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Deadwing

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Everything posted by Deadwing

  1. Deadwing

    Level design tropes you use

    It depends how the rest of the map is, but you indeed have a point here :P I wouldn't clean it too much, only the very little sectors that make the whole thing polluted.
  2. Deadwing

    Level design tropes you use

    I like seeing even ceiling details on the automap, especially when it's easy to see and to identify in the automap (and then you see only a big square which feels a lot odd lol). Height differences are important for me to identify the area. I do hide some stuff, though, like dummy sectors and teleporting-monster closets that are revealed when you pick up the computer map.
  3. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Woah, thanks a lot for going through that behemoth D: Unfortunately, there was a fair share of navigation problems, but thankfully nothing too serious! You did amazing in that big corridor fight! There are indeed too many resources in that area, but I'll also fix that. I'm also glad that the BK little puzzle wasn't too annoying too!
  4. Deadwing

    Which monster hater is most annoying?

    Fuck Baron's, they're usually only time sink lol I selected "chaingunners" haters, but tbh I would chose hitscanners haters. They can't see a shotgunner and then complain all day about hitscanners :P
  5. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Amazing! The level's worked pretty fine except indeed for that archville setpiece. I'll move the megasphere there for another location and make the archies teleport earlier so BFG spam isn't as effective to solve the setpiece :D I'm glad everything worked fine, especially navigation-related. 3 more levels to go!
  6. Deadwing

    Moonblood demos [-complevel 9]

    Ten fucking seconds D:
  7. Deadwing

    2018 Goals

    -> Probably not going to be out this year >.< -> It's almost finished lol But it's about 24 maps instead of 11 D:
  8. Deadwing

    Looking to play and record your maps

    If possible, I'd like to see an FDA of Exomoon's map 15 (I would recommend playing on plutonia or Doom 2 difficult, though!). There's some changes that I've made to that level which I'm not sure it'll work well.
  9. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Oh yeah, for that map I wanted to go full-linear, like something more adventurous. In the good side, you didn't got lost any time, so I'm glad, although progression itself didn't feel much cohesive. You almost found the switch secret haha, the one switch you should've shoot you ended shooting in the wall D: I will reduce a bit the amount of rockets, it indeed felt a lot like there was too much around :P
  10. Deadwing

    What are you listening to?

    That song's perfect, omg
  11. Deadwing

    Level design tropes you use

    TBH I don't like much auto-map cleaning. In mapsets like BTSX, it made me even get lost sometimes, since some areas such as cliffs or useful detailing were removed from auto-map. It definitely looks cleaner and cooler, but it's also somewhat annoying
  12. Deadwing

    Level design tropes you use

    hmm my favorite is definitely the non-linearity one. I also like to hide enemies behind corners and use sound-propagation tricks to flank players in incidental fights. I still use a lot of one-way passages for the setpiece-based fights though, such as lifts, drop-downs, and teleporters, because they help a lot to put players out of the safe zone. I don't like using bars or hidden doors to block the player, because it doesn't feel natural.
  13. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Thanks a lot for the playthrough! I'm glad you haven't got lost in this. This map is actually quite big and non-linear, so I was worried a bit about it haha That lift in the BFG area is bugged, it should've worked lmao I have no idea why the Cyberdemon got stuck >.< I'll try to find a fix for it.
  14. Deadwing

    The DWmegawad Club plays: Doom 404

    02: I thought that would be a slow start, due to how quiet map 1 was, but that was a pretty E1-inspired cool little map with a lot of focus on action against low tier enemies :D It feels a lot classic Doom like, which I enjoyed a lot. 03: That was surprisingly tough for me. I wasn't expecting Hell Knight's so soon, but tbh I just ignored most of them. The lift drop with lots of demons gave me some deaths, but it was still a lot fun.
  15. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Freelook shouldn't be recommended for this wad >.< I'll make some adjustments to the arena so the boss doesn't fly as high. (I'll probably lower the ceiling, especially in the the areas with lower ground) Also, the secret path still looks like it's the main path lol I'll have to find a way to make the secret path a bit more hidden. Thanks a lot for the playthrough! :)
  16. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Thanks a lot again! This levels is already flowing a lot better than before. It was harder, but at the same time way too exausting, and the navigation is better (surprisingly for a fairly linear map). Still, as I suspected, there's some tuning needed to be done >.< I'll make the steps in the initial battle easier to spot and so the initial items. Also, I'll find a way to make easier to the player discovers how to get out of the giant central blood area (also add some radiosuits).
  17. Deadwing

    The DWmegawad Club plays: Doom 404

    01: Fun little intro level, some sort of story-like one? There's not much to say here, tbh, so I kinda agree with Magnusblitz haha
  18. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Amazing! That was a lot fun to watch! The area that got hidden by the raising water was indeed a secret, which you can access by that switch in the other closet which lowers that floor with different texture :D The next level will probably have a difficulty spike (although it might be the hardest level of the wad). Unfortunaly these later levels aren't as balanced as the previous ones, since I haven't got playthroughs of the last version of them, but hopefully things will work fine >.<
  19. Deadwing

    I'm Also Looking to Play and Record Your Maps

    I'm glad you haven't got lost in that level haha I wasn't sure about the arrows in the minimap too, but I guess they at least do their job :P It seems the secrets are also well placed, so far I don't remember any secret that no player has found or that everyone found it. Thanks a lot for the playthrough! Unfortunaly I'm with lots of time restriction and I haven't even be able to watch the videos by the time they get released >.< I'll try to play the WIP mapset, though!
  20. Hmm.. for me: - Grindy incidental gameplay where you are strongly encouraged to kill everything instead of just being able to skip these fights. (which is worse when there's Demon's, BoH and HK spam) - Long fights that can be solved simply by camping. - Traps after every item and/or switch you pick up, especially when they add nothing to the experience. - "tight-controlled design": Bars that traps the player and you have to hit a number of switches to exit the area, and other similar design features. - Fighting mid-tiers with anything lower than a Rocket Launcher (SS is fine as long as you don't spend most of the time with it) - Arch-villes being released/spawned after you kill a lot of monsters. It's not really bad, but I feel it has been quite overused in the last mapsets I've played.
  21. Deadwing

    I'm Also Looking to Play and Record Your Maps

    I'm really glad the experience has been quite smooth! Pacing seems good and there's not any bug in that level, although maybe I should switch the soulsphere with the BFG in the secret area? :P I tried to make the secrets more substancial in this mapset, which might make them not so advantageous if the player wants to speedrun, but hopefully the exploration factor is worth it. Next levels are going to be more... complicated, especially regarding pacing and navigation, so I'm curious to see if they're going to behave well D:
  22. Deadwing

    Favorite Doom music track?

    The one's from Gotcha
  23. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Sorry for taking long to answer >.< Weekend was very busy for me haha Anyway, thanks a lot for the playthroughs! Map 7 was meant to be some sort of boss level with some contextual elements for the lore while 8 is a breather between the previous levels, without Cyberdemons, Archvilles and barely any revenants too. Hopefully things will tighten up more for the next maps :D
  24. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Awesome! Thanks again for the playthrough! Yeah, the visuals are a bit too simple and I guess might be why people didn't got much interested in whole wad, maybe... I'll have to work on that in a future project, even if I suck at detailing stuff haha I hope it's not too hard to learn! I would recommend to download the lastest version, especially for the later maps which got some more substancial changes :D (link: http://www.mediafire.com/file/ckcro74rd5qj7gt/exomoon-1.8.zip/file ) I'll reduce some plasma ammo for plutonia difficult (and make some fights a bit more tough too) :D. I'm glad you haven't got lost through the journey! So far navigation has been going good!
  25. Deadwing

    A shorter and better Doom II

    I think most of Doom 2 maps are actually pretty good. If I had to remove some that are not that good, that would be my maplist: EP1: Level 1: Entryway Level 2: Underhalls Level 3: The Focus Level 4: The Waste Tunnels Level 5: The Crusher Level 6: Dead Simple Level 7: Tricks and Traps Level 8: The Pit Level 9: Refueling Base Level 10: 'O' of Destruction!1 EP2: Level 11: The Factory Level 12: Industrial Zone (Exit to secret level) Level 13: The Inmost Dens Level 14: Suburbs Level 15: Tenements Level 16: The Courtyard Level 17: The Citadel Level 18: The Catacombs Level 19: The Abandoned Mines Level 20: Gotcha! EP3: Level 21: Bloodfalls Level 22: Monster Condo Level 23: The Spirit World Level 24: The Living End Level 25: A new boss level instead of the boring Icon of Sin
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