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Everything posted by Obsidian
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Why am I doing this? Because someone has to, that's why! Next year marks the 30th anniversary of Doom and I have no doubt that we'll see some of the big guns getting pulled out to celebrate it, so this thread will be used to collate all the projects nominated between now and the next Cacowards. If you're new to the process, here's some tips: If there's a piece of work that you find particularly awesome, mention it in here! Make sure you include the name of the project, the author and a download link The purpose of this thread is merely for people to mentionate projects, so try and keep discussion to a minimum Bear in mind that winners are not chosen by the amount of times a project is mentioned or the amount of reactions it has accrued: the Cacoward judges will use this thread to see what releases are notable, but the final decisions are made at their discretion Please do not nominate your own project There is a small grace period at the end of each year for the sake of giving as many releases as possible their due consideration: as such, any projects released after about mid-November are eligible for the 2023 Cacowards Happy Dooming!
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WELCOME TO THE DOOMWORLD MAXIMUM PROJECT 2022! Description FEED ME YOUR MAPS Heh, this is a project where anyone can submit a map regardless of their level of Doom mapping skill: you have the entire year to submit your own little pile of linedefs and eventually it'll be showcased alongside all the other submissions in a spiffy little compilation. Whether it's something made specifically for the project or just an old map you have lying around, all maps are welcome in the Doomworld Maximum Project. Rules One map submission per person. Map must be playable in singleplayer and be for the Doom 2 IWAD. You can map for any format or compatibility mode. When submitting your map, please specify what format the map is for. PLEASE test your maps in the format you made them for: check for things like doors and lifts not having the appropriate tags, as some source ports like ZDoom fix those ingame and can fool you into thinking that they work fine when they don't. No DeHackEd content, but other custom content is allowed: this includes textures, music, DECORATE, whatever you can think of as long as it doesn't replace other Doom 2 resources. Credit your content sources! If you're using custom textures, make sure that they're all named with a 3-letter prefix of your username: something like OBS_****, for example. Resources (not including the map) must not exceed 2mb. If you're using an external texture pack and you're not all that versed in wad compiling, I'm fine with you sending me a message for help with it. No reserving MAP07 or MAP30 slots. No using the secret exit actions. All submissions are welcome: small maps, big maps, slaughter maps, joke maps, anything that isn't purposefully abusive is allowed and encouraged. Go nuts! The deadline is midnight on the 1st of January, 2023 in Yankee Time: here's a nifty keen countdown. Time's up. heh. And most importantly, have fun! Your time starts now!
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Update is live! A massive thanks to everyone who contributed to the 2022 iteration of the Doomworld Maximum Project. :)
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Yes, and I was the one who gave it to you. Would you feel the same if those words were pointed at you and your work? If someone said the music you used was crap and that you were smoking crack when you constructed your map? Your words don't exist in a vacuum and whether or not they're rude is not something you alone get to decide.
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It's less about disagreement and more about the way in which you conveyed your feedback: you can be critical of a piece of work without insulting the people behind it, which is a lot more useful if you want your feedback to actually be taken onboard. Maybe try and tone down the substance abuse accusations, heh.
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In the immortal words of that one bumper sticker from Forrest Gump: And I'm thankful for the people who supplied feedback and bugfixes throughout. Even with the few little errors that slipped through in post, we've got a mighty good end product here and it's still something to be proud of.
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Oh, right! It's Nuclear Waste Processing Base.
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AAAAAARGH! (In all seriousness, thanks for letting me know. At this point I'm content to leave things as they are considering none of those bugs are game-breaking, but I appreciate knowing that information about Mr Bowtell and I'll be sure to bear it in mind for future installments.)
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Alright, submitted an update to catch the bugs. And if there's any more that have been missed...please don't tell me, heh.
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WELCOME TO THE DOOMWORLD MAXIMUM PROJECT 2023! Description This is a project where anyone can submit a map regardless of their level of Doom mapping skill: you have the entire year to submit your own little pile of linedefs and eventually it'll be showcased alongside all the other submissions in a spiffy little compilation. Whether it's something made specifically for the project or just an old map you have lying around, all maps are welcome in the Doomworld Maximum Project. Rules One map submission per person. Map must be playable in singleplayer and be for the Doom 2 IWAD. You can map for any format or compatibility mode. When submitting your map, please specify what format the map is for. A side note for anyone mapping for Eternity: the presence of PNGs in the compilation has the unfortunate side effect of making Eternity take a very long time to load it up. Just something to bear in mind. 👍 If you're mapping for ZDoom or GZDoom, please do not submit in pk3 format. PLEASE test your maps in the format you made them for: check for things like doors and lifts not having the appropriate tags, as some source ports like ZDoom fix those ingame and can fool you into thinking that they work fine when they don't. No DeHackEd content, but other custom content is allowed: this includes textures, music, DECORATE, whatever you can think of as long as it doesn't replace other Doom 2 resources and isn't too ungainly. Credit your content sources! If you're using custom textures, make sure that they're all named with a 3-letter prefix of your username: something like OBS*****, for example. Resources (not including the map) must not exceed 2mb. If you're using an external texture pack and you're not all that versed in wad compiling, I'm fine with you sending me a message for help with it. No reserving MAP07 or MAP30 slots. No using the secret exit actions. All submissions are welcome: small maps, big maps, slaughter maps, joke maps, anything that isn't purposefully abusive is allowed and encouraged. Go nuts! The deadline is midnight on the 1st of January, 2024 in Yankee Time: here's a countdown if you'd like to keep track. And most importantly, have fun! Your time starts now!
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...why do people tell me these things after the fact? T_T I'll do some bugfixing this weekend.
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Uploaded! And don't worry SuyaSS, I remembered to include your update. :)
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Closed by request.
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I can confirm that it's Wally in NZ. Odlaw's name remains intact, amusingly.
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Doom maps with creepy vibe and aesthetics.
Obsidian replied to SuccubusLover's topic in Doom General
MAP12: Transduction from TNT: Revilution immediately comes to mind. A little tricky to think of others off the top of my head though, a lot of horror maps lean into custom elements in order to throw people off-kilter and as you can imagine those have the potential to clash with the mods you're using. -
Boo! I was doing other stuff over the past month, but I didn't wanna let this fester for too long so I rolled up my sleeves and fixed all the bugs Zahid reported that hadn't been addressed already. I'm gonna give this a week before I toss it onto the archives, so speak now or forever hold your updates!
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To my knowledge there aren't any sprites out there that match your specifications, so you would indeed need someone to sprite it for you. And spriting is no easy feat: if you're lucky you can get someone to do it for you, but a spriter would be well within their right to ask for monetary compensation for their time and application of skills.
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But you haven't missed your chance at this!
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I'm looking for someone preferably Brazilian to make some modifications to brutal doom v21 I intend to pay up to a thousand reais
Obsidian replied to FKILLER762's topic in Doom Editing
Yeah, we generally don't try and solicit people to make mods and maps for money on here. You can ask for help on how to do it yourself though and the ZDoom Wiki is an excellent repository for some of the know-how you'll need to get started. -
Indeed it should. And yeah, as far as I can tell this doesn't have to do with the map generation itself. If you post the wad in question we might be able to more easily discern the problem.
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I had 2 videos pop up with that sort of name and I don't know which you're referring to, so I'll link them both. As for the map you're asking about, there was a dev blog for the project but it seems to have gone offline. Best I can find for you is this.
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Morior Invictus (Vanilla-Compaible 32+ Level Megawad)
Obsidian replied to forgettable pyromaniac's topic in WADs & Mods
Had a quick look through and found a big ol' HOM on MAP30. Picture taken in ZDoom. -
DoomGPT: An AI-directed Doom II mapping project | One slot
Obsidian replied to iddq_tea's topic in WADs & Mods
Care to elaborate? -
Doomworld Maximum Project 2023 - Come one, come all!
Obsidian replied to Obsidian's topic in WADs & Mods
Yep, you're free to add textures to your submission! So long as the accumulated resources doesn't exceed 2mb (excluding the map, of course), you're all good.