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Deadwing

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Everything posted by Deadwing

  1. Deadwing

    which monster do you hate the most?

    My answer as well lol Love all the other enemies
  2. Deadwing

    How To "Fix" The Spider Mastermind?

    The few times I've placed them my strategy was: - Make them teleport to random specific spots. - Place them in a way they don't in-fight with each other/other enemies. - Give the player a BFG so he can kill them quickly to end the battle or the focus of the battle can change to something else. - In-fight buddies.
  3. Do you guys know any Doom girl face + weapons sprites that I could use in a custom mapset? Thanks!
  4. Deadwing

    thoughts on The Doom Awards™

    I would say that more awards = good, but if the texts/images are generated by IA why not just make a list? Lol
  5. Deadwing

    Doom Pictures Thread 2023

    Someday I'll try to make maps for a 3D platforming game, but I can't deny mapping for Doom is addictive as fuck, it was one of my childhood dreams (also, I lost hours playing with the park editor in THPS2 too lol)
  6. Deadwing

    [WIP] ColdWire

    Looks fantastic indeed! Subscribed to the thread!
  7. Deadwing

    Come up with the most clever troll design decisions

    I'll add a secret with a bfg sprit replacing pool of blood or something like that
  8. The Becoming is fantastic, will add this to my list!
  9. Deadwing

    Doom Pictures Thread 2023

    Great to know! I'll try to pull some of these myself and see if I can get good results haha :D With even mp3's in wads I wouldn't worry much about filesizes lol Really nice to know some of these are 2px as well, it still looks a lot beautiful
  10. Deadwing

    Doom Pictures Thread 2023

    Thanks a lot, guys! It's also better not to abuse them too much as well, right?
  11. Deadwing

    Doom Pictures Thread 2023

    Ah, I see! What about the texture, do you have to combine ceiling + floor texture to get what you desire?
  12. Deadwing

    Doom Pictures Thread 2023

    Woah, is it too hard to make these boom slopes?
  13. Deadwing

    Best years of your life?

    Childhood (90's until 2003), but can't deny things has been getting better since the end of the pandemia. Hopefully 2024 will be the best personally since childhood years
  14. Deadwing

    Doom hybrid monster pack

    Fantastic work! I'll try to use one of them at least :D
  15. Deadwing

    Is using SAVES in Doom bad?

    Play the way you want. If you want to avoid relying in saves too much, try to save between setpieces only (or in strategic places if they are too big), but the final rule is always your own
  16. Deadwing

    Why people delete their good works?

    I try to never delete my stuff, even if years pass I always come back to them lol I lost a lot of past work though, due to crashing hard drives and stuff like that, and I still regret to this day, even if it wasn't any good at all by today standards.
  17. Thanks a lot, man! Ozonia has his own share of issues as well, but I think design-wise is a mix of Exomoon with later episodes of Moonblood added with its own flavour. Still, you better take at least a small break or you'll feel tired of the same stuff haha
  18. /idgames link: --- Download here: https://www.mediafire.com/file/q0daitj5bhi6sgz/exomoon-RC3.zip/file Mp3 pack*: https://www.mediafire.com/file/c874jm3xh9qik29/exomoon-mp3.zip/file *If you don't enjoy the original Windows soundfont for MIDI's or play with higher quality sound or you just want a higher quality music, I'd definetly recommend downloading this too. Remember to load it into your sourceport (which should support mp3) after loading "exomoon.wad" to listen to the mp3 in-game. I don't think the mp3 version is better than the MIDI, just different, since I've put a lot of effort in making both sound good. Older releases: Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a somewhat mix of the original Moonblood with some early BTSX levels twist on them, focusing in a mix of the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also have a strong influence on this. It has been tested on zdoom 2.8 and prboom 2.5.1.3. The mapset is on Stable Release status, which means it's the final version ready to go for /idgames. A new version will now only be released if any serious bug gets found. Par times still remains to be implemented, though! The statusbar was created by galileo31dos01. The new skies are all from Mechadon's pack (which can be downloaded there): Special thanks to rehelekretep, FrancisT18, bioshockfan90, NuclearPotato for testing the early version of the wad and giving me feedback and tips! ----------------- The wad features: ----------------- -> 24 new levels (2 with no-gameplay + 2 bonus + 20 standard ones) -> Fairly large maps, each one might take 15~25 minutes to finish. For the whole wad, I think it should take 8 to 15 hours to finish. -> Custom soundtrack, made for this mapset, with the exception of map 32, which uses an unreal track, and some which are from Moonblood. -> Classic doom gameplay with MBF (-complevel 11) compatibility. -> Several monster attributes changes, where most of them are easy to identify by the sprite replacements. -> Because of that, mod support that changes monster behavior is probably very limited. I might release a version without the things replacements to fix that, though! -> No Jumping/Crouching. ---------------------- Its main design focus: ---------------------- -> Simple and clean visuals: The level of detailing is minimum, restricted to trees and wall panels. You might find it even more basic than IWADS. -> Low monster count: Each level has usually around 200 monsters. Some might classify the later fights as slaughter, especially the ones that complained about Moonblood going slaughter in the later levels, but, IMO, it's not even close lol -> Non-linearity: Not as much as Moonblood though, due to larger maps, and some levels are actually linear. -> In a difficult scale of 0 to 5, I would rate Exomoon as 2.7 (Plutonia would be 2.5 and Valiant 3). Relating to Moonblood, I'd say that the exomoon's map 1 is as hard as Moonblood's map 16. It definetly gets harder towards to end, though! -> There's little difference between the skills levels (like 15 monsters for each difficult), so don't be afraid to select an easier difficult. I had a blast playtesting this on HNTR, since it felt more relaxing but still a challenging experience! Playing on a lower difficult won't give an inferior experience at all. -> Strict to safe ammo management. Hopefully you won't feel overstuffed if you play the whole thing continuous. -> Gameplay focused on chaingun (for the low tier folks), rocket launcher (a lot) and BFG (for the hardest setpieces). -> Not-so obvious progression with some light plataforming, although I worked hard to make keypoints easy to find, so you know always where you need to go. -> This plays very differently from Moonblood, but it's not necessarily better. Some people might find the former better, although I don't think that people who hated Moonblood will enjoy this at all lol ------ Music: ------ - All songs by myself, except map 32 (which is an unreal track). - Levels 31, 9, 12, 18, 21 are remasters from the original Moonblood wad. - You can download the sountrack here: https://www.doomworld.com/forum/topic/100917-exomoon-sountrack-midi-pack-listen-online/ --------- Prologue: --------- "Humanity has been finally able to reach a new planetary system through the tele- portation device! However, recent reports show that many Union Aerospace members have been missing in the successive missions to the foreign lands! Even now, it is still unknown what lies on the other side of the teleports... As an emergency measure, the authorities activated red alert for further investigations, sending the marines for the deadly expedition!" ----------- Level list: ----------- ----- Pics: -----
  19. Awesome, thanks a lot @DreadWanderer for the feedback and of course for going through the wad and recording! (especially since there aren't many videos of it, mainly the later maps haha) Exomoon is quite different from Moonblood indeed. Here I wanted to do my own "take" on modern wads such as Valiant and BTSX which were trending a lot at the time. Nowadays I like both Moonblood and Exomoon for what they are but I can see that someone can enjoy one but not the other due to these differences (custom monsters, larger maps, more "modern" approach, more laid back soundtrack as well) Unfortunately not many people played it, though. I think it came with other wads with similer theme as well, such as Avactor and Lost Civilization, and visually Exomoon was never much appealing, aside from being somewhat hard early on which made a lot of players/streamers give up early. For that reason, until a very late balance path there was a lot of annoying elements, the final boss being one of them. She had before a lot more HP and would spawn more orbs, which could make her unbeatable if not taken down fast enough, which happened in one of DyingCamel's stream. So I said fuck it and nerfed the hell out of her >.< Better bad but easy than bad and hard. I really messed up that final battle and didn't find a good solution for this. Still I'm glad for everything else the experience is smoother with good nerfs on some of the custom monsters. I'm currently watching your playthrough (on map 5 only :P) and enjoying a lot! I'm also glad you've enjoyed the story as well :D Thanks a lot again for sharing your thoughts!
  20. Deadwing

    2023 Cacowards

    Oh btw, thanks a lot for also mentioning Exomoon in the Dootaward, @Not Jabba! Really beautiful writing! Didn't believe I missed that until now >.< I'll share @Devalaous feeling as well as the community is so full of amazing composers that tbh I see myself having a lot to learn on and it's rewarding to see you guys enjoying some of the stuff I've made. Thanks a lot, again!
  21. Deadwing

    [RC5] EVITERNITY II - RC5 Released!

    Damn, that artwork is fantastic, whoever made it :D
  22. Deadwing

    2023 Cacowards

    Massive year, wasn't aware of how much good stuff was out there. Congratz for all the winners!
  23. Deadwing

    [RC5] EVITERNITY II - RC5 Released!

    Holy fuck! Congratz for the release!!!
  24. Richard Wright, Genesis
  25. As for barons itself, they aren't too bad if you have abundant rockets or bfg to spare tbh. With a small group and working with some space restriction (not only walls, but also damaging floors, railways, height differences, etc), you can do some interesting stuff with them. However, they are indeed incredible boring if you have to deal with them with a SSG.
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