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Barefootstallion

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About Barefootstallion

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    Green Marine

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  1. Barefootstallion

    UAC Dragon Sector

    Daryn - what do you think you can do to help with this? But you don't need to jump to play the wad, VGA. In fact, I tried to design the levels to prevent it. :)
  2. Barefootstallion

    UAC Dragon Sector

    Daryn rulez, yes.
  3. Barefootstallion

    UAC Dragon Sector

    I don't know. o.o This issue, so far as I know, has never come up before. In fact, a lot of the links on their site seem to be down - of particular note, the 'Contact' link. So nobody can even contact them to let them know parts of their site is down! I'm willing to bet though that it is only a temporary server snafu. I'm pretty sure that those involved are probably watching this thread, and will be notified that something is up by these replies. I wouldn't count on it being down too long, then. The guys who run the site have always struck me as the responsive kind, and are pretty nice guys, too. So hopefully it is back up soon!
  4. Barefootstallion

    UAC Dragon Sector

    Thanks tons, Hawkwind! And thank you for all your help throughout the years it took us to get it ready for this moment!
  5. Barefootstallion

    UAC Dragon Sector

    Change Log for Version 101 of the Dragon Sector wad: Map01Fixed an issue where players could get trapped out of 'Security' Fixed an issue where monsters could 'mount' a line framing in a 'window' - making their movements look weird Gave the long tunnel at the end of the level a bit of a face-lift Fixed a texture-alignment issue in the area leading back to the surgery and the morgue Gave the medical lobby a bit of a face-lift Map03Addressed an improper texture-selection issue (a 'light' wall texture was too wide for the area provided) Anyone finds any other bugs, just let us know!
  6. Barefootstallion

    UAC Dragon Sector

    I just sent an email to Risen3D's developer. This is an error I've never seen before. If anybody can solve this, he'll be the one to do it. Hopefully we have an answer soon!
  7. Barefootstallion

    UAC Dragon Sector

    Heh, you'd probably be surprised at how many reworks that morgue went through! The only thing that was there from the start, were those 10 'cooler' doors! The rest just kept getting added and reworked as the rest of the map progressed. The same for the lobby of Medical, too. As to that long tunnel at the end of the level, I originally made that just to be a long tunnel down which you could shoot a rocket to kill a chaingunner at the other end. That too matured as the map's design progressed. :) If you like map02, just wait till you get to 03. :) As to making more levels, well, I'd probably need some ideas. I had something in mind when I began designing the Dragon Sector base, but I don't really have inspiration for anything else at the moment. If you wanted to run some ideas by me, maybe we could put our heads together and see what we could come up with. Either way, I am glad you are liking the maps so far. Please tell your friends about them. I'd like to see what a lot of people think of these maps after giving them some playthrough. Thanks, Rainbow!
  8. Barefootstallion

    UAC Dragon Sector

    Hah! Level 2 still makes me uneasy every time I play it. It's pretty creepy, isn't it? :D And yeah, I designed every map to take at least an hour to play. Not one person who has play-tested them has been able to play through the whole set in one go. They involve right at about 10 to 11 hours of play. Back when we were about halfway through development, and the maps only went to level 5, one of the guys who play-tested them for me said he played all day. So to play the maps right (meaning with no cheating), you can easily spend well more than an hour on each map. As to level 1, I'll look into that problem over this weekend. Maybe I'll need to move the trigger line a little further down that hallway. I could speed the ascent of the floor up, but right now it's set to crush. Could wind up with a lot of people getting quick-squished if I did that! Heh, either way, I'll upload an update as soon as I get it fixed. Thanks for pointing it out, Rainbow Bacon!
  9. Barefootstallion

    UAC Dragon Sector

    Thank you! That was what I was certainly going for! Hi, everyone. Barefootstallion here - the designer of these maps. A lot of pains-taking effort went into the making of these maps. And all of that effort was to make a set that would hopefully draw the player in and give them a fun and satisfying Doom experience. A few people we talked to told us these maps needed to be more difficult, that players wanted maps that were ultra challenging. "But there's already enough maps that give players this," I would counter. "I want these maps to be an experience, not just a challenge." Some 20-odd new sounds - all of them engineered to provide atmosphere. 11 new music tracks, all to provide the same And nearly 700 new textures About five years went into the making of this. We paid attention to every detail . We hoped to bring the Doom-loving community something they could really and truly enjoy. We hoped to be able to plunge the players of our maps into a truly immersing Doom experience. I think we have succeeded! Your feedback is very important to us, but most of all, we hope that everyone enjoys!
  10. Barefootstallion

    Sharing an Idea (Texturing)

    K. Guess I'm just stupid then, huh, for trying to post an idea I had. So far all I've received, since posting these textures, is condescending remarks. Just trying to share an idea I had. If it doesn't appeal to you, then so be it. No reason to get snide with someone, or insinuate that they're stupid for posting them. Guess this forum has little to no moderation. If this is the sort of behavior one gets subjected to for trying to post an idea, guess I won't be posting any of my ideas here anymore. I'll go and do it on a Doom forum that doesn't let idiots run roughshod over its contributing members. ;-)
  11. Barefootstallion

    Sharing an Idea (Texturing)

    Read my opening post. ;-)
  12. Barefootstallion

    Sharing an Idea (Texturing)

    And if anybody does want them, here they are IN the 64 x 64 size:
  13. Barefootstallion

    Sharing an Idea (Texturing)

    Nope. All you gotta do is get Slade 3 and read a little documentation. If you want the 64 x 64 size, then all you gotta do is ask - nicely. Once again, just grab a copy of Slade 3. It's free. You can make texture-pack wads with it as easy as pie. Goody for you. We prefer what we prefer.
  14. Barefootstallion

    Do modern editors still lack something important?

    Ah, gotcha! Thanks for the info! :-D
  15. Barefootstallion

    Do modern editors still lack something important?

    Question; what is 'UDMF'? Also, tried Deapsea. Hated it. This 'project file' thing. What even is that? I wasn't able even to start my first wad! I binned the program right to the recycle bin on the first day of trying it, likely to never worry with it again. And besides, who charges $30 for a program that is used to edit another program that is 22 years old, anyway? o.O But yep, I'm in a minor love affair with Risen3D. The guys who wrote it may have stopped supporting it for now, but in my estimation, it's got a lot of stuff going for it. Hi-res textures, slopes and 3D lines. It takes Doom to places few other engines can. I love it. :-)
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