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Deadwing

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Everything posted by Deadwing

  1. Deadwing

    2018 Wad Catalog [+Updated!]

    I've updated the sheet according to the suggestions! I also added the Cacoward awards, runner-ups, and mentionings (both in the Cacoaward post and in the Cacoward mentioning thread). I did want to create a "Megamap" subcategory, but unfortunately, I would have to play each of the maps to guess if they are large or well elaborated enough for classifying correctly, which you demand way too much time for me >.< Anyway, I grouped all the wads into a "recommended" tab with all the wads that got some sort of mention, and in the end, I still got 133 entries! It has been an amazing year indeed :)
  2. Deadwing

    2018 Wad Catalog [+Updated!]

    2018 has been an awesome year overloaded with lots of awesome WADs. The thing, however, is that many of them got slipt by the radar of many (especially myself). I decided, then, to create a catalog with all the wads released on id-games this year, which is about 270 entries haha. It was also a good way for me to get a general view of what the community created this year. The catalog is divided into several categories, which will please different player targets. I'm sure there's a lot of errors, so anything worth fixing, please, just tell me in this thread :) Link for the spreadsheet: https://docs.google.com/spreadsheets/d/1cDUTGUsQlHE6KTRQyilNwFBh_RdtohRcb1wKkn3cdhw/edit#gid=0 Here are the current categories: The thing is, some categories still has too many maps on it, and many good and complex maps are together with others such as 'MY_HOUSE.wad'. Also, there are many WADs created this year that aren't in the /idgames database, and I would like to include here. So, I'll figure out a way to order them better, maybe by Cacoward nomination + mentionation. I'll think at something. Anyway, I hope this help you guys find some more interesting stuff that was released this year :D
  3. It would need to have at least some new textures and soundtrack, although I would want new enemies a lot too.
  4. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Oh yeah, I turned that hole in map 3 into a secret haha so in the end you kinda discovered one secret :P I'll try to make that revenant + demons fight more interesting too. The exit outdoor setpiece is actually quite harsh, not sure if I should change it, though.
  5. Deadwing

    Cacowards 2018 - 25 Years of Doom

    It seems the next era of doom mapping scene might be mix of script-generated + hand-draw layout's? :P You've created a monster haha
  6. Deadwing

    SIGIL - New Romero megawad for Feb 2019

    Can't wait to play the levels, loved the preview!
  7. Deadwing

    Cacowards 2018 - 25 Years of Doom

    Congrats to all winners, runner-ups and the write-ups! This has been a year full of awesome releases, the quality of the inputs keeps getting higher and it's harder to group all the releases into a small list! I'm glad Struggle made to the list since it was one of my favorites megawads! Personally, I can't believe that Exomoon has reached among the runner-ups haha Thanks a lot for the write-up Not-Jabba! I'm glad the wad's story worked well! Thanks a lot for mentioning its soundtrack too!
  8. Deadwing

    Doom Year Resolutions 2018 vs. 2019

    I had only two goals for this year, failed at one and was able to finish the other :P [X] - Release a Director's Cut of Moonblood: Still need to do three map replacements, but tbh, I'm not sure if I'll keep on it... [✔] - Release my 11-level mini project which I've put in hiatus for a few months: Which ended up being Exomoon and it's on /idgames now :D For the next year, I guess my only Doom-related goal will be releasing Ozônia as a full mapset and make an mp3 version of the Moonblood soundtrack. I want to make a community project too, but that might have to wait a bit more.
  9. Deadwing

    [RELEASE] Eviternity RC1

    Congrats for the release, Dragonfly! Gotta play it ASAP! :D
  10. If possible :D Each map should take 5-10 minutes to finish, so I think playing the first 4 maps would be already awesome :D
  11. Deadwing

    2018 Wad Catalog [+Updated!]

    Thanks a lot, guys! I didn't have enough time to make the update and fix the mistakes, but I'll do it asap.
  12. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Awesome, thanks a lot for the playthrough! I'm glad the combat worked well for this one, especially in the starting area, which can be quite though! I'll fix some of the bugs you've found aside with some other minor issues. You almost found the other secret of the map (you've looked at its entrance, in the beginning, haha), but it is hard to spot it in the automap.
  13. Ozônia is the third mapset of the Moonblood series, currently having 11 (E1+E2) carefully designed short maps, heavily inspired by the original Plutonia megawad. The levels are short (taking from 5 to 10 minutes to finish each), fairly challenging although enemy count is always small. These levels have been played only by myself, but hopefully you won't find any big bugs yet >.< Soundtrack is from Exomoon and Moonblood itself, but it'll change if I decide to make it a bigger release someday. The mapset has been tested on prBoom+ and ZDoom. It uses sky transfer linedef and some scrolling floors, so I think this is at least cl -11. Download here: https://www.mediafire.com/file/334vl569t7hk8le/ozonia-1.1.zip/file Older releases: Hope you guys enjoy it! If possible, I would like to see some demos and/or playthroughs! :D Many of the "new" textures are from the texture thread of this forum, which are all awesome! Credits for the textures: Pics:
  14. Awesome, thanks a lot for checking the issues, @hawkwind! @gaspe, thanks a lot for the demos! I didn't have much time to watch it, but I'll do during the week >.< I'm glad you've enjoyed the levels, hopefully there wasn't too much annoying monster placement haha! @riderr3, Plutonia never gets old! :D
  15. Deadwing

    I'm Also Looking to Play and Record Your Maps

    Yeah, I think I'll have to work on improving the texturing for a future project >.< In this wad, I'll have to figure out a way since I'm working with limited sector number, so I could've get closer to an Iwad experience (also keeping map size limited). Anyway, awesome playthrough! It was cool how you found both secrets, especially the second one!
  16. I'm glad you've enjoyed it, wolfmcbeard! BTW, if you guys find something it not well balanced (for example, some encounter is way too harsh, or there's not enough health) or there's some pacing issue (levels look too much like each other, too much arch-villes/revenants fights), tell me :P @hawkwind, thanks a lot for the later levels feedback, I'll fix the issues you've found. :D
  17. Oh, I definitely would like to see a playthrough of it :D Thanks a lot, HAK3180!
  18. Glad you both are enjoying, SP_FACE and hawkwind! I've fixed most of the stuff you've pointed out. I didn't know about the 261 and 213 linedef trick D: It looks much better now, no more random lit ceilings lol! I also added an extra-secret in map 3, located where you could get yourself trapped! Version 1.1 download: https://www.mediafire.com/file/334vl569t7hk8le/ozonia-1.1.zip/file
  19. Deadwing

    [WIP] Eviternity - A Boom Format Megawad

    Still an incredibly short amount of time, especially considering how well detailed are the maps :P
  20. Thanks, hawkwind! I'll take a look at the issues when I get home from work :D (later today) I hope you're enjoying the wad!
  21. Thanks a lot, again! I've fixed the link in the first page, so it's now a .zip file instead of a .rar. Can't believe I've made that mistake again >.< Thank you so much @Aquila Chrysaetos for providing a link with a better format >.< @Fuzzball, I've fixed the credits for the texture :D Thanks @elend! There's indeed lots of good to appreciate lately. All the tracks in this wad are made by myself (some from Exomoon), but no new-track for now. I might make some new tracks, but for a further release for now >.< haha
  22. Thanks a lot Aquiles! I changed the linedef to WR teleport (monsters only) in the first bug and fixed the second one.
  23. Love that intro, especially the bass riff!
  24. Thanks a lot, guys! I'll take a look at that!
  25. I imported some custom switches textures to my wad, but they don't work properly. I gave them the name "SWXXX1" and "SWXXX2", but I guess that's not enough to make it work as a switch? Same goes for custom liquid flats and waterfall textures, which should've to get animated.
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