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Lingyan203

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About Lingyan203

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  1. I'm sorry for the bump here, but I tried beating map04 and surviving the secret area with the final ambush really needs more resources like more cells, an extra megasphere or two after the viles teleport in. I have a video up for that map but I was forced to use IDBEHOLDV cheat for that part because it was simply impossible to survive even having to savescum halfway through that fight constantly was no help at all. Overall, the rest of the wad was great and fun, but the final part was just impossible to beat but in a cruel and unfair way, given the resources with only one megasphere and only very few cells. You're basically forced to use rockets on that part. I tried watching the TAS run but they added an extra megasphere and cells in their run. The orignal one didn't.
  2. Lingyan203

    URBAN SIDE [ NOW ON IDGAMES ]

    Full playthrough for it is up! UV Max of course! I had a lot of fun playing this!
  3. Lingyan203

    DBP43: Christmas In Inferno

    Any idea when this will go on idgames?
  4. Lingyan203

    [FINAL RELEASE] Eviternity

    No, I did shoot and everything, but they didn't teleport when I played it sequentially. However, it only worked when I used IDCLEV11. I find this very strange and odd especially for someone who usually does continuous playthroughs of Doom WADs. Yes I got 85% kills when playing continuously.
  5. Lingyan203

    [FINAL RELEASE] Eviternity

    Hi, I apologize if I'm bumping but after activating the switches that are locked by the three keys, the monsters do not teleport at all just before reaching the exit, making only 85% kills max possible on UV. I've seen other demos and playthroughs by other players like decino where the monsters teleport into the final area just before hopping on the slippery ice platforms to the exit, but when I play the level they do not teleport in at all. What's up with that? I am using PrBoom+ v.2.5.1.5 -complevel 11. Check image below. Monsters that were supposed to teleport in the final area are red, and yellow was where the voodoo doll was supposed to release the monsters stuck in red, and green is where the final area was supposed to trigger. All are connected by arrows.
  6. Lingyan203

    The DWmegawad Club plays: Cydonia & Arrival

    Playthrough of Cydonia
  7. Lingyan203

    [RC2 Update] Hardfest (Boom Community Project)

    May be very late to this club, but here's my playthrough of Cydonia: Oops! I posted this in the wrong section, my bad! How do I remove a post I posted by mistake?
  8. Lingyan203

    What are you playing now?

    Currently doing a 100% UV Max full continuous playthrough of Anomaly Report
  9. Lingyan203

    Plutonia 3 [boom-compatible megawad]

    Faceman2000, I only stated this because I read Cammy's comment saying this wad was an April Fool's joke all along which got me to believe this. I really would like to see this project happen as I've been looking forward to the project. I also got started making a map32 for this wad but haven't had enough time to make more progress on it since PRCP2 was in development.
  10. Lingyan203

    Plutonia 3 [boom-compatible megawad]

    so I'm guessing this project is not happening?
  11. Lingyan203

    The DWmegawad Club plays: 3 Heures d'Agonie 2

    Late to the party, but here's my playthrough of the wad
  12. Lingyan203

    What are you playing now?

    Currently I'm doing some children's PC Game walkthroughs on my YouTube channel. As for other games I'm still playing Pokemon GO.
  13. Lingyan203

    MAYhem 2022 - MEMENTO MORON (On IdGames!)

    What happened to Mayhem 2021?
  14. Lingyan203

    Hell Revealed tribute maps

    Is this wad ever going to go on the idgames archive or is this still a work in progress? I don't see it on the archive.
  15. So I'm guessing for those using PrBoom+ would need to use the latest update?
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