Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

runegoblin

Members
  • Content count

    23
  • Joined

  • Last visited

About runegoblin

  • Rank
    Warming Up
  1. runegoblin

    Teleporting through ACS in GZDoom

    Darch, your system worked just damn fine :D Tnx!
  2. runegoblin

    Teleporting through ACS in GZDoom

    Well, hello guys... I'm gettin a lil trouble trying to teleport the player to a chosen sector through ACS. Can you guis help me? My idea is that the player - after activate this script - starts to teleport randomly to the sectors marked with the "17" tag at every 10 seconds. script 4 (void) { int PreviousTid = ActivatorTid(); int t = 0; Thing_ChangeTID(0,75); SetFont("BIGFONT"); while(t != 0) { t = 10 - Timer()/35 ; HudMessage(d:t/60, s:":", d:(t%60)/10, d:t%10; HUDMSG_PLAIN, 1, CR_RED, 0.5, 0.5, 2.0); delay(1); if (t == 0) teleport(75,17,0); Activatorsound("misc/teleport",128); } Thing_ChangeTID(75,PreviousTid); } Anyway... I just started to play around with ACS so its just probably bad construction here. Can anyone help me?
  3. runegoblin

    Auto Screenshot - is it possible?

    both. and none worked ------------------------- EDIT Oh! It finally worked! Just thinking about what Kappes Buur said about shortenning the things and making it through the console anda then,... Poof! Thanks again, guys. :D
  4. runegoblin

    Auto Screenshot - is it possible?

    dude... it just dont work. No screenshots are taken, either by using: alias ssm "screenshot; wait 175; ssm" ssmor: alias screenshotminute "screenshot; wait 2100; screenshotminute" screenshotminuteAnd I just dont know why. As I think, its working there with you, but here seems just to do nothing. And when I entered de ssm in the console, apeared something like unknown command 'ssm'... God, this just sucks...
  5. runegoblin

    Auto Screenshot - is it possible?

    dudes, seriously... or I'm a real retarded or this just don't work. Although, I just suppose I'm a noob at this and dont understand $#1+ of what you guys are tryin' to explain to me. I made the autoexec.cfg as stated and placed in the skulltag.exe directory. Nothing happened. Sorry for all this but... can you help like "for dummies"? lol **
  6. runegoblin

    Auto Screenshot - is it possible?

    Hmmm... but thats the trick: I need it to work automatically, without the need to open the console every time...
  7. runegoblin

    Auto Screenshot - is it possible?

    No, it didn't work. MAybe cus' I'm too noob to know how to implement it... Anyway... as I was reaging about de ConsoleCommand, there's this state: If is that so, I just can't use alias for that. Hoping for more help, here's the script I'm already using. Maybe there's a way to use the auto screenshot functio toguether with it? #include "zcommon.acs" script 1 ENTER { //Remove every single weapon (including fists) ClearInventory(); //hide HUD ConsoleCommand("r_drawplayersprites 0"); ConsoleCommand("screenblocks 12"); ConsoleCommand("crosshair 0"); ConsoleCommand("show_messages 0"); //Slow down player (just an optional touch) SetActorProperty(0,APROP_Speed,0.7); }That's it. Tnx, anyway :D
  8. runegoblin

    Auto Screenshot - is it possible?

    Hmmm, nice to know. I'm actually building it in DoomBuilder using Skulltag (Doom in Hexen format) for it. Is that it? I think it would vbe better if associated with a timer, taking screens from time to time...
  9. runegoblin

    Auto Screenshot - is it possible?

    Well, hello dudes! I'm trying something in a WAD I'm working on and I need to know if there's a way to take screenshots automatically during gameplay - like sectors that activate this function or some script that takes screenshots from time to time. I'm working in an artistic use of the old doom and this was ratter important for the article I'm workin on. Tnx a lot!
  10. runegoblin

    Silent No Stop Teleport - Skulltag

    cheeeeeeeeeeking... ----------- looks really cool! I found some places a real bit confusing as monsters keep apearing right in front of me and all, but the level design and the sensation that I was walking through an Escher's nightmare really does good! Congrats!
  11. runegoblin

    Silent No Stop Teleport - Skulltag

    hey Obsidian! You're right... setting "Keep Orientation" to "NO" solved it :D Odd, althoug. Anyway... tnx dudes!
  12. runegoblin

    Silent No Stop Teleport - Skulltag

    er... 71 shows Teleport (Silent) in here... maybe cus I'm using Doom in Hexen format? the thing is that 71 Teleport (Silent) makes the player stop moving somehow, like he just hitted a invisible wall (the player can start walking again after a few time) diferently from 154 Teleport (No Stop), where a running player keeps running after being teleported. I wanted to merge this two things: a teleport that does not shows any animation or so AND doesnt interfere in the players movement. I tried to use Teleport with the FOG option on "NO" and it doesnt make any difference...
  13. Well, the post subject tells the tale: can it be made? I found Silent OR No Stop, but not both. It would be great to "cheat" 3Dfloors when its needed to make more than one of them...
  14. runegoblin

    How do I completely disable the HUD? (including the weapons)

    Hmmm... This Console Command seems exactly what I need. I'll try it and post the results here. Tnx! -------------- Well, it worked perfectly! Tnx a lot, Blue Shadow! For anyone who wants to do it later, it goes like this: script 1 ENTER { ConsoleCommand("r_drawplayersprites 0"); ConsoleCommand("screenblocks 12"); ConsoleCommand("crosshair 0"); ConsoleCommand("show_messages 0"); } Although the player can still shoot - the gun IS there, but is invisible - it really satisfies my interests. Tnx a lot, again!
  15. runegoblin

    How do I completely disable the HUD? (including the weapons)

    Zandronum? I just use Skulltag for his Hi-res textures and easyness to create maps using Doombuilder 2... Anyway... But I wanted it to be automatic. When the player loads a new game from my wad, it should show nothing: no gun, hud and crosshair, like its just spectating. If I had to enter this code every time I enter the game, it would ruin the idea.
×