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Kongming

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About Kongming

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  1. It's fine with me Eris, not sure about all the others. I don't need any extra textures.
  2. What I've made so far while trying to make something for map28: http://www.mediafire.com/?sgw7cz8w4lsg3fu The idea to exit the map is to find 4 switches around the map that raise the blood around the exit, I've only placed 1 switch so far. The map will get harder later on, I only made the start pistol-start friendly. I've put the yellow skull outside the door so you can see where I'm going with it, the key is actually gonna be behind a secret. The map ends behind the red door so far. If there is any problems with crashing I would wanna know. All other feedback is fine as well :)
  3. Here is the fixed version of map18, changed the map to 'map18' instead of map01: http://www.mediafire.com/?h2ja3q2hycv20re The music used in the map is from Rise of the Triad; called "I Choose the Stairs".
  4. Reposting real quick. As I said, if this project needs help with any map, I'm here ;P
  5. Hey, I hope everything goes well with this project so far... I could create another map, if any of them are abandoned at the moment, or if any of you have too much work finishing several maps.
  6. Kongming

    Doom 2 in name only (tentative title)

    Newest update to map17: http://www.mediafire.com/?f3n3kynb3n3tzgw Not much to say here, just a few minor changes. To tell the truth, this is probably one of the 'final versions' unless there's some things I've missed that needs to be fixed.
  7. Kongming

    Doom 2 in name only (tentative title)

    I Agree, I won't add any ammo in my map but neither will I remove any, I think it's fine as it is now. I managed to play through on UV without getting ANY secrets, and it turned out OK. I had lack of ammo for one or two weapons in the end, but I managed to kill everything with 'ammo consuming weapons'. If you play smart, you shouldn't have much problem.
  8. Kongming

    Doom 2 in name only (tentative title)

    If you searched for another yellow key door, you would've gotten the RL without further ado :P
  9. Kongming

    Doom 2 in name only (tentative title)

    Another update to map18: http://www.mediafire.com/?a89bvl8bvqmq4ek Swapped and added some secrets and monsters. Made the map MORE vanilla friendly, now the map will never glitch out when looking over a large area in the courtyard part in chocolate doom. Also made the red key fight 'harder' and the cyberdemon appearing only on UV in plasma rifle room.
  10. Kongming

    Doom 2 in name only (tentative title)

    Newest version of map18: http://www.mediafire.com/?akw19qs5xhuecqe Added a few traps, monsters and secrets. Also fixed some slight glitches. The midi used for the map is 'okey' to be used by the composer (asked him myself :P).
  11. Kongming

    Doom 2 in name only (tentative title)

    Updated my map: http://www.mediafire.com/?gldf3i2i4r58ydb Now the teleporter works. There's a few more monsters here and there. The cyberdemon is replaced by revenants and I've changed/moved and added a few items/textures.
  12. Kongming

    Doom 2 in name only (tentative title)

    Yeah, the cyberdemon is only there on hard difficulty though (but I suppose most people only play hard/nightmare), so I could rethink that slightly. There's also a cyberdemon and some barons in the red key courtyard room, but only on multiplayer.
  13. Kongming

    Doom 2 in name only (tentative title)

    Yeah, I thought I forgot something when I uploaded it, but I'll fix that till the next version :P
  14. Kongming

    Doom 2 in name only (tentative title)

    The map is 'done', map18 Courtyard to be precise: http://www.mediafire.com/?u9lvfzy8vc3a8cu It works in vanilla as far as I've tested it. The midi is made by friend that I need to ask permission to use, if I don't get a chance to ask him, I'm gonna have to change it to a different tune. Feel free to add any thoughts and complains.
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