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Tristan

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Posts posted by Tristan


  1. 34 minutes ago, Arnier22 said:

    Hi

    Im having issues, launching this wad (Eviternity II).
    It gives me this error:
    Script error, "EviternityIIRC5.wad:DECORATE" line 1090:
    Invalid state parameter a_spawnprojectile

    Does anyone know how to fix this?
    Thank you

     

    What version of GZDoom are you running? If it's not 4.11.0 or newer, you should update.

     

    --

    In other news, trying not to clog the thread up too much with these but music videos for maps 14, 15, 17, and 18 are now up!


  2. 4 hours ago, RHhe82 said:

    Is it my imagination, but has its HP been nerfed? Is this is a special one-of-a-kind Astral we're gonna see?

     

    Spoiler

    It appears with explosions that drop it to about 200 health. For its disappearing trick earlier in the map, I had to use a barrel explosion to push it off its spot because ports weren't behaving consistently, then decided to go further and make the damage caused by that into an actual feature so you don't have to waste as much time pistoling it down. I used to feel a bit iffy about this fight but having this one astral have less health fixed the problem for me.

     


  3. 16 minutes ago, Dragonfly said:

    After I initially composed this track I posted a video of it up on my Discord server, where Tristan then suggested that maybe this piece should be used as the intermission music in Eviternity II. Honestly I'm so glad he had suggested this, as it feels like an absolutely perfect fit to me!

     

    For almost the entire dev cycle, I had always thought we should keep the intermission/text music the same as in the first Eviternity, which was "Death's Toll," one of stewboy's Plutonia MIDI Pack submissions. When you posted this, it evoked the exact same feeling as that track and my mind was made up within the first 20 seconds, as it should be, given that the most important part of an intermission track is the start of it.

    20 minutes ago, Azure_Horror said:

    If I understand correctly, @Tristan finally completed his initial concept of Evit1 map29

    Lol, well remembered! OG Elysium was obviously always going to look like it did in the final release, but my idea for its gameplay was probably more like halfway between how it actually ended up and Evi2 MAP01.


  4. 3 minutes ago, marina2 said:

    Question about MAP32 secrets

     

      Hide contents

    Are those pictures in controls rooms come from the maps of each mappers who helped created to EVITERNITYII ? I only came to these conclusion because I recognized one room has pictures from Elementalism.wad. Also, which wad is that one picture with color come from?

     

    BTW........I have something to confess. I have cheated to get into red key location since I can't seem to run-jump into that platform from the cliff above (if that what I am supposed to do).

     

     

     

     

    Spoiler

    Control room 01 - Eviternity 1 - Past

    Control room 03 - Eviternity 2 - Present

    Control room 04 - Elementalism - Sort of an old inside joke about Elementalism being Eviternity 1, and Eviternity 1 being the real Eviternity 2 (Dragonfly's original concept for Elementalism is what ended up becoming Eviternity 1)

     

    The colour camera:

    Spoiler

    I have shown you the past, I have shown you the present, now let me show you the future

     

     

    It's possible to get the red key by jumping from the cliff (stx-vile managed it), but it's not the intended way, try searching the surrounding area a bit more closely!

     

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