-
Content count
9409 -
Joined
-
Last visited
About esselfortium
-
Rank
is not the cake
Recent Profile Visitors
-
WhackEd strings - "player was ... etc"?
esselfortium replied to Cacodoomonic's question in Editing Questions
Those strings aren't in the vanilla game, they're added in source ports. You'll need to find how they're defined in the port(s) you're targeting, and modify them there. -
Flashback - Shareware Episode (download link in first post)
esselfortium replied to Torn's topic in WAD Releases & Development
Congrats on finally getting near the finish line with this thing :) -
Not Jabba's Not the Cacowards Review Corner (2023 Post-Mortem and Cacoward Picks)
esselfortium replied to Not Jabba's topic in WAD Discussion
Thanks for the MyHouse music mention! -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in WAD Releases & Development
Co-op hasn't been tested in vanilla and I can't guarantee that you won't run into some overflows that can't happen in single-player. Using one of the limit-removing exe hacks like Doom32 is recommended if you want to try it. -
Porcupine Tree in 2007 while they were touring Fear Of A Blank Planet. The Decemberists in 2009 while they were touring The Hazards of Love. Guided By Voices in 2017 while they were touring Space Gun, and in 2022 when they were touring Crystal Nuns Cathedral. Nine Inch Nails in 2022.
-
The zipped file here is useless for the Mac source because zip files don't preserve resource forks, without which the files here are incomplete. If you want the Mac source in an actually usable, compilable form with the needed resources preserved, you'll still need to mount the original CD image upload in a classic Mac emulator such as SheepShaver (PPC) or Basilisk II (68k).
-
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in WAD Releases & Development
Go for it, just credit the respective authors. (Check the txt file for general credits, and the dehacked patch source for more specific ones.) -
Incredible work!
-
Wondering if I should play MyHouse.wad even though I watched a full deep dive on it.
esselfortium replied to Antiquated's topic in WAD Discussion
Wait, "ages ago"? It hasn't even been out for a full year yet... 🙃 -
What are the worst Doom Wads you have ever played?
esselfortium replied to UltraPro89's topic in WAD Releases & Development
It's generally not advisable to make a thread that serves no purpose but to dump on other community members' work. -
"HALLOWS" -- Haunted Black Metal EP out now on Bandcamp!
esselfortium replied to pavera's topic in Creative Works
Great album! A Ghost is still my favorite track, but everything on here is excellent. (It's really hard to pick a second favorite, I love them all!) -
Is There A DOOM2 PWAD I Can Download?
esselfortium replied to Ras_danish's question in Editing Questions
No. If you edit DOOM2.WAD directly, you can't legally distribute your modifications. What are you actually wanting to do? -
Doom means so many different things to so many different people that I don't think we're going to run out of stuff to do with it any time soon, thankfully!
-
Thank you! If you're enjoying Transmission Control, you might also like PC LOVE LETTER. Transmission Control was intended as a direct followup to it in a similar style.
-
Is there any point to the block sound linedef action?
esselfortium replied to DoomGappy's question in Editing Questions
It requires two lines so that you have more fine control over how sound travels. Putting them immediately next to each other is usually not the best way to do it. If I have three rooms, each with a sound-block line between them, if I'm active in room A, monsters can hear me in room B, but monsters in room C won't wake up yet. If I'm active in room C, monsters in room B can hear me, but monsters in room A will stay asleep. If I'm active in room B, monsters in rooms A and C will all awake. If a single line completely blocked sound, you would notice a lot of places where you're shooting right next to a monster and it's not waking up. Spacing it out prevents this.