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About Slippy_Pig
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Warming Up
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DOOM Retro v5.0.7 (updated October 21, 2023)
Slippy_Pig replied to bradharding's topic in Source Ports
Thank you much! Retrodoom is awesome :D -
DOOM Retro v5.0.7 (updated October 21, 2023)
Slippy_Pig replied to bradharding's topic in Source Ports
Erm...I believe this is obvious to most people, but it's lost on me...how do I play other WADs with this? It seems that I can play DooM II and nothing other than DooM II when DooM II is in the folder with Doom Retro. If I delete the DOOM2 WAD but leave another WAD in, such as tnt, it plays tnt. Is there any more convenient way of playing other WADs? And also, how do I play custom WADs? Sorry for my terrible english. -
I wonder why they dropped that? It would've been really cool. And I personally really like the Bruiser's design. It's not really scary, but just kinda crazy and stuff...I dunno. I thought it was a nice change since it looked really unique compared to a lot of the monsters in Doom 3. I keep confusing Arch-Viles for Imps.
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I've always assumed that it was like a prequel or something, and it took place on the way out of Hell...
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Demongate Rubbish - Shovelware WAD reviews *video heavy*
Slippy_Pig replied to Reisal's topic in WAD Discussion
Even the Sega 32x sounds better than OPL -
So I know this is off-topic from the current discussion here, but I feel like this little complaint would be stupid of me and very much hell-worthy to make a new topic about. What's with the music in MAP08? I mean, it's so sad...when I first played it, I expected that to be the end of the game since it was so intense and dramatic and melancholy, as if the character was about to shoot himself or had killed the big bad dude and was about to say "It's all finally over..." with a dramatic sigh. And then, on the next level, the music is back to it's nice metal theme with fast paced action and all that jazz. Very odd transition of musics, very jarring. What's up with that? PS: I really really love the music in MAP08, even though it's horribly unfitting, don't take this complaint as in me saying it's bad music! It's just completely unfitting for the level.
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Things that you thought about Doom that weren't.
Slippy_Pig replied to Optimus's topic in Doom General
I thought Partial Invisibility made it so that you could sneak around everything... -
Does anyone else hate the snake monsters? They are just so out of place and boring. I mean, they don't even look like demons and they look much stronger than they are.
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I can't wait to play Plutonia in Duke3d :D
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Anyone completed all Doom II levels in Nightmare?
Slippy_Pig replied to Leon's topic in Doom General
Has anyone ever beat all levels in Final Doom: Plutonia Experiment in Nightmare? It's already nigh-impossible even without everything respawning constantly, I can't imagine it on Nightmare. -
The chaingunner dudes. Oh god, the chaingunners. I HATE when they are in a little ledge firing away at me while I'm busy trying to destroy the Mancubi in Plutonia Experiment's ungodly map known as 'Caughtyard'. Oh GOD that map.
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I don't think Doom can do survival horror at all, really. That's what ruined Doom 3 for me. It was fun when the game was at least honest about being Doom, with tons of enemies and guns to fight with towards the end, but all in all, it just wasn't scary and honestly kind of boring. That's not to say Doom shouldn't be scary, though. Doom should still have moments that are scary, but not the kind of scary as in Silent Hill or Amnesia: The Dark Descent scary. The game just doesn't work with that, especially since you have a rocket launcher and a shotgun to blow anything away with. What the game should have, however, are stressful-scary moments. Halo pulled this off very well, with the Flood. It's scary because there are a ton of the little monsters that infect and mutate your team mates, and they are chasing you down cramped hallways and confusing buildings while stressful music is playing in the background to give off a really "oh shit oh shit oh shit I'm fucked help me god" vibe, and it actually works, alongside some moments that make you go "AW HELL YEA". Doom 3, however, tried the "oh god, what's over there" kind of thing, and it just doesn't work considering you have an awesome weaponry at your side. Also, for music, I agree the game should have some ambient music, but not really overboard with it. It should have some awesome rockin' tracks alongside some intense ones designed to stress you out. It would all work together to add both scary and totally bad-ass gameplay.
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Is my Doom 3 broken? Perfected Doom 3 mod not working.
Slippy_Pig replied to Slippy_Pig's topic in Doom 3
Come on guys, I really need help with this ;~; -
All I want is a game that doesn't pussy out and force me to kill wimpy russians with a boring soundtrack that's forgettable. I want action levels, with lots of blood and gore, lots of enemies, a soundtrack like Quake 2's or Final Doom's, no team-mates, and less focus on Multiplayer.
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Is my Doom 3 broken? Perfected Doom 3 mod not working.
Slippy_Pig replied to Slippy_Pig's topic in Doom 3
Okay, so I found out that I had to update my game to 1.3.1...so I did! Unfortunately, this isn't an easy game to update ( I really don't think a game should be this hard just to update it ). Well, my base folder and everything was an absolute mess from ages of custom maps and sound packs and things, so I re-installed Doom 3 to a new directory on a separate hard-drive, so there wouldn't be any chance of mods and things being in the way. Well, it was a completely fresh install and everything was finished installing, all was well, the game worked fine. So I downloaded the installer for 1.3.1... Well, I swear this game either simply doesn't like me, or something is wrong with my copy, because when the update finished installing, and everything was well, it gave me an error after I tried to play the game. Incoming giant wall of text. _____________________________________ DOOM 1.3.1302 win-x86 May 12 2005 10:40:52 2395 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT 5616 MB System Memory 512 MB Video Memory Winsock Initialized Found interface: {B6FE3A87-7F1F-4295-8023-82995D067D2E} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {11488743-A470-4019-8466-9A8A28B19B0D} 802.11n Wireless LAN Card - 192.168.1.5/255.255.255.0 Found interface: {7345A258-7CF4-4C35-9351-1D053C53563D} Realtek PCIe GBE Family Controller - 192.168.1.10/255.255.255.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files (x86)\Doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Program Files (x86)\Doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 C:\Program Files (x86)\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 C:\Program Files (x86)\Doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\Program Files (x86)\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Current search path: C:\Program Files (x86)\Doom 3/base C:\Program Files (x86)\Doom 3\base\pak008.pk4 (3 files) C:\Program Files (x86)\Doom 3\base\pak007.pk4 (38 files) C:\Program Files (x86)\Doom 3\base\pak006.pk4 (48 files) C:\Program Files (x86)\Doom 3\base\pak005.pk4 (63 files) C:\Program Files (x86)\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files (x86)\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files (x86)\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files (x86)\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files (x86)\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files (x86)\Doom 3\base\game03.pk4 (2 files) C:\Program Files (x86)\Doom 3\base\game02.pk4 (2 files) C:\Program Files (x86)\Doom 3\base\game01.pk4 (2 files) C:\Program Files (x86)\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ATI_fragment_shader ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files (x86)\Doom 3\base\game03.pk4/gamex86.dll copy gamex86.dll to C:\Program Files (x86)\Doom 3\base\gamex86.dll 3 22 800 600 Regenerated world, staticAllocCount = 0. Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL wrong game DLL API version ____________________________________ And I just don't know what went wrong. I'm pretty sure it means that game03.pk4 is broken or something, but it simply doesn't have any reason to be. This is a completely fresh install. Can I get some help please? Also, if this is a stupid and really common and easy fix that I just can't find for unknown reasons, feel free to hell this thread, but please message me a link to the fix! Also I think it's pretty bad that an update that's supposed to fix the game's bugs and glitches breaks it. That just seems really counter-productive to me.