Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Obsidian

Super Moderators
  • Content count

    5799
  • Joined

  • Last visited

Status Updates posted by Obsidian

  1. Quick heads-up, the file you were looking to download can also be found on the /idgames Database: sometimes the new Downloads section gets a little muddled. 👍

  2. Yeah, the Downloads section currently has some bugs that need ironing out. Thankfully the /idgames database is still around, so here's the file you were looking for. 👍

  3. Ladies and gentlemen, I have officially been part of the Doom community for ten years! :D

     

    No, I'm not doing a mapping contest, I'm a student and I need all my money for pies.

    1. Biodegradable

      Biodegradable

      Happy 10th anniversary, Mr Silly-Spinning-Skull Man!

    2. Dusty_Rhodes

      Dusty_Rhodes

      Hell yeah bud, hope you keep sticking around :D

    3. baja blast rd.

      baja blast rd.

      Re no mapping contest, I still remember when I made this birthday map and you thought I was meme-ing on you. (Fast rocket zombies do feel like something you'd do. :>)

       

      I would submit something like that. 

       

       

  4. Just a heads-up, I changed your username to something a bit more appropriate for a public forum. Cheers. 👍

  5. Apropos of nothing, I'm going to link this tutorial by Urthar on how to make warping flats for non-ZDoom ports: it's a really good tutorial and one I've used myself to great effect.

     

    Get learned!

  6. I saw you liking some of my old posts, heh. What can I say, I'd like to think that I've grown as a person since. :P

    1. Andromeda

      Andromeda

      Yeah I was informed of that thread, felt a bit weird to see the lengths some people went to doxx that guy but I suppose I'm seeing it 8 years later and from an outsider's perspective - maybe it was justified back then. Either way, your posts seemed to be among the most reasonable in that trainwreck of a thread so I figured I'd show my appreciation.

    2. Obsidian

      Obsidian

      Heh, they were earnest at the very least. I will say though that I was quite naïve at the time and not all that versed in online etiquette, so I'm not really proud of those comments these days.

  7. do be do lala goldfish

  8. Hot damn, I'm really not on here as much. Makes me a sad.

    1. Jimmy

      Jimmy

      You will be ass-imilated back, mark my words.

    2. Obsidian

      Obsidian

      Heh, probably not until June. School is a hell of a drug.

  9. That's no beaver, that's a porcupine!

    1. Gifty

      Gifty

      *rippin bass solo*

  10. howdy doody im gonna use this spot here to witter about Dead Space

     

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     

    So I'm not much of a horror game player. I like them, love them even, but I'm generally rubbish at playing them. I get jittery pretty easily and if things get too intense then I have to put the game down (I tried playing Amnesia: The Dark Descent twice and both times I had to stop after 30 minutes due to nerves). And I've always been kind of sad about that. To me, horror games attempt more than almost any other game to subvert expectations and reach past the medium in which it is confined to affect the recipient: it's an amazing genre with some excellent games to show for it.

     

    And then we have Dead Space.

     

    I remember seeing the marketing for this game years ago (along with Left 4 Dead; always raised an eyebrow at the hand-oriented marketing for the both of them): I thought it looked neat and foreboding and I'd have been game to try it if only I had the means. Of course that was about 10 years ago by my measure and since then I've found out a decent bit more about this game. Chief among my sources for Dead Space info was Zero Punctuation, which tore into the game with a fair bit of abandon. It was fairly disappointing to see: I've been a fan of the video series for some time and to see him judge what I thought was a neat concept as tawdry chaff didn't exactly raise my hopes for what my experience would be like. At the end of all that though, I still had an interest in seeing it for myself.

     

    Obviously I won't be reviewing the entire experience here: it's fairly decent-sized and to linger on too many details would be tiresome, so broad strokes are necessary. The game is mostly built around you exploring a devastated mothership in an attempt to deduce what happened, breaking up each visit of an area into chapters and reusing the odd couple for the story's sake. Along the way you'll be facing off against Dead Space's signature Necromorphs using the slew of weaponry the game provides you with. That's a summary in broad strokes.

     

    I'll start off with what the game has going for it:

     

    -Premise. It's definitely a cool idea: a spaceship releases an alien infestation that warps the crew into twisted, fleshy abominations. What's not to love?

     

    ...what? Alien? Never heard of it.

     

    -Fun. Whatever I say about it next, for the most part this game has all it's marbles when it comes to the meat of the gameplay. You explore for resources and fight Necromorphs and both have their charm. There's little areas tucked away to search if you're feeling brave and resources are scarce enough that you don't feel too safe, at least for the most part. As for the combat, it relies on dismemberment to incapacitate and kill enemies and works really well: it feels more involving than the general method of pumping enough lead into your enemy that they crush bathroom scales underfoot. The weapons also serve the gameplay fairly well: you have your standard fare like the Pulse Rifle and Flamethrower, but you also have dynamic weapons like the starting Plasma Cutter and the Ripper for precise shots. I used the Plasma Cutter throughout the entire game and it never felt useless, which reflects good gameplay design. This ain't your Doom pistol, lemme tell you that much.

     

    Also the anti-gravity is neat.

     

    -Imagery. The Necromorphs look delightfully grotesque and there's generally enough monster variety that complacency doesn't become a huge issue. My favourite is the Divider, those are neat.

     

    But I imagine you guys know what's coming, so this is what Dead Space fails at:

     

    -Horror. There's various bits of panic from difficult combat situations and there's the odd startle, but horror? No, there's none of that.

     

    The reason Dead Space exists is because of one very influential game: Resident Evil 4. The most obvious caveat is the over-the-shoulder view, but it's also present in the abundance of action in what purports to be a horror game. Monsters pop up, you whack them down, you continue on your merry way, repeat. So what's the difference between the two? My first guess would be the tone. Dead Space's problem is that it's aiming for your standard horror atmosphere while boasting RE4's over-the-top, frenetic gameplay and the two just don't mix. RE4 knows what it is: it's silly and fluffy, with you trying to rescue the President's daughter from Midget Napoleon and company. The overall tone matched the frenetic core gameplay, in other words.

     

    So if Resident Evil 4 made its gameplay and story camp, then why is it more scary? All accounts point towards the subtleties: the depictions of the strange yet relatable, the well-used music, the random curios that aren't part of the main experience but help in giving it life and mystique. All of which are sadly not present in Dead Space, with its fully formed Necromorphs and the conductor falling into an orchestra pit with each encounter. It feels like the developers took their cues from movies rather than video games, which does a disservice to both. If I were to give advice, it'd be to perhaps introduce enemies that are in the process of turning into Necromorphs to emphasize and imprint on the player that these things were once human. That and some restraint with the music, heh.

     

    And as you may have guessed, the action-oriented gameplay doesn't lend itself to the more traditional form of horror either. Even the small points, like monsters dropping items and the chapter format, those do their part to breaking immersion and lessening the atmosphere of dread. The writing doesn't help either, with the attempted plucking of the heartstrings and the rampart cliche. One of the best ways to effectively horror it up is to make us sympathize with the good characters before awful things happen to them and it just isn't present, neither with the main character or the NPCs.

     

    -Story. Part of my beef with the story is covered in the previous part, but the other thing that bugs me is the fact that almost the entirety of the main plot is a series of contrivances. It's fine at the start where your initial objective is subverted, but after a while it just feels like the story is throwing roadblock in the way instead of organically progressing. It gets tiresome and - again - undercuts the tension the game is trying to achieve.

     

    -Those effing Drag Tentacles. It's an enemy that will kill you stone dead regardless of health level if you can't shoot it enough times. Sounds like any other enemy, no? Except this is while you're being dragged along a corridor at a weird angle, using your cockeyed RE4 aiming system that needs response time to position for accurate shots. It's annoying and the final boss pulls this trick as well for token gameplay variety. Oh yeah, speaking of which...

     

    -Random gameplay variance. I'm looking at you, turret sections and out-of-place optional minigames.

     

    I think I'm about run low on vitriol, so I'll sum up my thoughts on Dead Space. At the end of the day it is still fun to blast through and has the makings of something scary, but it shows that the people who made it didn't quite grasp the subtleties that make a game truly terrifying. And from what I know of 2 and 3, they never quite managed. It's a shame.

  11. Heh, I noticed that review you wrote for CtE. I can freely admit that my attitude towards map balancing is lackadaisical at the best of times and with the rate I was making these they didn't all get the attention they needed. Still, it was a learning experience and I'd like to think that I've improved since I made it. Perhaps my latest release will impress you more. :)

  12. Not fond of my old work, hmm?

     

    Heh, to be fair I was more concerned with gimmicks and mechanics than gameplay in those days, so fair, albeit harsh, criticism.

    1. Misty

      Misty

      I didn't find anything broken or not working stuff. I hate to say that, but maybe it's time to use recomended ports, which won't break intended things. Yeah, it's sad to see cool stuff downgraded without telling why or trying to use other port for another gameplay and see if it's true before writing review. 

    2. Phade102

      Phade102

      I wouldn't worry about this troll. He only plays in a really shitty port, which means half his maps wont work.

  13.  

    Heard this playing on an art stream I was watching today. Not really sure what to make of it, especially when it hits 13:18...

    1. silentzorah

      silentzorah

      You can not grasp the true form of the art stream.

    2. Obsidian

      Obsidian

      Glad I'm not the only one who was reminded of Earthbound.

  14. Any sprite artists around? I've got a project that's close to completion but I really need some boss sprites and my skill is not enough.

    1. MrGlide

      MrGlide

      I can do it. Pm me or tell me what you want here.

  15. Been a damn long while since I uploaded anything to Incoming, haha...

    1. Memfis

      Memfis

      6 months for me. But maybe I'll fix that soon...

    2. Alter

      Alter

      8 for me @Memfis I need to get going on something small again.

    3. Tristan

      Tristan

      Pfff, you lot and your months. 4 years for me!

  16. So I need beta testers.

     

    I have a project that's been in the works for a verrrrrry long time now and I need some people to help me balance and fine-tune the gameplay, considering it isn't my strong point when making Doom maps. It'll be a mission and a half and I wanna make sure everything is perfect, so I'm only gonna accept beta testers that I know have the mettle (and the patience, heh) to take this on. Credit will be given when this is released, of course.

    1. Show previous comments  7 more
    2. tourniquet

      tourniquet

      I hope it's Maskim Xul, waiting for it since 3 years....

    3. VGA

      VGA

      If it uses Dehacked then I want to be a tester for it, PM me stuff!

    4. Voros

      Voros

      It better not be more than 5 mb in download size.

  17. Thanks for the title Ling! =D

  18. Hey, does anyone know the source of the Creeper sprites in Survive in Hell? The textfile doesn't give permission to use the resources, but the Creeper sprites don't seem to be sourced and might be found somewhere else.

    1. Show previous comments  1 more
    2. franckFRAG

      franckFRAG

      Hey, contact JCD for permission to use the Creeper sprites. He shouldn't have a problem :)

    3. franckFRAG
    4. JCD

      JCD

      You can use these sprites,
      This was just some screenshots edit ^^

  19. *Toot*

    Happy 22nd birthday, I guess. Cripes.

    1. Show previous comments  3 more
    2. Nuxius

      Nuxius

      Happy Birthday, you young whippersnapper! *waves cane*

    3. Tritnew

      Tritnew

      You won't feel old 'till your 30.

    4. HavoX

      HavoX

      just remember, you may be old on the outside... but on the inside, you'll always feel young

      ...add this to the list of "HavoXism"...

  20. For some reason whenever I try to connect to #doomtwid I get this:

    code:
    Array
    Nothing else, just those 4 lines and that's it. Can someone help me out here?

    1. Show previous comments  2 more
    2. Csonicgo

      Csonicgo

      OFTC's web client is broken this week.

    3. Marcaek

      Marcaek

      why would you try to get back in there

      we've all been trying to escape

    4. Memfis

      Memfis

      Yeah, I remember using IRC in childhood and it was a horrible time sink. Get oooooooooout.

  21. I noticed this happening a few days ago after some difficulty with my internet, but whenever I try to go onto the Doomworld Forums index or Wads and Mods I get instantly redirected back to Doomworld.com. It only seems to do this on my laptop for some reason and I have no idea how to fix it. Anyone else experienced this?

    1. GreyGhost

      GreyGhost

      Try clearing the browser cache, and if that doesn't fix it flush the DNS Cache

    2. Obsidian

      Obsidian

      It worked! Thanks GreyGhost. :)

  22. For a while now I've been angling to go to an institution called Media Design School for a while now in order to take a course on Game Programming, but a few weeks ago I had a rather humbling phone call from one of the tutors and yesterday I attended one of the Open Days and talked with some of the staff. The verdict: I should be doing Game Art?

    Apparently all the work I've done with designing maps for Doom falls under the environs of Game Art rather than Game Programming. The thing that worries me though is that the Game Art course also encompasses traditional art such as drawing and 3D modelling, which I'm unfortunately not so great at. I could possibly be good at art, but I honestly feel like I could use some help in this area. Is there anyone else on here who's looking to or is currently taking a similar course, and if so how would I go about securing a position? Portfolios need to be in by the end of this month and it's got me kind of worried.

    1. Liam

      Liam

      go to an actual university for actual computer science or actual art/design

    2. Obsidian

      Obsidian

      Liam said:

      go to an actual university for actual computer science or actual art/design


      10 to 1 I'll be bored out of my tiny little mind and flunk: there's a reason this is video game oriented. Plus the employment rate after graduation at MDS looks quite promising.

  23. A certain chunk of shiny black volcanic rock celebrates it's birthday in exactly one week. Said rock would be extremely grateful if it received some birthday maps on this particular day, so how about it?

    :)

    1. Show previous comments  13 more
    2. Phobus

      Phobus

      Obsidian said:

      Whoa, thanks man! :) Couldn't beat it on my first playthrough, but I'll give it a proper go later. Thanks! :D

      Was it a "fair" death or some classic "this clearly wasn't tested properly" bullshit? I'll work on getting it completed this evening after work either way, with adjusted UV (based on your feedback if there is any as well as my observations from a fresh play through) and the other difficulties implemented... Think I'll align that STONE3 wall overlooking the blood sea, too :p

    3. Springy

      Springy

      Obsidian said:

      Was that you on Youtube? Haha. :D

      Yes, sunshine, yes, that was indeed me.

    4. Phobus

      Phobus

      Ok, map updated now with difficulties, alignment and tweaked balance nearer the end of the map. I'll archive it tomorrow if there's no terrible flaws with it!

  24. Yesterday I was a Forum Staple and now I'm a Senior Member, but I'm pretty sure my postcount's the same. Either the numbers have been changed or someone's done a TimeOfDeath and slipped me a custom title. X-D

    1. Show previous comments  10 more
    2. GreyGhost

      GreyGhost

      Eris Falling said:

      WDIHACBN - 6000?

      I'll hazard a guess and say 7500.

    3. scifista42

      scifista42

      GreyGhost said:

      I'll hazard a guess and say 7500.

      I'd say you are right, since 40oz is Spammer and Graf Zahl has WDIHACTBN title. So it might be:

      1000 - Senior Member
      2500 - Forum Staple
      4000 - Forum Legend
      6000 - Forum Spammer
      7500 - Why don't I have a custom title by now?!

      Or perhaps better, to make the differences equal to 1500:

      1000 - Senior Member
      2500 - Forum Staple
      4000 - Forum Legend
      5500 - Forum Spammer
      7000 - Why don't I have a custom title by now?!

      Can this be confirmed?

    4. Clonehunter

      Clonehunter

      Well now I gotta work back up to Spammer again.

×