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Everything posted by esselfortium
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Visplanes aren't sectors. Merging or splitting them makes no difference.
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Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in WAD Releases & Development
It won't load without the dehacked patch. Without the patch, it'll be unable to find the sprites. -
If you're not nearing or exceeding the limit of 128, you shouldn't need to worry about it.
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You can use CRL to do a more in-depth test of any areas that seem potentially dangerous.
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Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in WAD Releases & Development
-file KDiKDi_A.wad KDiKDi_B.wad should work, I believe! -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in WAD Releases & Development
Use Dehacked to patch the exe with KDiKDiZD.deh, then load KDiKDi_A.wad and KDiKDi_B.wad with Doom 2. -
Do you use hardware renderer or software renderer when you use GZDoom?
esselfortium replied to Lizardcommando's topic in Doom General
I prefer software for reasons like what Edward described above, but usually the only time I'm using GZDoom is when something requires hardware rendering, so... -
How to add nine texture rotations in the vanilla executable?
esselfortium replied to volleyvalley's topic in Doom Editing
Animated textures are defined with the names of their first and last frames, so you can add anything you want in between them as long as the first frame and last frame have the expected names. You can use this to make longer (or shorter) animated textures in vanilla. -
You didn't need to bump this thread from 13 years ago to tell us that as your first post.
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Doom isn't going away at this point. People who weren't alive when Doom was new are still getting into it today, finding things to love about it, and making maps and mods for it. People thought Doom was dying in the late 90s and all throughout the 2000s, because few people imagined that such an "outdated" game could have any serious appeal to someone without nostalgia for it. Instead, the Doom community has only gotten more active since then. I can't imagine it stopping now. Myhouse's unexpected massive surge of popularity has definitely led to more eyes on the Doom community recently, and with that attention surely comes new mappers, thanks to how easy it is to get into Doom mapping.
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The new EP "INVASIVE" -- More songs by Jimmy -- OUT NOW!
esselfortium replied to Jimmy's topic in Creative Works
Great EP, congrats on the release! -
Deep Breath - blowing away demons at the bottom of the sea! (Dev thread)
esselfortium replied to EduardoAndFriends's topic in WAD Releases & Development
This looks really good, I love the blue underwater scenes! I'm pretty sure that very few wads have been tested in the old DOS Boom EXEs from 1998 in the last 20 years, so I'm going to assume it means "Boom compatible" in the usual sense of "runs in Pr+, DSDA, Eternity, GZDoom, and other modern ports that support Boom features". -
Terminal Stages of Nostalgia - one map
esselfortium replied to AD_79's topic in WAD Releases & Development
Looks great, congrats on the release! I recognize a few of those textures (: -
Is it possible to create a map with macOS?
esselfortium replied to aloysiusfreeman's topic in Doom Editing
It uses a version of OpenGL that Parallels doesn't support because Apple's OpenGL support is junk. -
Is it possible to create a map with macOS?
esselfortium replied to aloysiusfreeman's topic in Doom Editing
You can use Doom Builder X (but not Ultimate Doom Builder) in a virtual machine like Parallels, virtualizing Windows. I'm not sure if any editors can run natively on macOS, you might be able to get Slade or Eureka running but I'd recommend Doom Builder X if you can. -
You downloaded the wad. Download the pk3.
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How can I make smooth lighting transitions?
esselfortium replied to Jack9955's topic in WAD Discussion
Yep! In vanilla, you can use increments of 16. These are clamped downwards, so 143 is rendered the same as 128, and 144 is the next real light level after that. In most modern software-rendered ports, you can use increments of 8. The same downward-clamping rule applies. In hardware-rendered ports, you can use increments of 1. -
How can I make smooth lighting transitions?
esselfortium replied to Jack9955's topic in WAD Discussion
More sectors. -
We have a lot of examples of people leaving Doom mapping and coming back a decade or several later. I've been here since 2002, myself. There are also lots of examples of people who make a few maps and then drift away. But when the mapping bug really bites someone, it seems to frequently be for life.
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I don't really get it. Is the atmospheric experience enhanced that much by being able to yell "fuck yourself!" and flip off an empty room?
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How do I add real-life objects into my Doom 2 map?
esselfortium replied to DaBigNerd's question in Editing Questions
You can import any real life objects into the game using the latest build of Final Doom Builder, but be warned that brain scan uploads are in beta and may not be stable. Don't use your own brain! -
Do many ambitious mod projects ever suffer from the "Crunch Time", "Development Hell" & "Feature Creep" curses?
esselfortium replied to Wadmodder Shalton's topic in WAD Discussion
Doom wads are things we make for fun. There’s no comparison between working on an ambitious free wad and the schedule demands of a commercial game, and for that I am glad. There is no crunch time in wad development. Ambitious projects can take a long time because we’re able to work on them when we feel up to it instead of having a forced death march to the finish line. -
You're trying to find the home address of the person who created a map you like. As one of the people involved in the creation of this project, and also as a member of the forum staff, I am telling you this officially. Stop now. If you find the house, then what? Either Veddge lives there and will be annoyed that you showed up, or someone who has nothing to do with this will be equally annoyed you showed up.
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It's not an ARG. Do not doxx mappers.
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Mapping is easy*, every time I start running out of steam I just add another new texture theme to BTSX E3**. *this is entirely a lie **this is not entirely a lie