-
Content count
695 -
Joined
-
Last visited
About Cacowad
-
Rank
Forum Regular
Recent Profile Visitors
1433 profile views
-
ENDQUEST - episode for Heretic; beta v2 now available!
Cacowad replied to Egregor's topic in WADs & Mods
I'm actually screaming internally. I had actually lost any hopes to see this thing coming up, i loved Vordakk e Rem styles back in the day. About my map feeling unfinished: while it wasn't, it sure felt like that from the very beginning (the large fake building at the start) and the walls being a lot greyer than necessary. Unfortunately i am pretty much dormant as a mapper right now, but i might be able to do something if needed (no promises toh). -
Welp, someday i'll check the forums consistently. Welcome back @Shino1, glad too hear you feel better. @omalefico32x: yes, the license is unchanged. It's absence on the github page is an heavy oversight on my part, i'm going to update the readme at least.
-
Sorry, i still could not, i was swamped with work and my pc blew up during vacations; so i could not do anything in the previous month. I'm still interested, but as you say it could be a bit of wasted effort for now. For Lol 6 & Breadbunbun: the last build i compiled can be found here , but it is quite old. I'll probably need to write a script to build it automatically, like freedoom. On he side not, at least i finally merged Bethofdeath pull request.
-
Oh, this got real really fast! that's awesome, i'll try to test it out in my old winxp laptop using heretic+ and report back. I'll need to create some sort of "attic" to house the old sprites before i merge the request, i am going to do it once i get a bit of free time. In the mean time, thank you sincerely!
-
Hello there! Thank you for taking the time to do so, and using the experimental branch nevertheless! I'm a bit rusty, but i'll try do do what i can: i'll try the new wadinfo once i get my old setup back up and running (wich could take a while) and try to fix the staff. That's... jokewad material xD Anyway! i finally managed to merge the experiemental branch into the main branch: it is under Pull Request 21 and it is Blaphemer 1.15. https://github.com/Blasphemer/blasphemer Unfortunately for me, i still have not got around adding HettinGrinder maps or a couple of discord submissions, but i'll try to be a little more active and put everything on the Experimental branch for all to see.
-
Currently, it is in the experimental branch. i do not follow anymore freedoom's development since the "czars", so i would not know what happened. The spritework is excellets and really fit Blasphemer, but if for whatever reason wereknight want to pull them off, i will oblige (but i sure hope he does not).
-
That's quite generous, thank you! I'll get some free time starting next week, so hopefully i'll get a good look then.
-
Well, i'm here. I still log in semi regurarly and while i'm not active on the discord server, i always make sure to log in once in a while. I do plan to merge in the "experimental" branch soon, i'd hoped to merge it once we had enough submissions to reach DM ready or even SP-demo, but alas it never happened. I do have some maps "in progress", but it's been a while since i've mapped consistently.
-
In my experience, there is always someone kind enough to explain things around here... Browsing through your post history i could not find anything of the sort, am i missing something? btw, just to remain in topic, here's a couple of layouts i'm working on.
-
Tormentor667. Care to explain why you plagiarised Epic 2?
Cacowad replied to Dragonfly's topic in Doom General
My reaction, after reading this: C'mon, even ignorance have it's limit. Even if you don't recognize or are insensible to art as a form of expression, it is a business and a big one to boot; and that, simply put, mean someone care, a lot. And belittling those who care isn't the way to go. -
Heretic shareware,when i was like 5\6 years old, so around '98 or something?.. The iron lich and those screaming skulls gave me a peculiar nightmare that i still remember today. The first proper doom game i played was the ultimate doom, around 10 years ago.
-
isolation_speedmap_cacowad_v2.zip It is done. Cleaned up what it needed to be cleaned up and "implemented" difficulty settings. Last version balance is the current UV, lower difficulties have lower monster count.
-
Sweet, thank you!
-
Oh, are you going to stream all of them? If so, would you mind dropping a link in the thread when you do? If i'm able i would love to see it.
-
Name: Tidal wave No difficulty settings and no new music, just put in what'ever fit your tastes. isolation_speedmap_cacowad .zip