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Posts posted by Obsidian
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3 hours ago, Protagonist Corvus said:Probably yes, but it doesn't matter.. We won't deal with it anymore.
I would say that it very much does matter, for the simple reason that being mindful of the tone you convey in your messages is rather important when it comes to talking on the internet. Of course there's no way that you can anticipate every single type of response you can get, but I can tell you that your initial post is not one that invites charitable responses: it reads in a somewhat demanding way and, when considered within the context of ETTiNGRiNDER expressing frustration about getting testers for vanilla Hexen, is not remotely helpful to them and seems to have been made without consideration of their previous post at all. I can't give you a hard and fast set of rules for How To Post, but I will at least say that in this situation ETTiNGRiNDER is quite justified in being annoyed at you.
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As an aside, I moved this to WAD Discussion for you: Map Releases and Development doesn't encapsulate conversation around released wads. 👍
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If you want another example of the cool things you can do with midtextures, Suspended in Dusk might be worth a look-in. I'd advise against trying to wrap your head around all of the mapping tricks that Espi utilized in SiD, but it should hopefully be a good point of reference while you're building your skillset.
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QuoteFREEDENZEL20
He's free to appeal his ban if he so chooses: if he can convince us that he won't be unleashing spam attacks on people's threads in the future, then I'm more than happy to unban him.
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It's worth pointing out that being a project leader requires a lot of aspects beyond the initial idea or vision: there's various things like your ability to communicate and organize, but the most pressing for you at this point in time is the ability to "walk the walk". What you have accomplished within the community (maps, mods, prior community projects and so on) will oftentimes be what people refer to when they consider joining your new project and a blank body of work in this regard gives people no impressions to work with, which will make assembling a team kinda difficult.
If you wanna make this idea of yours a reality further down the road – either by yourself or as a community project – then I would very much encourage you to try your hand at some mapping. Play some projects that impress or inspire you, get to grips with the tools available and give yourself time to improve and learn what you need to realize this project in the future. 👍
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Yeah, you've got a fair amount of IWAD material in there. I've removed your download link for now, just remove the IWAD stuff and you should be fine to re-upload.
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8 hours ago, DoomGuy999 said:For all of you:
Find God. Your mental health will improve a lot.
Now, i'm not forcing anyone to religion, but you'll probably be better off.
All I'll say in regards to this is that religion ain't really a broadly applicable catch-all remedy for mental health and shouldn't be considered as such: I ain't saying that it can't do good things, but there's no way to know the preexisting relationships that people have with religion or the limitations of its actual effectiveness when applied to unique individual situations. Just bear that in mind.
Alright, back on topic folks.
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4 hours ago, TMMMS said:is there a comprehensive reference list for the frames? i would like to experiment further with this dehacked file of yours
It's a fairly simple file, it just sets the initial frame of the SSG to the same one as the shotgun via the Things menu. Like so:
SpoilerPatch File for DeHackEd v3.0 # Created with WhackEd4 1.3.0 BETA # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Thing 79 (Also the Shotgun) Initial frame = 884
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Hey, don't be too hard on yourself: you're new here and you're figuring out what you can do and what works, it's all good. Don't be afraid to ask around if there's stuff you wanna know. 👍
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Found a bug while I was updating Maskim Xul. I have a series of sliding door effects in MAP01 and they've somehow had their offsets removed and their scrolling borked: they scrolled down instead of to the sides when the door was activated.
SpoilerThey work as intended in PrBoom+ and DSDA-Doom, so I can confirm that the issue isn't to do with the map itself.
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And it's live! Massive thanks to everyone who contributed towards getting this bad boy done, couldn't have done all this without you.
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Interesting stuff! Say, this wouldn't be in any way related to Fraggle's Smooth Weapons mod, would it?
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Welcome to the forums! We generally try to avoid sharing IWAD material on here so I will have to nix your download link, but to compensate I made a very quick mod using DeHackEd that replaces the SSG pickup with the regular shotgun: just load it up alongside your wad of choice and you're off to the proverbial races.
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4 hours ago, Euphoricape said:It happened to me twice after about 30 seconds, the first time was literally in the first corridor. Second time I went fast to see if i could beat the bug and it froze around the corner by a door. Hope this helps..
I suspect that it has to do with the sliding doors: at the time I wasn't too familiar with making them in Boom and I overcompensated by placing a large amount of two-sided linedefs in them to maintain the impression of solidity. These days I fudge it with black textures and flats, which should work to fix them: I'll post in here again once I've updated the wad and with any luck the problem should be remedied.
UHH SO I CHANGED THE TEXTURE BUT LOOK WHAT HAPPENED
in Editing Questions
Posted
I can't say exactly why your sky isn't working as it should, but I can say that your wad file needs a bit of organizing: SKY1 is somehow defined five times in your TEXTURE1 lump and your MAPINFO refers to MAP01, MAP02 and MAP03 instead of E1M1, E1M2 and E1M3 respectively. You might have an easier time sorting out your problem once you've neatened things up a little.