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I'd love a Prince of Persia feeling in atmosphere doom level made in honor of my agédness on Guy Fawkes Day.
General Rainbow Bacon had started one that was very promising which I hope maybe he'll finish :).
Something with some clever secret passageways and nooks and crannies to explore. Contrast from tight passageway to open to tight again is probably good (as well as low ceilings to high ceilings). Contrast is your friend.
I love GSTONE texture. I don't like marble, tho (because I had it as a default in DeepSea for a long time and it killed it for me. I also like the GRAY* textures (with gray4 being my least favorite for the same reason I don't like marble :p). I also like the various versions of the gray floor texture as seen in the above screenshot.
- Please, don't have the exit door locked by a key. :)
- Please, no instappear monsters or monsters that teleport in, unless it's setup as an ominous event (ie, E1M9, E3M5, or Map13 RL get).
- Secret areas that are built for their atmosphere more than for what they contain.
- Preponderance of rooms with high ceilings next to passageways or rooms with low ceilings.
- Doom 1 scale and style architecture / level of detail. :)
Pretty sure I'm asking way too much, but, well, I suppose it doesn't hurt to ask.
Some names for inspiration:
Smeagol's Descent
Baldur's Tomb
Lost Templar
Aetherthyrst
Szoberr
..and some random images to put you in the mood:
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Finally finished this up:
http://dkk.slickproductions.org/files/doommaps/db_dung.zip
E3M4. -
Dragonsbrethren said:
Finally finished this up:
http://dkk.slickproductions.org/files/doommaps/db_dung.zip
E3M4.Yaaaayyyyyyy!!!! I'ma load it up now. :D
Cool map! Rather hellbent on my demise, as it were. Seems wherever I go death is eager for my swift end. But the longer I survive, the greater my odds of continued survival seem, so that by the end hell's last gasp seems all but haggard and spent.
Texturing was okay, but reminds me of my own hit and miss attempts at capturing a certain look and mood. Thanks for making it! You should upload it to the archrivals.
I liked your clever exit and design without keys.
- Please, don't have the exit door locked by a key. :)