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Status Updates posted by Obsidian

  1. Welcome to the Doomworld forums! Let me know if you'd like your username to be changed to something else. 👍

  2. In case you're wondering, your last thread was hidden due to it being low-effort: if you wanted to make a thread praising Jimmy, maybe have a bit of talk about why you enjoy his work or what your favourite tracks are instead of a single sentence that invites no meaningful conversation. Hopefully this helps you in some capacity. 👍

  3. Welcome to the forums! Remember that if you need help on a specific topic, it's best to specify what it is in your initial post (and preferably the title as well): if it's to do with Doom, I'd recommend you post it in here to improve your chances of receiving a helpful answer. 👍

  4. You take care, yeah? It's never too late to be the person you need to be.

  5. Quick heads-up, the file you were looking to download can also be found on the /idgames Database: sometimes the new Downloads section gets a little muddled. 👍

  6. Yeah, the Downloads section currently has some bugs that need ironing out. Thankfully the /idgames database is still around, so here's the file you were looking for. 👍

  7. Ladies and gentlemen, I have officially been part of the Doom community for ten years! :D


    No, I'm not doing a mapping contest, I'm a student and I need all my money for pies.

    1. Biodegradable


      Happy 10th anniversary, Mr Silly-Spinning-Skull Man!

    2. Dusty_Rhodes


      Hell yeah bud, hope you keep sticking around :D

    3. baja blast rd.

      baja blast rd.

      Re no mapping contest, I still remember when I made this birthday map and you thought I was meme-ing on you. (Fast rocket zombies do feel like something you'd do. :>)


      I would submit something like that. 



  8. Just a heads-up, I changed your username to something a bit more appropriate for a public forum. Cheers. 👍

  9. Apropos of nothing, I'm going to link this tutorial by Urthar on how to make warping flats for non-ZDoom ports: it's a really good tutorial and one I've used myself to great effect.


    Get learned!

  10. I saw you liking some of my old posts, heh. What can I say, I'd like to think that I've grown as a person since. :P

    1. Andromeda


      Yeah I was informed of that thread, felt a bit weird to see the lengths some people went to doxx that guy but I suppose I'm seeing it 8 years later and from an outsider's perspective - maybe it was justified back then. Either way, your posts seemed to be among the most reasonable in that trainwreck of a thread so I figured I'd show my appreciation.

    2. Obsidian


      Heh, they were earnest at the very least. I will say though that I was quite naïve at the time and not all that versed in online etiquette, so I'm not really proud of those comments these days.

  11. do be do lala goldfish

  12. Hot damn, I'm really not on here as much. Makes me a sad.

    1. Jimmy


      You will be ass-imilated back, mark my words.

    2. Obsidian


      Heh, probably not until June. School is a hell of a drug.

  13. That's no beaver, that's a porcupine!

    1. Gifty


      *rippin bass solo*

  14. howdy doody im gonna use this spot here to witter about Dead Space




    So I'm not much of a horror game player. I like them, love them even, but I'm generally rubbish at playing them. I get jittery pretty easily and if things get too intense then I have to put the game down (I tried playing Amnesia: The Dark Descent twice and both times I had to stop after 30 minutes due to nerves). And I've always been kind of sad about that. To me, horror games attempt more than almost any other game to subvert expectations and reach past the medium in which it is confined to affect the recipient: it's an amazing genre with some excellent games to show for it.


    And then we have Dead Space.


    I remember seeing the marketing for this game years ago (along with Left 4 Dead; always raised an eyebrow at the hand-oriented marketing for the both of them): I thought it looked neat and foreboding and I'd have been game to try it if only I had the means. Of course that was about 10 years ago by my measure and since then I've found out a decent bit more about this game. Chief among my sources for Dead Space info was Zero Punctuation, which tore into the game with a fair bit of abandon. It was fairly disappointing to see: I've been a fan of the video series for some time and to see him judge what I thought was a neat concept as tawdry chaff didn't exactly raise my hopes for what my experience would be like. At the end of all that though, I still had an interest in seeing it for myself.


    Obviously I won't be reviewing the entire experience here: it's fairly decent-sized and to linger on too many details would be tiresome, so broad strokes are necessary. The game is mostly built around you exploring a devastated mothership in an attempt to deduce what happened, breaking up each visit of an area into chapters and reusing the odd couple for the story's sake. Along the way you'll be facing off against Dead Space's signature Necromorphs using the slew of weaponry the game provides you with. That's a summary in broad strokes.


    I'll start off with what the game has going for it:


    -Premise. It's definitely a cool idea: a spaceship releases an alien infestation that warps the crew into twisted, fleshy abominations. What's not to love?


    ...what? Alien? Never heard of it.


    -Fun. Whatever I say about it next, for the most part this game has all it's marbles when it comes to the meat of the gameplay. You explore for resources and fight Necromorphs and both have their charm. There's little areas tucked away to search if you're feeling brave and resources are scarce enough that you don't feel too safe, at least for the most part. As for the combat, it relies on dismemberment to incapacitate and kill enemies and works really well: it feels more involving than the general method of pumping enough lead into your enemy that they crush bathroom scales underfoot. The weapons also serve the gameplay fairly well: you have your standard fare like the Pulse Rifle and Flamethrower, but you also have dynamic weapons like the starting Plasma Cutter and the Ripper for precise shots. I used the Plasma Cutter throughout the entire game and it never felt useless, which reflects good gameplay design. This ain't your Doom pistol, lemme tell you that much.


    Also the anti-gravity is neat.


    -Imagery. The Necromorphs look delightfully grotesque and there's generally enough monster variety that complacency doesn't become a huge issue. My favourite is the Divider, those are neat.


    But I imagine you guys know what's coming, so this is what Dead Space fails at:


    -Horror. There's various bits of panic from difficult combat situations and there's the odd startle, but horror? No, there's none of that.


    The reason Dead Space exists is because of one very influential game: Resident Evil 4. The most obvious caveat is the over-the-shoulder view, but it's also present in the abundance of action in what purports to be a horror game. Monsters pop up, you whack them down, you continue on your merry way, repeat. So what's the difference between the two? My first guess would be the tone. Dead Space's problem is that it's aiming for your standard horror atmosphere while boasting RE4's over-the-top, frenetic gameplay and the two just don't mix. RE4 knows what it is: it's silly and fluffy, with you trying to rescue the President's daughter from Midget Napoleon and company. The overall tone matched the frenetic core gameplay, in other words.


    So if Resident Evil 4 made its gameplay and story camp, then why is it more scary? All accounts point towards the subtleties: the depictions of the strange yet relatable, the well-used music, the random curios that aren't part of the main experience but help in giving it life and mystique. All of which are sadly not present in Dead Space, with its fully formed Necromorphs and the conductor falling into an orchestra pit with each encounter. It feels like the developers took their cues from movies rather than video games, which does a disservice to both. If I were to give advice, it'd be to perhaps introduce enemies that are in the process of turning into Necromorphs to emphasize and imprint on the player that these things were once human. That and some restraint with the music, heh.


    And as you may have guessed, the action-oriented gameplay doesn't lend itself to the more traditional form of horror either. Even the small points, like monsters dropping items and the chapter format, those do their part to breaking immersion and lessening the atmosphere of dread. The writing doesn't help either, with the attempted plucking of the heartstrings and the rampart cliche. One of the best ways to effectively horror it up is to make us sympathize with the good characters before awful things happen to them and it just isn't present, neither with the main character or the NPCs.


    -Story. Part of my beef with the story is covered in the previous part, but the other thing that bugs me is the fact that almost the entirety of the main plot is a series of contrivances. It's fine at the start where your initial objective is subverted, but after a while it just feels like the story is throwing roadblock in the way instead of organically progressing. It gets tiresome and - again - undercuts the tension the game is trying to achieve.


    -Those effing Drag Tentacles. It's an enemy that will kill you stone dead regardless of health level if you can't shoot it enough times. Sounds like any other enemy, no? Except this is while you're being dragged along a corridor at a weird angle, using your cockeyed RE4 aiming system that needs response time to position for accurate shots. It's annoying and the final boss pulls this trick as well for token gameplay variety. Oh yeah, speaking of which...


    -Random gameplay variance. I'm looking at you, turret sections and out-of-place optional minigames.


    I think I'm about run low on vitriol, so I'll sum up my thoughts on Dead Space. At the end of the day it is still fun to blast through and has the makings of something scary, but it shows that the people who made it didn't quite grasp the subtleties that make a game truly terrifying. And from what I know of 2 and 3, they never quite managed. It's a shame.

  15. Heh, I noticed that review you wrote for CtE. I can freely admit that my attitude towards map balancing is lackadaisical at the best of times and with the rate I was making these they didn't all get the attention they needed. Still, it was a learning experience and I'd like to think that I've improved since I made it. Perhaps my latest release will impress you more. :)

  16. Not fond of my old work, hmm?


    Heh, to be fair I was more concerned with gimmicks and mechanics than gameplay in those days, so fair, albeit harsh, criticism.

    1. Misty


      I didn't find anything broken or not working stuff. I hate to say that, but maybe it's time to use recomended ports, which won't break intended things. Yeah, it's sad to see cool stuff downgraded without telling why or trying to use other port for another gameplay and see if it's true before writing review. 

    2. Phade102


      I wouldn't worry about this troll. He only plays in a really shitty port, which means half his maps wont work.


    Heard this playing on an art stream I was watching today. Not really sure what to make of it, especially when it hits 13:18...

    1. silentzorah


      You can not grasp the true form of the art stream.

    2. Obsidian


      Glad I'm not the only one who was reminded of Earthbound.

  18. Any sprite artists around? I've got a project that's close to completion but I really need some boss sprites and my skill is not enough.

    1. MrGlide


      I can do it. Pm me or tell me what you want here.

  19. Been a damn long while since I uploaded anything to Incoming, haha...

    1. Memfis


      6 months for me. But maybe I'll fix that soon...

    2. Alter


      8 for me @Memfis I need to get going on something small again.

    3. Tristan


      Pfff, you lot and your months. 4 years for me!

  20. So I need beta testers.


    I have a project that's been in the works for a verrrrrry long time now and I need some people to help me balance and fine-tune the gameplay, considering it isn't my strong point when making Doom maps. It'll be a mission and a half and I wanna make sure everything is perfect, so I'm only gonna accept beta testers that I know have the mettle (and the patience, heh) to take this on. Credit will be given when this is released, of course.

    1. Show previous comments  7 more
    2. tourniquet


      I hope it's Maskim Xul, waiting for it since 3 years....

    3. VGA


      If it uses Dehacked then I want to be a tester for it, PM me stuff!

    4. Voros


      It better not be more than 5 mb in download size.

  21. Thanks for the title Ling! =D

  22. Hey, does anyone know the source of the Creeper sprites in Survive in Hell? The textfile doesn't give permission to use the resources, but the Creeper sprites don't seem to be sourced and might be found somewhere else.

    1. Show previous comments  1 more
    2. franckFRAG


      Hey, contact JCD for permission to use the Creeper sprites. He shouldn't have a problem :)

    3. franckFRAG
    4. JCD


      You can use these sprites,
      This was just some screenshots edit ^^

  23. *Toot*

    Happy 22nd birthday, I guess. Cripes.

    1. Show previous comments  3 more
    2. Nuxius


      Happy Birthday, you young whippersnapper! *waves cane*

    3. Tritnew


      You won't feel old 'till your 30.

    4. HavoX


      just remember, you may be old on the outside... but on the inside, you'll always feel young

      ...add this to the list of "HavoXism"...

  24. For some reason whenever I try to connect to #doomtwid I get this:

    Nothing else, just those 4 lines and that's it. Can someone help me out here?

    1. Show previous comments  2 more
    2. Csonicgo


      OFTC's web client is broken this week.

    3. Marcaek


      why would you try to get back in there

      we've all been trying to escape

    4. Memfis


      Yeah, I remember using IRC in childhood and it was a horrible time sink. Get oooooooooout.