

general_207
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About general_207
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Something in the glprogs folder causes textures to stretch for some reason. Disabling POM should fix it or at least it did for me.
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Can anyone tell me exactly how I compile Sikkmod from the source files provided in the download or show me a webpage that tells me how? I want to experiment with the code but it doesn't seem to come with any instructions on how to build it. I was assuming it has something to do with Visual Studio but I'm not sure.
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That's the thing. It happens with the regularly spawned enemies in the campaign as well. This was just the quickest way I could show it. Edit: Let me rephrase that. It only happens with Trites and Trites only and it whether it was spawned by console or by the game it still happens.
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Here it goes again. So I have been having this problem with Doom 3 for some time and I want to see if I can fix it somehow. Here is the video of the problem. https://www.youtube.com/watch?v=oP6Zsvj9jWs This is running on a clean version of an unmodded game from Steam with all settings on ultra. Anyone have any idea why this happens?
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Just looked through it and the mod I was looking for isn't there so I am going to assume that not all of them are there. Unless I am doing something wrong and there is more to the list.
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Thank you so much for this! I can't tell you how long I have been looking for this mod.
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There is a couple of places. https://mega.co.nz/ https://www.mediafire.com/ Along with the one said above. Please do share if you have the original files.
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There was a mod called Tested v7. When filefront went down it seems that the internet took v7 with it. I have found V6 but not v7. I was wondering if anyone had a backup of this mod by chance?