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About esselfortium

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    is not the cake

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  1. But WHY are you not a cake, Essel?

    1. Show previous comments  1 more
    2. Biodegradable


      You should be able to. Lut made the feature available to everyone last year.



    3. esselfortium


      Oh hey, thanks, that's good to know! Not sure what to replace it with though.

    4. Biodegradable


      I'm sure you'll think of something cool ;^)

  2. esselfortium

    What are the most impressive wads you've seen?

    Heartland immediately comes to mind, for its incredible vertical design, big transforming setpieces, moving trains, etc., all built around skillsaw's great gameplay sense.
  3. esselfortium

    Vanilla maps pushing the size limit?

    Unstable Journey also runs up against the blockmap limit. Speedtraps just runs up against it even harder, in that ZokumBSP's special blockmap-optimizing features had to be used to make it fit at all. This caused Speedtraps to take 20+ minutes to build the blockmap every time it was saved. It's probably about as far as that limit can realistically be pushed.
  4. esselfortium

    Vanilla maps pushing the size limit?

    In vanilla, you're likely to run into other limits like the blockmap before you get anywhere near the segs limit.
  5. esselfortium

    I'm having some trouble with the Eternity engine

    Did you install Eternity in a folder you don't have access permissions for? That's the first thing coming to mind for settings not being saved... As for "choose a resolution", you can pick "native" to make it always match the mode you've chosen.
  6. esselfortium

    Editing the colormap to add a new sky

    The actual colors used are defined in the PLAYPAL lump. COLORMAP defines how lighting is applied to those colors, and can only include colors that are already in PLAYPAL.
  7. esselfortium

    Does the sidedef limit matter? (Boom Format)

    If you're mapping in one of the binary formats (i.e. anything that isn't UDMF), yes, it's a hard limit on the format. If you exceed it, Doom Builder will automatically "compress sidedefs" by merging identical sidedefs into one definition, but there's a limit to how much you can gain back that way, and eventually you'll hit the limit for real.
  8. esselfortium

    Cacoward winners being overrated.

    It's really good, shush and accept the praise :p
  9. Woah, welcome back! Excited to have a new wad from you :)
  10. esselfortium

    Make my mod for me

  11. esselfortium

    Make my mod for me

    Creating a total conversion would probably be at least a year of full-time work, so you can start by looking up annual salaries for level designers and artists.
  12. esselfortium

    Worst color conbination

    I want to start posting cool Doom screenshots depicting these color combinations...
  13. If you have something meaningful to add, it's usually okay to bump an old thread. The warning message is just there so that people realize they're about to reply "Wow, me too!" to a thread from 2002.
  14. esselfortium

    Favorite Source Port

    Eternity has been my port of choice for a long time now. Great modern featureset but still behaves like Doom.
  15. esselfortium

    Moving Trains

    Eternity does this too. There are real moving trains and other vehicles in skillsaw's Heartland.