font size and colour should you want to use them.
  19. Oh joy. (I'll get 'er fixed, don't worry.)
  20. Surprise update! Cheers for catching those @Ravendesk.
  21. ...according to the files I have, yes. Heh, you'd have to ask @Bobby "J about that one.
  22. Alrighty, update 1.4 is up! Thanks to the both of you for those bug reports and special thanks to @WindbagJacket for providing the names of the textures in question, makes my life easier. :D
  23. Boo! I didn't forget! This is a compilation of 32 of the maps from the 69th Abyssal Speedmapping Session, carefully curated and adorned by graphics. The second and third compilations will hopefully be not too far behind. 👍
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