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esselfortium

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About esselfortium

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    is not the cake

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  1. esselfortium

    PNAMES/TEXTURE1/2 sucks.

    It’s definitely a crappy system to deal with. I think a lot of the problems you listed could probably be fixed in Slade itself, though. Imagine if there was a function to compare a wad’s texture1 with another (generally the iwad one) and autoselect all the distinct ones so you could copy and paste them over into your main resource? Things like that could help a lot to reduce the suffering.
  2. And why do you think the trees are no longer around? ;)
  3. esselfortium

    Liking posts

    I like liking posts, but it's frustrating to post something and just get likes and hardly any actual responses. That seems to happen a lot lately.
  4. (chanting and banging utensils on table) Sandy Petersen levels! Sandy Petersen levels!!
  5. esselfortium

    Doomworld Musicians, serenade us with your beautiful music!

    Thanks! They’re all software instruments, yeah. I used Reason 10 and a bunch of Kontakt instruments, mainly from Embertone and Orange Tree. It sounds like your keyboard abilities are already a lot better than mine, and your song sounded good! Keep at it and you’ll get where you want to be, it just takes time and practice and you’re doing really well so far.
  6. This sounds like a great time. Good luck!
  7. esselfortium

    Just saying "hi"

    Welcome to Doomworld! If you're looking to get feedback on your maps, I'd suggest posting a thread in the WADs & Mods subforum with a download link, some info (is it complete, in beta, still in progress? what engines have you tested it with? how would you describe it? etc), and some screenshots so people know what they're getting.
  8. esselfortium

    Doomworld Musicians, serenade us with your beautiful music!

    Here are a couple more songs of mine from Heart of the Woods:
  9. esselfortium

    Doomworld Musicians, serenade us with your beautiful music!

    This is great actually! I love the jazzy vibe it has, and the performances and programming are all really solid. I think my only critique is that some parts of the drum programming feel a bit mechanical, like the drum fill at around 43 seconds, which could potentially use some more velocity variation to sound more live. That's a minor issue ultimately, though, since the feel of it overall is super good!
  10. esselfortium

    Rest in peace, ALMN

    Jesus, this is terrible news. Condolences to everyone who was close with him.
  11. esselfortium

    what are you working on? I wanna see your wads.

    Oh wow, this looks great! You've got some seriously awesome architecture going on there, I love it. (Also, looks like there are a couple spots where texture alignment could use a bit of attention, like the pink skin wall around the sloped opening here.)
  12. Woah, that seems like a huge revelation. I'm continually amazed by the new things people are still discovering about Doom nearly 25 years later.
  13. There are Linux binaries, yes! And you guessed right about the floppy drive :)
  14. esselfortium

    Apple deprecating OpenGL. What's the implications?

    True enough, though there is the MoltenVK runtime. If that's as viable as it sounds, it might be worth just using Vulkan for the cross-platform advantages. edit: nvm, I'm an idiot and can't read. You're saying SDL2 already supports Metal. Ignore me.
  15. esselfortium

    Your thoughts on Detroit: Become Human.

    David Cage is a hack writer who props up half-baked ideas with the talents of workers that his studio treats like garbage. Hard pass. If you're looking for a well-written narrative game exploring what it means to be AI and what it means to be human, I would be remiss not to mention the recently-released Subserial Network, with a self-promo disclaimer that I worked on it.
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