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Deadwing

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Everything posted by Deadwing

  1. Deadwing

    The DWmegawad Club plays: 3 Heures d'Agonie 2

    +++Running Late 2, Altars Of Madness, What Remains +++Cydonia & Arrival +++Ray Mohawk 1/2
  2. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    Ozonia is the third mapset of the Moonblood series, containing 32 carefully designed short maps with compatibility level 9. It's my most ambitious project by far and hopefully the most refined of the trilogy! It's heavily inspired by Plutonia, but it has its own flavor to create a refreshing and unique classic Doom experience! Eviternity, Ancient Aliens, BTSX series and Monti's work are also other big influences. The levels are as difficult as Eviternity with very low enemy count and strategic setpieces, but early E1 maps are going to be easier to allow a nice learning curve. As expected, exploration will take a large role in these maps, but I worked really hard to make them as straight forward as possible so the players won't feel lost. The wad will feature two new enemies: - Hierophant: replaces romero's head and it is a mid-tier flying demon which fires a mancubus shot and goes berserk if it takes a shot. - Hellion: replaces commander keen and is a fast moving low-tier demon that shoots three plasma bullets while moving himself. You can download Ozonia RC1 in any of the two links below. Both are the same wad, but Deluxe contains the soundtrack in MP3 format. If you are playing Doom with "Microsoft GS Synthwave" soundfound, you should download Classic, which contains the soundtrack in MIDI. No version is better than the other, as long you use "Microsoft GS Synthwave" soundfound for the Classic edition! RC4 Deluxe: https://www.mediafire.com/file/qs1rloty8mbf1be/ozonia-2.33-RC4-deluxe.zip/file RC4 Classic: https://www.mediafire.com/file/sbcsfw7nq540432/ozonia-2.33-RC4-classic.zip/file You can also listen to the soundtrack online here: http://deadwing1.bandcamp.com/album/ozonia-soundtrack The mapset will be tested on prBoom+ and ZDoom 2.7.1. ---------------------- Levels ---------------------- E1: Ozonia 1 - Ozonia 2 - Renascido (reborn) 3 - Circulos (circles) 4 - Cerimonia (ceremony) 5 - Hexagonal (hexagons) 6 - Altura (height) 7 - Satélite (satellite) 8 - Subterrâneo I (sub-terrain) 9 - Subterrâneo II (map by @Lorenz0) 10 - Aranha (spider) 11 - Moonblood I E2: Céu (Heaven) 12 - Céu (heaven) 13 - Observatório (observatory) 14 - Caverna (cave) 15 - # 16 - Cidadela I (citadel) 17 - Cidadela II (map by @riderr3) 18 - Torres (towers) 19 - Gerador (generator) 20 - Moonblood II 31 - Rooftops (Moonblood Director's Cut Outtake) 32 - Penitência (map by @antares031, song by Psychedelic Eyeball) E3: Inferno (Hell) 21 - Inferno (hell) 22 - Velas (candles) 23 - Inca 24 - Barragem (dam) 25 - Caveiras (skulls) 26 - Plutocidade (plutocity) 27 - Rapido (fast) 28 - Solidão (solitude - map by @A2Rob) 29 - Mecanismo II 30 - Moonblood -------- Credits: -------- Designer @Deadwing Mappers @Deadwing @Lorenz0 (map 09 - Subterrâneo II) @riderr3 (map 17 - Citadela II) @antares031 (map 31 - Penitência) @A2Rob (map 28 - Solidão) Status Bar @galileo31dos01 Soundtrack @Deadwing @Psychedelic Eyeball ("Ghostly Plains" - MAP31) Testers @Terminus @Pechudin (E1) - ong @gaspe @leodoom85 @FrancisT18 - ong @SilverMiner @GarrettChan (E2) @Biodegradable (E1) @HAK3180 - ong @DavidN (E2) @DOEL @BrDoom Community Early Testing @FrancisT218 @leodoom85 @HAK3180 @Killer 5 @gaspe @Austinado @JDR @hawkwind @SP_FACE1 @Aquila Chrysaetos @Grain of Salt Skyboxes @Mechadon @Chaingunner (E1 maps 7 to 10) @skillsaw (map 30) New Sprites - realm667 Bronze Lamps, Lamps, Oildrum Captain Toenail Candle Color Variations theultimatefaris766 Cybergore Doom64hunter Dead/Swamp Trees Gothic, Raven Software Evil Eye Variations ChronoSeth Hellion Eriance, Keksdose, Sandypaper, Id Software DEHACKED Script by @Deadwing Hierophant Eriance Blue Shadow Ghastly_dragon Id Software DEHACKED Script by @Deadwing Cloud Textures Skillsaw Deadwing (Orange variation) Textures @129thVisplane @AbsorbedHatch @aconyX @Albertoni @antares031 @Pipicz @Chaingunner @Huy Pham @Eris Falling @Jimmy @Nightmare @Printz @rrider3 @Fuzzball @YukiHerz @skillsaw @Daniel Plutonia 2 creators Id Software brhoomy101 - BOSSEND original pic @Deadwing - small modifications and combinations Many of the new textures are from the texture thread of this forum, which are all awesome! Detailed credits for the textures: --------------- Screenshots: ---------------
  3. Deadwing

    When did Doom WAD's hit their Peak?

    As for me, it's going to be hard to top 2021 regarding the amount of quality wads released, which was probably influenced by the pandemia and the lockdowns in 2020, I guess.
  4. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    Hey guys! I'm working on RC5 (fixed lots of small issues related by @Catoptromancy - again, thank you so much for the detailed testing :D), but I still need help in 3 things: 1 - Create a compelling ENDOOM screen. No way I'll have the skills to create something interesting enough for this lol 2 - When you add new sound effects, are these limited when working with -cl9 or you can add as many as you want? 3 - In some specific sourceports, the sky is really out of alignment, which makes some levels look really ugly lol For example, in PsychoEyeball's stream: Is there any way I can fix this? I could try to align the sky upwards, but then it would look ugly in software mode >.<
  5. Deadwing

    ENDOOM Appreciation Thread

    Damn, I never knew these existed and they look awesome!
  6. It's really, really atmospheric, especially because of the music. The opening shot and the first few moments are great and it is really adventurous too, with the lava + mountain sections as LadyMistDragon mentioned. I didn't like it when I played it 3~5 years ago, especially due to the gameplay being kind of a slog, but this style was typical when it was released in 2001 and its strengths probably were a lot more impactful, contributing to the wow effect.
  7. Deadwing

    Sunder - Map20 Appears, finally.

    holy fucking shit
  8. Deadwing

    opinions on breaking bad

    I love it, but it's depressive as fuck, which is why I enjoy more Better Call Saul
  9. Deadwing

    How can I start making MIDIs???

    Learning from covers and then trying to create your own stuff is a good way to go, IMO. Music theory also helps a lot too, although you can create really nice stuff with a very basic knowledge. Actually most popular music is really really simple regarding that. On other hand, my knowledge in music theory is very basic too, so take that with a grain of salt :P
  10. Deadwing

    How can I start making MIDIs???

    Cakewalk is also pretty good to create MIDIs and record
  11. You want to cause a good first impression, so I don't see any problem with the first map being the longest of the initial batch.
  12. In the hands of a good writer I can see it working. It needs to be dumb, stupid, funny and have good action scenes, I guess. Duke Nukem is like the dream of a 10 years old boy from the 90s, there's a lot you can play with it.
  13. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    Hey @Woolie Wool, thanks a lot for the incredible kind words! Endless Citadela does sound great indeed with Roland SC-88 :D I'm glad you enjoyed the guitar sections, especially the solos as it is quite hard to reproduce them in MIDI (and playing with a keyboard, which led with 30-40 takes to finally get something decent lol). The final result is quite simple and maybe even basic, but I like this type of stuff :D I'm glad you've enjoyed the whole wad and the experience wasn't tiring even in the later half, which was one of my goals with it >.<)«. Many also didn't enjoy the dehacked enemies, but hopefully I didn't overuse them so they are like a deal breaker. And it's great to hear you enjoyed finding the secrets, as I didn't want them to be too hard or boring to get them, although I'll admit that a few there are indeed really cryptic. The story is silly and not much of a big deal. Think that all the things that are described there happened in the past and you're kinda "passing through" as you see and discover what remained of these events. My goal was to have something to serve as a glue to the maps instead of creating an actual plot, kinda in a Dark Souls way (but much, much worse, ofc) haha Overall though, it's all about the alliance between Baroness and the demons, which led to the discovery of the Mother (the motherdemon), and when the Moon Corruptor attacked Earth, everything feel apart and the Baroness created a contingency plan to defeat it. BTW, I think you can use google translator to see how some levels are pronunciated :D So far most of them felt really accurate http://translate.google.com/?hl=pt&amp;sl=pt&amp;tl=en&amp;text=Renascido%2C círculos%2C Hexagonal%2C Altura%2C Satélite%2C Subterrâneo%2C Aranha%2C Céu%2C Observatório%2C Caverna%2C Citadela%2C Torres%2C Gerador%2C Penitência%2C Inferno%2C Velas%2C Inca%2C Barragem%2C Caveiras%2C Plutocidade%2C Rápido%2C Solidão%2C Mecanismo&amp;op=translate
  14. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    Oh, I see, adding a switch texture in the lift could be helpful to identify them as "pressed on". Unfortunately the lift texture in that map is a lot less obvious than I wanted >.< I'll definitely address it in the (final) RC5
  15. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    Ooh, you are supposed first to kill all the enemeis, then press a switch which will raise lifts that will lead you to the BK >.< You can see this here: I really hope that this switch is working in RC4, danmit >.< Regardless, it might be a case of making it easier to spot like some other key elements in the wad. Exomoon and Moonblood are a bit of different products, and while the story is in the same universe, it's not directly related haha The levels are also a bit less detailed >.< I do enjoy a lot them though, unlike my previous effort haha
  16. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    Thanks a lot for all the feedback, guys! @Azure_Horror, thanks a lot for all the kind words! There was a conscious effort to keep Ozonia maps small enough, both to make pacing better and to reduce scope, and I'm glad people enjoyed this approach. It's quite the opposite of Exomoon, which I can see why some people prefer it to Ozonia. Same goes with monster placement, I tried to not abuse too much of Arch, Revs and the new enemies, which ended making me use more Mancubi and Arachnotrons haha It's good because they're perfect targets for RL, since they are big and slow enemies. @NightFright, that's great to hear! As for map 29, I decided to go a bit overboard haha I will check that soft lock, it shouldn't happen >.< It's indeed a hard map to navigate, and even with RC4 changes, it seems it wasn't enough to guide players to the right direction easily. Thankfully the main encounters weren't too hard!
  17. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    hmmm I see, let me check with later prBoom version. If it's a matter of just updating the source port, I think might be worth still adding it to the main .wad file instead of a separated one. That's fantastic! Thanks a lot for the feedback! I'm glad you are being able to find the secrets, as it was my intention for them to be discovered by the players (at least a big portion of them, because there are some that are a bit too cryptic >.<). I hope the second half of the wad is as fun as the first one :D
  18. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    I see... Well, I'll test in prboom (forks) and gzdoom at least and I see if it works well. Hopefully it will be in the wad with the (final) RC5. @Catoptromancy A lot of fantastic findings there! Some big issues regarding the SMM in skill 2 too. I'll fix most (if not all of them)
  19. Deadwing

    [RC4 Out!] Ozonia Boom Megawad

    Woah, that's awesome! Is it possible to add this to the .wad file? Do I need to worry about non-wide screen or something else?
  20. As someone who's used to play Valiant, what would be the best difficult for me to handle these? D:
  21. Deadwing

    The DWmegawad Club plays: Community Chest

    +++Haste +++MSCP
  22. You can do a lot even with something really simple, because in music more isn't always more. Some of my moonblood tracks have like 5 instruments and it's based on simple loops and patterns. I'd say for start to try creating short and simple tracks (maximum 2 minutes) and a lot of them, until you start getting the results you'd expect. A nice drum loop with a catchy bass line can do wonders :D
  23. Deadwing

    The DWmegawad Club plays: Community Chest

    +++Uprising
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