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Barefootstallion

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Everything posted by Barefootstallion

  1. Barefootstallion

    DRAGON SECTOR - REMAKE

    We have been sitting on the idea of this for a long time. We previously developed DRAGON SECTOR using Risen3D. It was a great deal of work, leaving us pretty deflated and disappointed when the community didn't pick up on it anymore than it did. We were told, by more than one source, that this was in large part, due to the port we had selected - Risen3D -, which hadn't been adopted by the community much, itself. Well, we decided to finally bite the bullet. We're remaking DRAGON SECTOR for the GZDoom port. And more specifically, designing it for optimal experience using Project Brutality. Because frankly, I love Project Brutality, and just want to show it some of that love right back. ;) DRAGON SECTOR - REMAKE will be released one map at a time. Unlike in our previous version, we released only after a full set of ten maps were done. That took five years. Five looooong years. In addition, in keeping with Project Brutality's kickass playstyle, were designing the maps to match. They're going to be more ostentatious than ever, bigger, with less of a horror/lost-base feel, and more of a "I'm taking this damn base back from these hellspawn and making it mine!" feel. Project Brutality is fun. Dragon Sector is going to be fun! We've only got map one done for now. It can be downloaded at: https://www.moddb.com/downloads/dragon-sector-remake When you're ready to launch, turn up your volume. The first map has a heartpounding track you're gonna want to more experience than just hear. Now, just to get you salivating a little bit, here's some pictures of what it looks like! Download! Enjoy! And not least of all, leave feedback! Also, an important note: Dynamic lights have to be turned on. Without them, the map will be unplayable. It will be too dark to see. Also, be sure to read the info file, included in the zip. It has a few other suggestions to help improve playability, and not least of all, some important accreditations. Have fun!
  2. Barefootstallion

    DRAGON SECTOR - REMAKE

    I sincerely appreciate it, Bauul. Coming from a fellow long-time Doom-er (heh, rhymes with "Boomer?" :D), it means a lot! But yeah, I know everyone has their preferences for what makes a great Doom map, but for me, it has always been the suspension of belief that was always most important. So I love to make maps that are atmospheric, and atmospheric so that they are immersive, and so it comes easier to suspend belief. Risen3D at the time, was the only port which was supporting hi-res textures. I knew there might have been others, but Risen3D was the first I'd come across. Then to top that off, I started getting help from one of its biggest supporters and then later, from its developer, himself, Graham Jackson. So, I poured all of my love into it. I still play those maps on occasion to this day, enjoying them just as much now, as when I first made them. But alas, it is as you said, Risen3D wasn't a very widely accepted port, so that set of maps, as beautiful and immersive as they were, pretty much got to hear crickets, then just pretty much gather dust, where the community was concerned, over the years. It was pretty dejecting, and put me off of map-making for a long time. But...! GZDoom to the rescue! From some years of ennui with map-making, to full-on back into the thick of it again! And loving every second I get to devote to it! Then to top that off, my best friend, Daryn, with his mind being what it is, is able to help me bring to life just about any idea I can come up with. Can you say canned joy? If such a thing existed, they should sell it! Heh! Either way, hah! If you're not a fan of Project Brutality, the maps can be played with just Brutal Doom. Or for that matter, with straight up GZDoom, too. I've tested them with Russian Overkill, too, and they run just fine. Great even. One guy over on ModDB on the Dragon Sector download page, said it ran great with Call of Doom, too (a Call-of-Duty-esque weapon pack made for GZDoom). So whatever your poison or preference, the maps can be played in whichever way you like. I'd love for you to play them. Getting to hear the opinion of a fellow long-time Doomer would mean a lot! So yeah, at any rate, thanks for the reply. And here's to looking forward to what you think of the maps!
  3. Barefootstallion

    DRAGON SECTOR - REMAKE

    And fixed! I added autosave checkpoints to both maps. One of them is just as you open the inner doors of that big, first airlock. So if you die now, before you reach another checkpoint, you respawn back in the airlock, just as its inside doors are about to open!
  4. Hi, everybody. I recently got back into playing Russian Overkill again. A great mod, great for a lot of laughs, or just when you need a touch of that kill'em-all catharsis! I ran into one problem, however. To this day, I have never figured out how to load more than one mod or pwad or mod into GZDoom at a time. And as most may, or may not be aware, Russian Overkill is a mod (pk3 in this case), so all I was ever able to do, was play it with the commercial Doom wads. Doom, Doom2, Plutonia and TNT. I think any of you who are familiar with Russian Overkill, are aware that it is way overkill for any of the maps in any of the commercial wads. Hence my problem. Therefore, I set out to make a map into one of the commercial wads. I renamed the original commercial wad (Plutonia in this case) and then saved my changes in the original wad's name. In so doing, I rewrote map01. Well, almost rewrote it - more like I modified the living crap out of it. What I came up with, is something truly a lot of fun to play. Hoards of monsters, and monsters that just keep right on teleporting onto the map all over the place, thanks to three monster spawners and the use of some monster-teleport lines. It gives all of those way over the top weapons Russian Overkill gives you, a hell of a workout, and the action gets your heart seriously pounding! I haven't ever had so much fun with that mod before! It was truly awesome! I would like to share my creation. However, I'm not sure about uploading an id commercial wad - what the legalities of something like that might be, what kind of trouble it could create, etc. Any advice? If you have some, I would sure like to hear it, because I really want to share this fun map I made, with everyone!
  5. Barefootstallion

    Monster Teleportation Problems

    Welcome. :)
  6. Barefootstallion

    Monster Teleportation Problems

    What Dark Pulse said. But also, it sounds like you may be overcomplicating things a little. Where your Baron is moved to/walks over the teleport line, just use line-special 70. The baron is the only thing which is going to be teleported by the line, isn't it? So just use 70. Then set the special to activate when a monster moves/walks over it. I took a screenshot of the appropriate settings. Also, it is import to ensure the sector you're having the baron teleport into, is wide and tall enough for it. Also, if there is any other thing in the target sector, it will prevent teleport, too. This includes any players who might be in the sector at the time of teleport. Hope this is helpful!
  7. Barefootstallion

    Extreme Weapon Pack

    I'm giving it three stars, because if nothing else, you have to admire the sprite work that went into it. Also the weapons effects - the way the super shotgun spins you around, the way the BFG powers up, complete with animation, and the hairbrained projectiles that come out of it. But... Playing with the mod dulls pretty swiftly. The game is virtually unplayable in any real sense with it. Unless god-mode and the weapons cheat are used, in which case, it becomes a testament to eye-rolling and not snickering. Continued play starts to build toward a sense of frustration. At first, it is funny, though. The broken nail when punching, the OCD care of the pistol especially, lend themselves to a sense of irony, one no doubt the developer aspired to convey. But they're also like a bad circus act; after you've seen them once, they grow quickly stale with further viewings. It is a novel mod, but one whose novelty runs very thin very quickly.
  8. Barefootstallion

    Ghost Accounts & Alternates

    Oh pish posh. Nothing to be sorry about. You asked a question, that's all. :)
  9. Heh, a microphone held to the seat of your pants when you fart. (:
  10. Barefootstallion

    Ghost Accounts & Alternates

    LOL! I don't know about wrapping, heh! But as one of my heroes said, the late George Carlin, one of the commandments should be changed to, 'Keep thy religion to thyself!'.
  11. Back when me and my brother were little kids, I 9 and he 6 I think, our grandparents bought us a tape recorder. It was a wonderful thing. And what was the first thing we did with it? Hehe, we recorded our farts with it. XD
  12. Barefootstallion

    Ghost Accounts & Alternates

    If only most real religions could wrap their heads around this, eh?
  13. Barefootstallion

    Petition to remake GOT Season 8 exceeds 500,000 signatures

    I loved how they first introduced the character. He was pulling the guts out of a deer he'd apparently just killed! :D That kind of set the mood for what kind of character he was going to be from the get-go. Apart from that, though, Tywin Lannister was played by Charles Dance. He is a premier actor. So you can pretty much figure he is going to play his role superbly. Every scene he was in was great. I was truly floored by him, though, when he was shot by Peter Dinklage's character. Any actor who can pull off being shot to death in the privy with aplomb deserves respect. Demands it. Even commands it. Here's to hoping we see more of Charles Dance in good dramas in the future!
  14. Barefootstallion

    Petition to remake GOT Season 8 exceeds 500,000 signatures

    That I can agree with. They did do quite an in-depth study in human nature and interactions for the show, didn't they? It made nearly every episode make you feel like you were sitting down to a steak dinner with fine wine.
  15. Barefootstallion

    Petition to remake GOT Season 8 exceeds 500,000 signatures

    The Game of Thrones has always been about its shock value. *Spoilers ahead!* The reversal of Ed Stark's 'mercy' and Joffery having his head removed and then making his daughter stand there and look at it. Ayra Stark, the youngest protagonist in the series becoming the most lethal assassin of all the protagonists. The sudden chopping off of Jamie Lannister's hand. Charles Dance being killed in the privy. One of the dragons being killed and being turned into one of the undead and it bringing down the Wall. And overall, no one ever knowing what is going to happen to any of the protagonist characters until it has happened, it usually always happening as a complete surprise. The episode 'The Red Wedding' for instance? Who in the hell saw that coming? From the beginning, the Game of Thrones has been almost ridiculously predictable and boring story-telling. You'll sit, almost completely bored to tears, through nearly every episode. The only thing it ever really had to keep audiences coming back for more, was its unexpected and often shocking moments. That and well the fact that they pulled no punches when it came to nudity and the like, too. Lots of tits and even swinging cocks everywhere, oh my! The Game of Thrones, in my opinion, was made to keep people on the edges of their seats. It gave us characters to love, then slaughtered them. It gave us three magnificently done dragons, then killed two of them. It gave us this slip of a girl queen and led everyone to believe that she was going to be this wonderfully magnanimous ruler. Then just blatantly reversed it on everybody. It is a pattern with them. They've enjoyed building up audiences then shocking the hell out of them. It was never good story-telling, not from the beginning and never evolved into it. The Wheel of Time is better. Hell, even Lord of the Rings is better. It's emotions yanking. That's all it really was from its beginning, and what it has pretty much remained throughout.
  16. Barefootstallion

    Possible goodbye to lootboxes?

    Well, on top of that, the people who like this model (the lootboxes and such) are a small minority. They're enough to let companies like EA make big money on these games. The rest of gamers don't care. They just don't play the games if they don't like them. But that is part of the problem. There are still enough people playing these games, that these publishers are still able to make big money on them. In the meanwhile, IPs are still being dragged through the mud and brands are being damaged. IP owners get to sit and watch in disbelief. Brands which were once revered by consumers are being turned into garbage. There is also the issue that these publishers are selling many of these games. AAA box-pricing. $60 for many of these titles. It is only after consumers buy them that they get to learn they've been duped. They may not play the game anymore, but the publisher still made their $60 on the sale. It's a money-making proposition all around. That is why these publishers are doing it. It won't be until after they can't make money on it that it will stop. And the only way that it is going to be stopped, is through regulation, apparently.
  17. Barefootstallion

    Possible goodbye to lootboxes?

    Well, for one, the game publisher is the owner of the IP. For another, if the owner of the IP is other than the game publisher, the only recourse they may have, is to take the publisher to court. Which could take years, even if they win. Meanwhile, the publisher, EA, for instance, gets to go swimmingly along making money on the IP. Or we have a case like the Star Wars IP. That was extremely satisfying to watch. Disney, the owner of Star Wars, told EA, in nearly uncertain terms, that if they didn't correct the issue, they might get stepped on. EA, in fear of losing the Star Wars license, then, was swift to take action. Also, a very public court battle with a publisher as giant as Disney would have all but spelled their end as a company. Very few IP-holders have this kind of clout, though. All many of them can do is sit and watch in horror as their property is dragged through the mud. And publishers like EA know this, know that the holder has little to no recourse, especially if they're locked into a contract agreement with them. This, and of course, the fact that these practices are blatantly exploitative, is why regulation is so badly needed. Small companies sometimes need big publishers to get their product off the ground. They are often being treated as unfairly as the consumer, if not more so.
  18. Barefootstallion

    Possible goodbye to lootboxes?

    The most interesting thing is, what if gaming companies learn their lessons and stop doing it? They take out lootboxes and go back to working hard to produce quality games? Sure, it'll happen. However, you just watch. Twenty years or so down the road, maybe sooner, some game company will get the bright idea to do something like this again. Be it lootboxes or some other way to fleece people, they'll figure out a way to start doing and they'll start doing it. Which will then eventually get another controversy going. Lawmakers will have to step in with all new rules, will have to crack down again on these companies. Why? Because human greed. It will never go away. When greed becomes involved, people put blinders on to what has come before. They'll be able to get away with it, and if not, at least they'll be making craptons of money in the interim. It's almost laughable. People seem to never, ever learn. What's not laughable, though, is the damage that it causes. Many of the people in the videos I watched on this subject all repeated one thing: it causes IP (intellectual property) damage. It damages brands, it turns people off to popular franchises. In short, it leaves ruin in their wakes. But that's human nature for you. In that regard, many of us are no better than chimps. 'All the bananas for me! If you starve, at least I got mine!' So yeah. Just watch. Even if lawmakers are able to make this go away completely, there'll be some company down the road, who will try to do something similar to it again. Human nature just makes it inevitable.
  19. Barefootstallion

    What are you playing now?

    I just finished Sapphire Does anyone know if there was ever a sequel made to it?
  20. Barefootstallion

    What do the different like / reaction buttons mean?

    Hey, which reminds me. Whatever happened to the exploding Doomguy head? Or was it just a Playstation exclusive? It was the only place I've ever seen it. Hmmm... Curious minds want to know.
  21. Barefootstallion

    Possible goodbye to lootboxes?

    Big difference here. Trying to stop drug dealers is like trying to play whack-a-mole. Stopping big game publisher, who has craptons to lose if they don't come into compliance with the law is something that can be done. Drugs and abusive behavior from business are facts of life. They're unfortunate, but they are, and they always will be. What we can do though, as responsible citizens and as responsible governments, is to try to stop what can be stopped. Even if acting may prove just this side of futile, it would be better than deciding - with the Nihilistic approach you're suggesting, ketmar - to not act at all. To quote the old adage by John Stewart Mill: “The only thing necessary for the triumph of evil is for good men to do nothing.” We'll never stop drugs. Nevertheless, thousands of drug dealers are jailed every year. But we can stop these video game publishers from their predatory practices. It's not only doable but it needs to be done.
  22. Barefootstallion

    Possible goodbye to lootboxes?

    This is an issue of stopping exploitative and predatory business practices, something for which responsible governments were formed. It isn't a question between free capitalism and communism, but government doing what it's supposed to do, which in this case, is to prevent harm.
  23. Barefootstallion

    Possible goodbye to lootboxes?

    Amen to that. The only non-classic game I have played with any gusto recently, was Doom 2016. Beyond that, it's wads I've downloaded from here (my library of them is well over 100 by now), games like SimCity, Plants Vs Zombies, Defense Grid and stuff like that. However, back in the day, I was a huge fan of Mechwarrior: Mercenaries. I had every title from 1 up through 4. I even went out and spent a crapton of money for a new speaker system and a new joystick system, and all just for that game. I played some variant of those games almost every day. But then the new Mechwarrior game came out. Mechwarrior: Online I think it was called. I was beyond excited for its release. But then I got it. I was immediately struck by how hard it was to win matches, me usually dying within the first thirty seconds of every game. I was floored. I'm great at these games. I used to maintain a fairly high leaderboard status in the older Mechwarrior games. My online name for those boards was 'Fearchar'. Either way, it didn't take me long to start figuring out why. It turns out it was a play-to-win game. There were players running around the game in Atlases. I started looking up how much play was required to earn enough points to get one of these mechs. Based upon my points curve, it was going to take me nearly two years to get an Atlas at the rate I was going. But behold! For just $100, you can get enough to buy an Atlas outright! That's right! Just whip out your credit card and you can be winning matches in no time! I deleted the game from my computer and never installed it again. Ever since then, I have had nothing but a jaundiced eye for any company that features that kind of model. It is a money-grab, plain and simple. So like you, Ajora, I just stick to the games that don't have it. If that means classic games, then classic games it is.
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