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Eris Falling

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  1. Eris Falling

    Liking posts

    I'm liking this post but I have no idea what it says.
  2. I know I expressed interest in working on this but realistically I don't think I'm going to have the time to :/ Will the Lost Levels be used as a visual basis for this project? I was very particular about all the choices I made in LL, particularly with pharaoh and neurosphere. My intention had been to take those maps and make them the same as the LL versions. also have you considered including TWM01.wad? It was Tom Mustaine's rejected master level that already had an official PSX version before it was scrapped.
  3. Eris Falling

    MAYhem 2018 - Orange Version!

    Thanks for playing Roofi! Cool demo, it was fun to see you tackling the RL secret. I also see there was a HOM and some cliffwalking which you're not supposed to be able to do so I'll fix those - think I saw a sky cutoff somewhere as well. In the fight with the cybruiser, the doors will reopen quicker if you have the RL but I see it's still too fast since the cybruiser was made immune to splash damage. It looked like at the end of the map you were looking for a way to return to the previous areas? I can add a tele back that opens with the exit (which isn't closed off initially in this version, oops). Looks like the monster you missed is a zombieman that failed to teleport after you hit the switch for the orange key, I wonder if it's because the scroller is too fast...
  4. Eris Falling

    Doom Wiki photo hunt

    I'd just like to take this opportunity to say I admire the work you're doing with Doom 2016, Quasar, considering it's just you working on that content. I just wish I could help in some way, even for something like this but alas...
  5. Eris Falling

    Favorite "Creepy" Map?

    Absolutely this! Virgil. I used to be terrified of that one cacodemon over the top of the staircase behind the blue door. The prospect of meeting a Hell Knight in the halls was equally terrifying. Geryon for its music. Aztec - Again the music track, combined with the walking noise of the Arachnotrons - goddamn. Good times, don't get those feelings from Doom anymore - though there is the occasional creepy PWAD that give a similar feeling. Obsidian's Maskim Xul is a recent example already mentioned - even when it just had a placeholder music track the atmosphere was just ridiculously well done and I did my best to keep that when writing the actual music for it. dobu's pretty good at this too, Saturnine Chapel's design really made it feel like you were about to get fucked up, and the gameplay certainly delivered that. His addition to Revilution MAP12 was spectacular, and - pardon the mention of an unreleased WAD, but Panophobia's claustrophobia map is is the most legitimately unnerved I've felt in Doom for a very long time.
  6. Eris Falling

    MAYhem 2018 - Orange Version!

    New version of my map, did some visual tweaks in places, and also added a proper exit which should be either a bit challenging or extremely satisfying, depending on whether you got the RL secret.
  7. Eris Falling

    Post Your Doom Picture (Part 2)

    I'm in -nomonsters, you won't notice when there's corpses everywhere ;)
  8. Eris Falling

    Post Your Doom Picture (Part 2)

    this sure is a corridor
  9. Battle of Chaos - my last contribution to 2016's Revolution! MIDI Pack.

     

    MIDI | MP3

     

     

  10. Eris Falling

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    Zone vs Zsss -> Someone has difficulty reading weird map names.
  11. Eris Falling

    Post Your Doom Picture (Part 2)

    I don't think so, it doesn't close back in on itself. ...Or does it? Do I see cliffs cutting that section off?
  12. Eris Falling

    Doomworld Musicians, serenade us with your beautiful music!

    I like both of these, but wow, Communion is beautiful!
  13. Eris Falling

    Doom: Eternal Announced at E3

    I think we'll have both - if there's really twice as many varieties of demons they can't really afford to cut anything from the last game, so it makes sense that summoners and classic viles will be present. What I'm most curious is to how the AV will behave, I'm not sure strictly adhering to its original behaviour will work here, maybe they'll keep the flame trail surge of D3's vile, who knows...
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