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Tristan

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Everything posted by Tristan

  1. Tristan

    The Top 25 Most Nefarious Secret Sectors of All Time

    I believe he was the one that set it up. The symbol it appears on is the letters G E Z on top of each other.
  2. This dumpster fire of a thread holds a special place in my heart because it was in progress when I joined DW; it's among one of the first threads I saw on this site, and it's incredible. @Xaser's post about how integral carrots are to Doomworld's history? Chef kiss. Angry all-caps meltdowns? You got it. The only thing missing here is the good old [newproject] tag.
  3. Tristan

    The Top 25 Sector Ships of All Time

    This is the kind of content I like to see on my Doomworld. Easily the best thread about ranking sector boats I've ever seen. Thank you, John Paddock.
  4. Tristan

    Favorite Level From Each Map Number?

    meh, still better than the countless 'worst X' threads. Also vertex 423 in E1M1 is pretty rad.
  5. Tristan

    Favorite Level From Each Map Number?

    Too difficult for me to get a whole list, but got a few of my easier choices down: MAP06 - Count Trakula's Castle (50 Shades of GRAYTALL) MAP07 - The Mancubian Candidate (Valiant) MAP10 - Ruins (Jenesis) (either that or Fomalhaut from THT: Threnody) MAP12 - Transduction (TNT: Revilution) MAP16 - Leave Your Sol Behind (Ancient Aliens) MAP19 - Cryosleep (Whispers of Satan) MAP22 - Acerola-Orion (Ancient Aliens) MAP24 - Tough Skin River (BTSX E1) MAP30 - God Machine (Sunlust) MAP31 - Festering Wicked Helix Sectors (Resurgence) MAP32 - Anagnorisis (Eviternity)
  6. I did this for Panophobia, which is as yet still WIP. I wrote a short track for each odd-numbered map (these are little intermission vignettes which themselves have a consistent visual theme) which each have this ticking clock, always the same speed, and this itself comes from the Ribbiks MIDI used on the final map, and in some cases they reference the track used on the following map too. It was pretty fun to put those tracks together.
  7. I'm really too busy to participate, sorry, and honestly I've never been interested by BP's Doom work enough to do something in that vein. But that's just me, this is a great idea for a project, good luck to everyone taking part!
  8. I was working on this but ran out of ideas and had other projects to work on so I dropped out, here's what I had if you're interested: Doom If not, I was gonna try and finish it off myself at some point whether for Ruined Village or the unused pile but I'm not fussy either way.
  9. Tristan

    Cacowards 2020 Mentionation Thread

    Runner-up in 2017.
  10. @Deⓧiaz haven't seen this before but @Ichor
  11. 8 is Doom 2 MAP10, feel like 7 might be MAP15, cambreaker already got MAP03 and 04 which were the only other ones I could get. Fun thread, I'm not very good at these it seems :P
  12. Ed Sheeran - Shape of You. I've heard "worse," but this song makes me irrationally angry whenever I hear it in a way no other piece of music has ever done.
  13. Tristan

    Anybody Working on a Doom Soundtrack?

    I can't remember the last time my to-do list for Doom music was empty. It's not just active, it's thriving I'd say!
  14. Tristan

    The DWmegawad Club plays: 1000 Lines Community Project

    Default behaviour: any MAP34 slot will share its midi with the title screen. In this WAD ports with mapinfo support use a different track, GZDoom uses the intermission track and Eternity uses the story text screen track.
  15. Inspired by Lut's list in the last project's thread, here's the instrument usage list for the Hexen OST: Orchestral 001 - Acoustic grand piano - IIIII III 002 - Bright acoustic piano - I 004 - Honky-tonk piano - I 009 - Celesta - III 010 - Glockenspiel - I 012 - Vibraphone - IIII 013 - Marimba - IIIII IIII 014 - Xylophone - III 015 - Tubular bells - III 020 - Church organ - II 033 - Acoustic bass - IIIII IIIII IIIII I 041 - Violin - I 045 - Tremolo strings - I 046 - Pizzicato strings - IIII 047 - Orchestral harp - IIIII IIIII IIIII 048 - Timpani - IIIII IIIII IIIII IIIII IIII 049 - String Ensemble 1 - IIIII IIIII IIIII IIIII IIIII IIIII IIIII 050 - String Ensemble 2 - IIIII I 053 - Choir (ahh) - IIIII IIIII IIIII III 054 - Choir (ooh) - II 056 - Orchestra hit - I 059 - Tuba - I 061 - French horn - I 062 - Brass section - I 074 - Flute - I 113 - Tinkle bell - I 118 - Melodic tom - II Band 005 - Electric piano 1 - I 027 - Electric guitar (jazz) - I 028 - Electric guitar (clean) - I 029 - Electric guitar (muted) - IIIII II 031 - Distortion guitar - IIIII I 034 - Electric bass (finger) - IIIII IIIII IIIII IIIII II 036 - Fretless bass - I 038 - Slap bass 2 - II 001 - Drums (standard kit) - IIIII IIIII IIIII IIIII IIIII IIIII IIIII II Synth 052 - Synth strings 2 - II 055 - Synth voice - IIIII I 063 - Synth brass 1 - I 064 - Synth brass 2 - II 090 - Pad 2 (warm) - IIIII II 091 - Pad 3 (polysynth) - I 093 - Pad 5 (bowed) - I 095 - Pad 7 (halo) - I 096 - Pad 8 (sweep) - I 097 - FX1 (rain) - I 099 - FX3 (crystal) - I 100 - FX4 (atmosphere) - III 101 - FX5 (brightness) - I 102 - FX6 (goblins) - I 104 - FX8 (sci-fi) - I 119 - Synth drum - I World/Misc 076 - Pan flute - I 077 - Blown bottle - I 107 - Shamisen - II 109 - Kalimba - II 117 - Taiko drum - III 128 - Gunshot - I As you can see, a lot more variety than Heretic's soundtrack, with many one-off instruments. Worth pointing out though that the standard drum kit is present in all 37 MIDIs, and string ensemble 1 is only absent from 2 tracks and one of those uses string ensemble 2 instead.
  16. Tristan

    Tristan MIDIs [updated 28-Mar-24]

    Updated with 6 new MIDIs. Moonlight was a university assignment that I converted into a MIDI file, and you may have already heard it on MAP04 of 1000 Lines 2. The rest are from the Raven MIDI Pack for Heretic. Aorta has also been merged into the ZIP under the Panophobia subfolder, though my other contributions to that will still be withheld until the project is done. Below is a list of the new additions, enjoy! Misc MIDIs Moonlight (03:15) Raven MIDI Pack The Ophidians (01:58) - E3M5 Blood of the Unworthy (01:54) - E4M5 Turbulence (01:45) - E5M2 Iron Lick (01:41) Crow's Nest (03:20) - ft. Dragonfly and Jimmy
  17. Tristan

    RAVEN MIDI Pack project - COMPLETE.

    I prefer my real name for music: Tristan Clark
  18. I spun the wheel three times 1-1, 2-4, 3-1 please!
  19. Tristan

    RAVEN MIDI Pack project - COMPLETE.

    Great job everyone!
  20. Tristan

    RAVEN MIDI Pack project - COMPLETE.

    The beauty of projects like this to me is that it's a resource made by the community for the community. As a musician, it's still a heartwarming thing for me to see my music appearing in the maps people are making and it has been really interesting to see exactly what people do with them. I didn't write Aorta for Sunder MAP32, but that map is beautifully constructed and suits that midi so well despite being completely different aesthetically to the map I actually made the track for. this has always been a common thing with Doom and it's why imo we've seen such a diversity of themes in both maps and music for the game, including the use of Raven resources. I see this as an expansion of the art form that Doom is. Heretic has seen a resurgence in popularity lately but as of now it's still quite closely rooted to its original form. I'd love to see that diversity start to appear there too.
  21. Tristan

    RAVEN MIDI Pack project - COMPLETE.

    From what I can gather you're for some reason lamenting the fact that someone wants to use music composed for Heretic in a Doom project. Sorry but this is absolutely a non-issue. If that's not what you meant then guess we didn't understand you after all.
  22. Tristan

    How to write better music for my maps ?

    Everyone has their different methods but for me it generally goes like this: In many cases I've not had an actual map to play, and so a lot is riding on what the theme of the map actually is - techbase, jungle, desert... steampunk/industrial lava Hellscape... These will inform your choices of instruments, arrangements, for a jungle map I'm almost certainly going to reach for the marimba or kalimba, and for say a desert map I like to go for scales like harmonic minor..maybe a bit cliche but if it works... When writing for a map I have access to, gameplay can also be considered. In something with very intense combat, a player is going to be putting most of their attention into that rather than the environment, and so you want to match that aspect instead. For me, the last level of the Elementalism water episode is like this. The initial theme I still need to write will be more of an ambient track, probably drawing on middle eastern elements to match the desert oasis environment, but the boss theme is a heavy metal track where those elements are more of a background feature. Usually when I make a track for someone, they have a general idea or maybe even a temp track that's in the rough ball park of where I should go. Dobu gave me a WIP version of The Given that used a MIDI of an old English folk song (Bryd one brere), Obsidian had a short loop of a creepy minimalist choir track in Maskim Xul, and Eviternity MAP30 used Jimmy's "The Thaumaturge" which ultimately starts out more orchestral in nature. Sometimes the authors general preferences are considered. I just did a MIDI for a map by someone who likes dark ambient tracks, so I set out to basically recreate the atmosphere of PSX Doom in MIDI. When you're making the maps yourself, you have complete freedom over it. I'd say start by considering those first factors I mentioned, describe the theme and gameplay of your map to yourself and then think about what you think would work best, maybe look for existing tracks and then when you find something, try and write in a similar style to that. Alternatively you could write the music first and then build maps around the music instead! The beauty of Doom for me is that the modding scene has done such a wide range of work that you can kinda get away with anything. Two very different tracks can easily fit the same map just fine, I've never paid much attention to those who say music track X isn't Doomy enough because I pretty much never agree. Just go with what best fits your vision. Sorry for the rambly nature but this was basically my thoughts straight to text, hope it's useful, best of luck!
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