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About The Doomist
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Making a "fish" actor that would float around?
The Doomist replied to The Doomist's topic in Doom Editing
Thanks, guys. I'll try your options. :) -
I wanna make fish NPCs that pretty float, which would look like they would swim underwater. Could someone tell me how to make basic movement? It's supposed to be a basic actor that cannot attack.
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This totally made my day. **
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Yeah, pretty much what I'm thinking. I don't think there are any good shovelwares out there...
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So, I was looking at an eBay auction for some shovelware of Doom... http://www.ebay.ca/itm/The-Complete-Doom-Accessory-Pack-PC-1994-/390624422396?pt=Video_Games_Games&hash=item5af307a9fc&_uhb=1 It looks interesting. First off, it comes with programs and cheats, which I've never seen in a Doom pack before(not into the shovelware thing.), and it comes in volumes, which I think there are four of them. If you've used it before, is it any good? I'm not getting it, just interested. Not to mention, I have a feeling it has much to be desired. I'm pretty sure this is a more known shovelware than most, and it's also from 1994, and the box art looks horrbile! Are those balloons!? So yeah... If you had it or experienced it, some sharing would be appreciated! :)
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So many voted for Doom 2! I think it worked.
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Definitely odd. That was the original box art, right? The CyberDemon just looks like a mutant bull with metallic hooves...
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Looking for / Want to buy: Registered Doom Mail Order (Approx Values, offers, etc)
The Doomist replied to TerminX's topic in Doom General
Eh, I could live without 5.25" floppies. Never really liked the look of them, or the size. Thinking of Doom on 5.25"s is kind of weird. Those must be REALLY rare. Never seen a 3.25" release besides shareware... :I -
How to lower a sector, then change it's texture?
The Doomist replied to The Doomist's topic in Doom Editing
What is XLAT? -
I know this was possible with vanilla Doom, or at least when a sector raises, but I want to make it look like nukage is being drained into sewer grates. Is there a script command to do so, or do I not see a linedef command? I use ZDoom in Hexen format, by the way. EDIT: Am I able to add a key to activate it too?
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TrenchBroom can't find the Quake models or textures.
The Doomist replied to The Doomist's topic in Everything Else
I uhh... forgot to the choose the path of my Quake directory... never mind. ;) -
TrenchBroom can't find the Quake models or textures.
The Doomist replied to The Doomist's topic in Everything Else
Texture wad? You mean the PAK files? And where do I put them? -
Changing armor value for custom character classes?
The Doomist replied to The Doomist's topic in Doom Editing
Wait, so my class inherits from the DoomPlayer. Can I still use HexenArmor? -
Oh look, another Quake post! (Looking at you hardcore_gamer!) It seems like TrenchBroom can't find any models or textures when it starts up, and I REALLY wanna make Quake maps! Help, anyone? EDIT: Solved!
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I'm currently working on a multiplayer mod, and each class has different health, and hopefully armor. But, from what I know, I can only change health not armor. Is there a way to change it? Thanks.