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vanfanel

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About vanfanel

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  1. vanfanel

    Does tracker music for Heretic an Hexen exist?

    Any news on this, Plums?
  2. vanfanel

    Does tracker music for Heretic an Hexen exist?

    Don't worry, I am not in a hurry. I'll keep an eye here so try what you come up with!
  3. vanfanel

    Does tracker music for Heretic an Hexen exist?

    @plums: Can you try adding timmin info to Doom's d_e1m1.mid for example so I can test it with MID2XM, please? The MUS to MID converted file (using SLADE) sounds out of tempo on both OpenMPT and MID2XM, so could be a good example to try the fix.
  4. vanfanel

    Does tracker music for Heretic an Hexen exist?

    @plums: I have already tried mid2xm. It has the advantage of letting you use gravis ultrasound INI files directly so you don't have to specify instruments: it uses the GUS patches directly instead if you do so. However, the results are worse than the ones with OpenMPT: missing channels, wrong notes... The problem here are the MIDs we have. With no good MIDs, we can't have good tracked musics, no matter what program we use. And I don't know how to fix them, so my little adventure with DOOM music formats ends here I guess :( As for Heretic, well, except maybe a couple of tracks, most of them have problems, take rythms in E1M5 for example. It makes no sense to fix them manually, there must be a way to get good MIDIs for these games...
  5. vanfanel

    Does tracker music for Heretic an Hexen exist?

    Ah, I extracted all the MUS to MIDs using SLADE, thanks! But some of the Heretic ones sound with bad tempos too...And the Doom ones are a disaster. These MIDs can not be used for conversion to IT as they are. Do you know of a good MID set for Heretic/Hexen with right tempo?
  6. vanfanel

    Does tracker music for Heretic an Hexen exist?

    I just found the MIDs around and thought they were good! Hadn't remembered that original musics where MUS... Can you point me to good MIDs? To the one you used for example.
  7. vanfanel

    Does tracker music for Heretic an Hexen exist?

    Sure, here it is: https://www.dropbox.com/s/hcgrlzohjjtsaq6/he1m1bad.it?dl=0 Tempo in yours is very good! And the instruments are way better in yours too.
  8. vanfanel

    Does tracker music for Heretic an Hexen exist?

    @plums: with that gm.dls file imported as you said, it works, but tempo is wrong: on the IT you produced, the rythms sounded more "in place", but I am getting different periods between beats... It's a bit difficult to explain. Why could that be? Any other settings I can play with?
  9. vanfanel

    Does tracker music for Heretic an Hexen exist?

    @plums: Sounds very well to me! I am not doing anything special, just exporting it as IT files. I am using OpenMPT under WINE on a GNU/Linux system, so maybe that's why it's not working as expected. I have discovered that, as OpenMPT starts, every MID file is silent. Maybe it uses some default sound font on Windows? In that case, could benefit from a different sound font? I have tried adding merlin gold soundfont in SF2 format using File->Add Sound Bank, but my MID files are still silent.
  10. Hi, Since ZDoom is having problems with framerate on ARM boards when using anything but the tracker music player (FOO_DUMB) because it seems that the music decoding is made synchronously on the same thread as the main game loop (look here: http://forum.zdoom.org/viewtopic.php?f=2&t=51328) tracker music is a must on the Raspberry Pi and similar boards. So, I found these great WADs with tracker music for doom, that work GREAT on the Raspberry Pi with ZDoom: https://www.doomworld.com/idgames/music/chipdoom https://www.doomworld.com/idgames/music/chipdm2 https://www.doomworld.com/idgames/music/nesmus However, I can't find equivalents for Heretic and Hexen. Are there any? Also, is there a way to convert MID files to tracker formats? I know about OpenMPT, but the resulting .it is always silent.
  11. vanfanel

    Chocolate Doom

    Hi there, I'm new at DoomWorld forums, and I came here so I could learn more about Doom sourcecode, since I'd like to hack my own "features" and adapt it to my needs. So, in the first place, I'd like to find out if it's possible to have "uncapped fps" in Chocolate-Doom, as it's the sourceport I find more interesting right now. Why uncapped FPS on Chocolate-Doom given it's goal is to emulate original Vanilla Doom, wich ran at 35 FPS? Well, Vanilla DOS Doom ran at 35 FPS on a 70Hz display, so it looked pretty smooth. However, setting a 7Hz display on most of current SDL backends can be tricky if not impossible: for example, I've just implemented a KMS backend for SDL 1.2.x and while it works great for most games, Chocolate-Doom looks ugly with it's 35 FPS on 60Hz display, as KMS doesn't offer 70Hz modes over any HDMI output I've seen in some ARM boards (Pandaboard, for example). So, in a nutshell, having 30FPs would be enough, but maybe I can eliminate some wait loop in the sources (ugly hack, I know) and get uncapped fps. Or you can point me to where in the sources is the FPS rate derived from other variables... :) thanks for your work in Chocolate Doom as it is, anyway!
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