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About Glisp

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  1. Glisp

    Post your Doom video! [but don't quote video]

    This is an early prototype of 32X Doom. More info in the decription for those interested. I also made a forum thread about this and the 15 other 32X prototypes out there.
  2. Glisp

    Doom 32X prototype ROMS

    I've uploaded a video of the 0906 prototype: http://www.youtube.com/watch?v=dcHoZ45bG-w
  3. Glisp

    Doom 32X prototype ROMS

    I'm in the middle of uploading a youtube video of the September 6th prototype so bear with me while it's uploading.
  4. Glisp

    Jurassic Park TC

    Figured I'd mention this now if it hasn't already. Nublar was napalm bombed. Both in the Novel and the movie's canon. Though the napalm bombing wasn't known about for sure in the movie canon until Jurassic Park the Game which is a canon followup to the first movie. As for the mod, I'm glad someone is finally taking the rails here. I was about to myself as a first modding project. I even took some photos of some 3D dinosaur models I have and was gonna digitize them eventually for use in the DOOM engine. Though, my idea was to try and make a game conversion of the first Novel that the first movie was based off of as it's a lot more violent. Perfect for Doom. Your idea sounds good as well though. Keep up the good work and I hope you actually get some working sprites. =) I'd actually love to help with this project but I'm a terrible spriter. Kinda why I was gonna digitize photos of those 3D models.
  5. Glisp

    Doom 32X prototype ROMS

    And no, this is not a thread for downloading them as I'm not sure about how legal they actually are, since they are ROMS after all. But anyway, back in February of 2008, a guy named drx released a massive amount of Genesis/Mega Drive, Gamecube, Sega 32X, and Mega CD/Sega CD prototypes. Among these were 16 builds of Doom 32X. Yes, I know what you're thinking. "Farts and Zippers" version. Well, the earliest prototype is completely silent and the second one features a primitive (and possibly better) version of "At Doom's Gate. The earliest two prototypes also use the PC textures and geometry before using the Jaguar layouts in builds after that. They were also fullscreen. Unfortunately, it causes performance problems as the game is kinda choppy at points. In addition, both of these protos cannot be completed because the game freezes after the level 5 end switch is pressed. I've actually started a list of changes between the prototypes here on this Doomwiki page: http://doomwiki.org/wiki/Doom_32X_Development There's also a screenshot gallery at the bottom of the page you can look at. This list is far from done though I'm afraid. I still have to dig in more thoroughly. Of noting, there are actually four prototypes dated AFTER the release. Three of these go under the name "DOOM RR" whatever that means. These four have no noticable differences but some bugs may have been fixed. Needless to say, if this was a revision, SOA quickly canned the project.