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About Deadwing

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  1. Yeah, actually I rarely play secret maps >.<
  2. Deadwing

    The amazing "identify that Doom song" thread.

    You can find all the Moonblood songs + their name in this bandcamp page :D Map 32 is an Unreal song called Botpack #9
  3. Deadwing

    Trihard - A compact brick and metal map

    Awesome pics, very atmospheric and dense
  4. Deadwing

    14 year old plays Plutonia Experiment

    Plutonia is very reliant on a trap-based difficult gameplay style, which will make you die a lot in the beginning (at least for me it was like that lol). Once you get used to that style and some of the tricks it pulls, it becomes a lot more manageable and quite fun to play. Taking it slow and being aware of the traps and the environment will help a lot to deal with most of the encounters. Some maps might be more difficult to navigate and find where to go, though. In such cases, it's better to find a playthrough.
  5. Deadwing

    Is your computer better at wad making than humans?

    I never used OBLIGE, but I saw some of the pics and the visuals of some of the levels were quite impressive
  6. No way the early maps of HR are Iwad quality. Although the texture alignment is fine, the layouts are much more weaker and basic than most of Iwad stuff and lacks a bigger sense of place. The monster placement is also a lot, lot, worse
  7. It's a classic and a very influential wad, but for myself, I didn't enjoy it at all lol Scythe was the only classic that I really loved.
  8. Deadwing

    Your mapping fears

    As someone who went through this, I would recommend to work on the earlier maps and make them more appealing. ------- As for myself, my biggest fears would be: - Making someone waste their time playing something I've made. - Throwing a bad idea in the batch which might ruin the experience for a lot of players. - Not making the levels easily navigable enough, thus making players get lost regularly. - Not getting any feedback e etc
  9. Even if I finish the current 26 maps to the end of this year (which is probably too tight), the remaining 5 levels will take at least 4 months to get done, plus the soundtrack which should take another 2 months and then testing the whole thing (mainly for balancing). It might be still to tight to have a release candidate for the end of the next year >.< I hope I will get it done and don't get burnt out in the process lol but can't wait to get it done and release asap!
  10. Thanks a lot, Firedust! I think they are a bit larger, like 1.5x larger, which is definitely smaller than the usual, taking 10 to 20 minutes to finish. Some levels are going to be smaller (with a somewhat cinematic feel) and there will be 3 or 4 larger maps.
  11. Deadwing

    Doom Pictures Thread 2020

    Another Ozonia E2 map done, this time it's an urban one
  12. Finished up map 15! Continuing with the E2 theme, this level has a "Downtown" feel but with the sky thing. It's called # due to the main building in the city having that shape.
  13. Deadwing

    Most visually impressive wads that are completed?

    https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/?tab=comments#comment-2017492 https://www.doomworld.com/forum/topic/74791-struggle-antaresian-legacy-now-available-in-idgames/?tab=comments#comment-1424988
  14. Deadwing

    Happy (Now on Idgames!)

    Congratz for the release, Zolgia! :D Also Happy Birthday!