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cyber8

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About cyber8

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  1. cyber8

    Scripting playermodel

    Okay, I have another problem. I can't figure out how to delete the clip in the weapon. Tried just deleting clipsize, chaingun won't reload (always empty). Tried leaving clipsize and deleting max_ammobelt, no ammo in chaingun at all. Having both clipsize and max_ammo on 600 gives you total ammount and you still have to reload. Help.
  2. cyber8

    Scripting playermodel

    Arl was right. I had to edit the d3xp's player.def. All for the movement is set. Big thanks guys! Now I gotta find pak files with commands for the weapon bobs, fov and gun model positioning. If you happen to know where those are, I'd be glad if you could tell me. I have to mention that I changed in console: pm_bobpitch pm_bobroll pm_bobup pm_crouchbob pm_runbob pm_runpitch pm_runroll pm_walkbob set their values to 0 and I still have weapon bob.
  3. cyber8

    Scripting playermodel

    Made a mod folder, added +set fs_game cyb to my doomedit shortcut, changed everything I wanted in player.def, packed it to my own pak and ran it, but no results. Movement stays the same. Am I missing something?
  4. cyber8

    Scripting playermodel

    Thank you guys, still can't figure out how to change player speed. Is there a way for the map to put commands in the console right of the start by itself?
  5. cyber8

    Scripting playermodel

    Hey, so I'm making my own map and I'm trying to get some fast movement on Doom 3. I just want to know how to implement commands such as pm_stamina or pm_runspeed at the very beginning of the map. I've read that I'd need to tweak in the player_def .pk4 file, but how's then that in Doom 3 in hell levels you don't run out of stamina? I'm new to doom3editor and I thought that just putting commands and values into info_player_start would be enough. However I still have to put commands manually into the console. Looking forward for any helpful response. PS: Any way to run d3editor with RoE resources? Can't put or spawn super shotgun.
  6. cyber8

    My first level

    Oh I see, in OpenGL skybox is stretched in sphere-a-like thing. Thought this won't happen in software mode.
  7. cyber8

    My first level

    I looked at that square and I don't really get the thing. I'm not seeing any bugging sky. Not even from the spot you took screenshot.
  8. cyber8

    My first level

    Glad you guys like it. This is my first map and I wanted to do some opposite terrywad. I have my issues with this level. There's not much freedom in moving around this map, the road for yellow and red key is just go there and get back, barons in tight hallways are just slowing the pace, some sectors are more detailed than others and the whole complex don't make much sense and just feels tight. I'll keep in mind your notices. Thanks for playing.
  9. cyber8

    My first level

    2 for doom2
  10. cyber8

    My first level

    This is my first level I made in Doom Builder 2. Couldn't upload it on /idgames, cause I can't figure out that FTP thing. I threw a bunch of textures (authors credited in .txt file) and made something. Wanted to upload some screenshots but i'm in a hurry now. Have "fun". http://www.speedyshare.com/BCHY5/unnamed.rar
  11. cyber8

    My first MIDI's

    Very thanks, your opinions helped me a lot to understand composing, these MIDIs are my first and I think I'm not going to change anything in them. "Long Trip to Hell" was composed for my schizophrenic friend, who have a lot of problems with his life and family. It is my first MIDI I've ever created. "Something about Destruction" is actually kinda rip-off of "Something about us" by Daft Punk. This MIDI was created after my girlfriend broke up with me, at this point I was feeling rage inside me. "I go Anywhere", this MIDI was created few days ago, one day I founded abandoned factory and from that day I started to interesting in Urban exploring. So, I will not change these MIDIs, brings me back memories and feelings which I expirience during those events. Once more, thanks a lot for your opinions. I do whatever I can to make my MIDI music better.
  12. cyber8

    My first MIDI's

    Hello Marines Few weeks ago, I made few MIDI files for my..., actually I'm not making wads, but I want you to rate my MIDIs. The .rar contains 3 MIDIs -Long Trip to Hell -I go anywhere -Something About Destruction I want you to rate each one [1-10], and tell me what I could do make MIDIs better. http://www.speedyshare.com/7ZtrP/MIDI2Rate.rar
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