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Eris Falling

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Everything posted by Eris Falling

  1. Eris Falling

    Missing music?

    https://doomwiki.org/wiki/Hellbound#Soundtrack
  2. It's still unreleased, but I made MIDIs for every odd-numbered map in Panophobia which all share recurring instrument choices and there's quite a few recurring melodies, which themselves are mostly based on other MIDIs that show up in the WAD.
  3. Eris Falling

    [RELEASE] Eviternity RC1

    ^ Nightmare Demon health is reduced to 300 from 400 in RC2
  4. Eris Falling

    [RELEASE] Eviternity RC1

    The status bar had the tutti-frutti effect. The STATUS BAR.
  5. Eris Falling

    [RELEASE] Eviternity RC1

    Yes, Godhood is a fucking masterpiece - and to my surprise it dates back to 2012, I thought it was a few years later than that. I was supposed to do the MAP29 track myself but I'm glad now it didn't happen, especially with the finished map being of a more persistent slaughter-lite style in contrast to the atmosphere/exploration-oriented direction I originally planned it to be. It's just a shame the map isn't long enough to accommodate the full MIDI - but maybe first time players will die enough that it does loop, that happened to me.
  6. Eris Falling

    [RELEASE] Eviternity RC1

    It is true that 30 can be disappointing from continuous play, Bauul managed it in 30 seconds - the rest of the map doesn't reveal itself until around ~0:55, you'd never even see it start to happen. Well, I don't spend two months on a music track for nobody to hear beyond the introduction :V Amongst other tweaks to MAP29 for RC2, I've added a new exit which kills the player similar to the episode endings, no more BFG cheese on 30!
  7. Eris Falling

    Post Your Doom Picture (Part 2)

    🤔
  8. Eris Falling

    [RELEASE] Eviternity RC1

    MAP30 has 665 other monsters, did you by any chance kill the angel with the BFG from the previous level before it really got going?
  9. Eris Falling

    What are you playing now?

    Finished Eviternity RC2 (current internal build) on HNTR, PrBoom+ CL11 in two very long sittings, probably about as much Doom in these last two days than most of last year combined haha. This was my first proper playthrough, some maps I admit I had never played before during development. I still don't know how to feel about MAP19 but otherwise very solid stuff, especially given the fairly short amount of time it was made in.
  10. Eris Falling

    The Joy of Mapping 6: JOY ETERNAL - BETA 2 RELEASED!

    When individual episodes are goddamn megawads on their own...
  11. don't tell me what to do
  12. Eris Falling

    The DWmegawad Club plays: Deathless

    Just a semi-official announcement before it racks up too many votes, Eviternity RC2 isn't so likely to be ready by the turn of the year due to the amount of internal testing still to be done on it - the aim is for RC2 to be as close to final as possible so the guys understandably don't want to rush themselves to get it done by a specific date...again. It may be better to wait until February, so as not to cause hassle with updating WADs mid-playthrough, though personally I understand it that February kinda blows for a full megawad...
  13. Eris Falling

    My third wad, but this time it's not a meme wad

    What? I didn't.
  14. Eris Falling

    How to Deal with Mapping Sadness

    I don't know how much mileage anyone will get out of this, but Eviternity MAP29 is being placed among some people's favourites in the WAD, and to me that's nuts. Granted the gameplay is all Dragonfly but the majority of the layout and general look of it was me. People actually seem to want me to make more maps even though that's not really viable, I have always struggled to finish anything and I've never had much confidence in my mapping work. [Edit: must clarify that I've not given up, I'd love to do some OTEX UDMF project, I just don't have the time anymore. Music first] I released my first map in August 2012, shortly after I joined the community. It was Dead Simple, a MAP07 for Doom II in Name Only. Someone called it the worst map they'd ever played, so wasn't that a great start? I've quit mapping multiple times since because repeatedly I felt that I couldn't do the vision I had in my head any semblance of justice, but eventually I would get a new idea, and sure some of them never came to light, (R.I.P, Eridian Twilight, Trascendence, Skittles, ErisTNT) but on the other hand I've just had my most productive year for mapping. People liked my Mayhem 2018 map, people seem to be really liking my Eviternity collaboration... Every time I gave up, I'd come back and I'd naturally be slightly better just due to keeping at it, even if it hasnt been a regular or consistent thing. And I know I'm nothing special, there's still lots of improvement I could still make, and if I kept at it, I know I would eventually do it. I guess it's just a case of trying to stay optimistic (easier said than done I know), and not being afraid to step away for a bit when burnt out, but importantly don't admit defeat on the whole thing.
  15. Eris Falling

    My third wad, but this time it's not a meme wad

    Mr. Chris, now known as Glaice made compilations, not original music. If you've taken something straight from one of those, check the text files for the original author.
  16. I'm going to get called out because of my involvement, so I'll just say off the bat that the monsters were nothing to do with me, but people have said Eviternity's Astral Cacodemon is too powerful, but for me that's the beauty of it. I find it a truly terrifying monster even all on its own and for me throws back to the early days of playing Doom, when I was scared of that one hell knight around the corner in Virgil, for example. I've not really had that feeling from custom monsters out of any year, so that one in particular really stands out from the rest.
  17. Reinforcements have arrived. Sombre Visions (02:33) A 8-hour speedMIDI with not so much focus on melody this time. Intended for MAP18
  18. Eris Falling

    [RELEASE] Eviternity RC1

    Infinite height is forced on in ZMAPINFO - that's being removed in RC2 after we unanimously decided that it's bullshit :P oh ninja'd by seconds
  19. Eris Falling

    The Top 100 Memorable Doom Maps of All Time

    I feel pretty proud to see maps I wrote music for on here, even though that's only a minor part of what makes those maps memorable. Transduction will always have a special place in my heart being the first time I was approached to write music for something. Maskim Xul was a very fun exercise in writing especially for a higher-fidelity format*, I was able to write in a way I had never done so before, and as for the other one...it's The Given, what else is there to say? * play it in GZDoom, play it in GZDoom, play it in GZDoom...
  20. Eris Falling

    Cacowards 2018 - 25 Years of Doom

    https://doomwiki.org/wiki/Cacowards_2018 https://doomwiki.org/wiki/Top_100_Most_Memorable_Maps
  21. Eris Falling

    Doom Year Resolutions 2018 vs. 2019

    2018 2.5 maps (ASS34 MAP06, Mayhem Orange MAP07, Eviternity MAP29 w/ Dragonfly) 7 MIDIs, 1 OGG (4x Panophobia, 1x Perdition's Gate Resurgence, 1x whatever Oxyde's project is, 1x Phoenix Speedmusic, 1x Eviternity (OGG)) Meh. I'm not going to say the same thing for next year because life has changed and all that. There's an Elementalism map which I'll be writing music for very soon, hopefully I'll be able to do some more for that project, but sadly I think the peak of my activity in the community passed with last year. I'll never leave, but given how little I post here lately and with today being so important in Doom's history, it seems a good time to say that I'm truly grateful for everything this game and its community has done for me since I joined, thank you <3
  22. Eris Falling

    [RELEASE] Eviternity RC1

    Hooray for the release! OTEX is honestly the best texture pack I've worked with, and the level of organisation Josh coordinated this project with isn't something I can say I've seen in Doom before. My work here isn't as substantial as I hoped it would be when I joined the team back in June or whenever it was, but seeing MAP29 become a finished map was awesome, as was tuning in to the frequent mapping streams for this project, and writing the music for MAP30 was quite an experience, it's fun to write outside of MIDI, though in this case I'm not sure my poor PC would agree... D: Cheers!
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