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Everything posted by esselfortium
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Aaaaand that's a wrap, folks!
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Let's not post genAI slop on Doomworld, thank you.
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Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium posted a topic in Map Releases & Development
Welcome back to 2008, everyone! Knee-Deep in KDiZD is here, appearing courtesy of The History Channel. That’s right, it’s 2007’s Knee-Deep in ZDoom, now upgraded for vanilla Doom2.exe. If you’re not familiar with the original KDiZD, that’s okay! (After all, it has been… wow, 15 years?) You can think of KDiKDiZD as a Doom E1 remake with larger maps and a combined focus on atmosphere, exploration, and tougher combat. KDiKDiZD is also packed full of weird mapping tricks and some really dumb jokes. KDiKDiZD has been primarily tested in Eternity Engine, DSDA-Doom, Chocolate Doom, and Doom2 1.9, but it will probably work in any Boom-derived or vanilla-like port of your choice. Eternity is the preferred non-vanilla port to play this in. If you're using a dev build, there was a savegame dehacked bug introduced on Oct 2, 2021, which was fixed on Sept 3rd, 2022. So if you run into savegame weirdness, try updating. There are some graphical glitches in older builds of DSDA-Doom, causing various sprites and textures to display incorrectly. I recommend using version 0.25.0 or later. I'm told that it works in Woof, though I haven't tested it there myself. It works in GZDoom builds from Nov 18, 2022 or newer, in software mode only. It doesn't work with true-color rendering. Effects will not appear correctly or at all, and in some ports, lighting will be completely broken. Backstory: Your name is Doom Guy, an actor. You've been cast in a cable TV reenactment of 2007's "Knee-Deep In ZDoom". You were never much of a history buff, but it'll put food on the table and help cover Daisy's vet bills. Maybe it'll even revive your acting career. You adjust the prop helmet to breathe a little easier, try out a few cheesy poses with your character's handgun, and ready yourself for the first day of filming. Screenshots: Features: Nine KDiZD maps reinterpreted and enhanced with streamlined layout progression, updated visuals, and all-new fight choreography. Soundtrack replacement featuring new MIDI arrangements of the original Doom tracks. 22 monsters, split between 10 standard types and 12 added ones, featuring a selection of KDiZD monsters and several new to KDiKDiZD. Heavily modified palette with 38 added fullbright colors and some other tricks up its sleeve. Countless new textures and flats. Camera textures to show distant events as they occur. Sliding doors, see-through glass floors, warping liquids, advanced lighting effects, forcefields, scripted events, and slopes. Compatible with Eternity Engine, DSDA-Doom (recent devbuilds), GZDoom, Chocolate Doom, and DOOM2.EXE. Not compatible with true-color rendering. Credits: Known Bugs: Q&A: Downloab: KDiKDiZD 1.7.1 on esselfortium.net / on idgames (load the A and B wads together) kdikdizd.txt DEH9000 patch source 1.7 fixlist build 6 fixlist build 5 fixlist build 4 fixlist build 3 fixlist build 2 fixlist -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in Map Releases & Development
Realizing now that I completely misread your post, I thought you were offering to send it to me so that I could look it over, check for issues, and see about uploading it myself. -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in Map Releases & Development
That would be a great help, thank you! -
Some thoughts on AI and the Doom Community
esselfortium replied to Captain Toenail's topic in Doom General Discussion
Speaking personally, I'm not afraid of being "replaced by AI", because genAI isn't capable of original creativity, only mimicry. But I don't want the future of this site to be having to wade through 1000 pieces of carelessly-generated slop to find one thing that was created by a human. I think I speak for more than just myself when I say that. This community means a lot to a lot of us as a creative outlet and art scene, and I'm not interested in seeing it diluted like what's happening to much of the rest of the internet. It's interesting to hear that you feel the community here has become more hostile. In the early 2010s, Doomworld had a serious problem with far-right trolls, which made it notably less than welcoming for anyone outside of a certain narrow demographic. Since then, we've taken a much stronger stance against racism, misogyny, homophobia, and transphobia, and the community as a result has grown noticeably more diverse than it was back then. The idea that Tormentor was "cancelled by rival mappers" is simply wrong. He has had a history of repeated plagiarism and bad-faith behavior that was only tolerated for as long as it was because he was a known name here. Which splinter forums are you referring to, and what sorts of opinions do you see people afraid to post on Doomworld? These are some very vague statements where I think the specifics really matter. -
What are some WADs with "otherworldly" quality you would recommend?
esselfortium replied to Daemonic Synergy's topic in WAD Discussion
Xaser's map "A Visit To The Creep Doctor" from the BTSX E3 preview is a wonderfully surreal haunted cabin. -
Terrible maps in amazing WADS
esselfortium replied to Eviternatus098's topic in Doom General Discussion
Terrible threads in amazing forums (Please don't make threads dedicated to dumping on other forum members' creations.) -
I don't recall exactly how I found Doomworld, but it was sometime around 2001ish I think. I had been playing Doom since the mid-90s and was looking for more Doom stuff. I might have found it via WolfenDoom, as I spent a lot of time back then playing Laz's Doom WADs and MacWolf mapsets. I registered here in January 2002 after lurking for a while and marveling at the hosted project sites, especially Doom Resurrection. (Lurking unfortunately did not help my posts get any better. I was in middle school, it went about how you'd expect.)
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Thank you printz for your hard work!
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Forum Suggestion: Make Status Updates Appear On The Main Page
esselfortium replied to DSC's topic in Everything Else
I think it was previously this way and was changed intentionally, but I do agree that status updates are more hidden than they ought to be. (Note that you can view all recent updates by picking Status Updates from the Activity dropdown menu in the header.) -
What Are The Old School Wads That Have Aged The Best?
esselfortium replied to DSC's topic in WAD Discussion
If 2005 counts as oldschool (I'm going with it since it's only a few years past Alien Vendetta), Suspended in Dusk by Espi still holds up extremely well. It inspired a lot of modern design trends but is still a unique and singular enough work that I would say it still hasn't been surpassed at what it does. -
Anyone know any decent AI Music sites that can create midi?
esselfortium replied to aJynks's topic in Doom Editing Help
No. -
ID24 and Legacy of Rust: The Future of DOOM mapping?
esselfortium replied to CapersOnSalad's topic in Doom General Discussion
Well, it's a future of Doom mapping, for sure. Community output has long been split across different formats and feature sets based on what different creators and players want to use, and I imagine this will be no different. Doom 2's assets and the existing popular formats and features have a lot of momentum behind them, so I don't expect anything new like ID24 to completely supplant them, but ID24 also builds directly on existing popular standards like Boom and MBF21, so I don't think it'll be much of an uphill battle once tool support and engine support exist. It's something that people already know and use, just with More Stuff. -
Thanks for letting us know about this. Rest in peace to one of the originators of the adventure map.
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ID24 is unrelated to UDMF. It's an extension of the Boom -> MBF -> MBF21 tree.
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Name your favourite album(s) from the 90's (any music genre)
esselfortium replied to DoomRevolver's topic in Everything Else
It was hard to pick between Speak Kindly of Your Volunteer Fire Department (1999) and Not In My Airforce (1996). I love them both a lot. -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
esselfortium replied to esselfortium's topic in Map Releases & Development
I'd like to prepare an official upload at some point, yeah! Thanks for your interest in it :) -
Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
esselfortium replied to DSC's topic in Doom General Discussion
Even if keyboard-only was popular in the 90s, it was never the intended One Way To Play Doom. The demos Romero recorded for Doom's menu loop in 1993 used keyboard+mouse controls, so it can be assumed that the game was designed primarily around kb+mouse control. -
Why did you make a new account for this? You were already answered when you made multiple threads asking this same question a week or two ago.
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Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
esselfortium replied to DSC's topic in Doom General Discussion
I think a lot of people who claim to prefer Doom 1 mostly prefer their nostalgia for playing the shareware episode. -
Holy shit!
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Does anyone else wish the Doom Slayer was gender neutral?
esselfortium replied to KitKatrina's topic in Doom Eternal
Please reread the last page and a half of posts, this time without the assumption that everyone other than you is an idiot.