-
Content count
22 -
Joined
-
Last visited
About MH101
-
Rank
Warming Up
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Also, I'd like to add a hole in a wall like if there's an explosive can next to it like it in Duke Nukem 3D. if possible, how would I do it in GZDoom Builder or Slade 3?
-
I do need to develop the story more anyway and plus I haven't made a real map yet. The closest was fiddling around with doom builder one time.
-
And would it be possible to have motion cutscenes? Like a planned on having some that would make fun of events in post nuclear.
-
Cool, but what about side quests? Like a journal of quests you have yet to complete?
-
What specific parts of the code would I need to look at?
-
Hello, I'm in the process of planning the story behind a standalone iwad id like to make called Nuclear Season (full title Nuclear Season 5? or Just-Like-New Francesco). It's a parody of the Fallout series of games with the 1970s cartoon aesthetic. I'd like to know if it would be possible to add in a quest system for the main quest line as well as any side quests I can think up. I'd also like to make an inventory system like the pip boy in the series. I'm using ZDoom.
-
Is Mapster 32 a legal program? Because I don't want to risk getting in trouble with the author of the game.
-
Would it be possible to make a standalone game with the BUILD editor?
-
But you can put in sound effects and code the player to say something at a particular event? Because the Duke Nukem style games have that, like when you see an easter egg.
-
Like would it be possible to make a standalone game in the style of Duke Nukem? I say that game because it has more features and effects than Doom does.
-
Hi, I'm thinking about making a Duke Nukem-style game with similar graphics, but a friend of mine said it would be easier to use the Quake engine if I wanted to make a standalone game. Would it be possible to use the Quake engine to make sprite-based graphics instead of just 3D models?
-
X) You sir have earned yourself a gold star!
-
One thing I've been wondering is that whenever I run out of ammo on one of my weapons, I always revert back to the shotgun automatically. Is there a particular reason why it's the shotgun the game reverts to instead of any other weapon or the weapon that comes before the weapon I previously used? And it's not like I ran out of ammo on everything else.For example, when I run out of ammo on, say, the plasma cannon or BFG, it always goes back to the shotgun.
-
where would i find the instructions for the task if i wanted to use the chocolate doom or prdoom source ports?
-
I would like to know how I can port Doom or Hexen to other systems, like if there's an android handheld console with a controller-style gamepad. What doom wad or files would I have to use to port it onto there?