Boared

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About Boared

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    Warming Up
  1. You need to update to the latest zdoom http://zdoom.org/ Cheerio!
  2. Latest update on my map can be found here: http://www.mediafire.com/download/hsuu6zzfshjgbhk/boaredhymnfix1.wad Thanks for all the feedback and sorry that I haven't given any. Pretty busy till the end of june. Cheerio!
  3. I also have an updated version for those who are interested. Fixed some bugs and added some extra areas. No skill implementation has been added yet. http://www.mediafire.com/?hsuu6zzfshjgbhk Cheerio!
  4. Here is an updated version of my map. I fixed some bugs and addes some extra areas. No skill implementation yet. http://www.mediafire.com/?hsuu6zzfshjgbhk Cheerio!
  5. The name for my level is Pathetic Reprimand. I am busy playing trough the levels. Hopefully I will have the time to fix some things. Also nice to see somebody else play the levels.
  6. It is so much fun to read the comments about my maps (I am Habich). I made these maps when I was 14-15 and for me they have that nostalgic feel. These where the first maps I ever made public and I still think I did a decent job (I still love to play them). Most of the flaws you mention are spot on. Some design decisions where awful and I must admit at some point I did feel sorry for you guys (the caco trap, never heard from max-uv). But the important part for me was that I had fun making the levels and sometimes I miss the simpler times. So thanks for making me laugh and insulting some of my designs. Cheerio! Habich
  7. I have been keeping track of progress but I was quite inactive for the past few months The busy life as a teacher makes for less free time. If my map is accepted I will bugfix/balance things. Hope we will get enough decently finished maps Cheerio!
  8. @cacowad: I didn't aim for realistic, I tried an artistic aproach. I kinda think it looks cool and original without being ugly (At least that's what I aimed for ;) ) Btw difficulty is not implented yet (forgot to mention that). As I said it's a rough version which needs some playtesting. Hopefully more people will finish their wads and I can playtest them :) Cheers!
  9. @ Egregor: I would like some critique cause then I can fine-tune the level @ cacowad: Looks nice but (there is always a but ;) ) in the last shot you should allign the textures properly @ Walter confalonieri: I was afraid of that because vanilla heretic can't cope with textures which are not 128 pixels high. The textures in the shot are 64x64.
  10. Here is a rough version of my map. Still needs some finetuning but I will do that later after some feedback. Screenies: http://i.imgur.com/TvqMg.png http://i.imgur.com/yqUhk.png http://i.imgur.com/qojsn.png http://i.imgur.com/KVmie.png Downloadlink: http://www.mediafire.com/download.php?8k1w7kjc7121w07 Cheers!
  11. This level is now available on idgames: http://www.doomworld.com/idgames/index.php?id=16990 Next up: Currently working on a level for HYMN, the heretic community project (although I did not anounce anything yet ;) ) Still working on my doom 2 megawad, will resume work after the heretic break. http://www.doomworld.com/vb/wads-mods/61784-megawad-project-boared/ Cheers!
  12. I uploaded a new update with map 14. Comments are welcome! Screenies: http://i.imgur.com/3jppt.png http://i.imgur.com/m8d6E.png http://i.imgur.com/eQSGz.png Downloadlink: http://www.mediafire.com/download.php?h8kdu9pyegfj8sd
  13. Just played your level today and it's a nice litte map. Not too hard, but also not dull. Nice detailing, looked like classic doom I made for doom II (but more detailed ofcourse). Music goes haywire in zdoom but plays nicely along in pr-boom+ (v2.5.1.3). Cheers!
  14. Played it on HMP, plays nice, looks nice. The only little gripe I can think of is the final battle, it was a bit dull. Nice work!
  15. I really enjoy watching your demos Memfis, they really give me insight in how other people play without knowing what is coming. About closing the way back. This is partly because I first wanted to make a real trap but figured the map didn't need it and partly because I really wanted people to visit that area and get the plasmagun. I will replace the invuln sphere in the last room and maybe mark the secret (Or remove it I don't know yet).