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About ibm5155

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  1. you'll lose the game's intro and the new fog shader. On a future release there maybe have some extra interaction with the menu that cannot be done with gzdoom right now.
  2. Original game trailer Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and your running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you. They long to finally meet you and show you how flexible your skin can be after it has soaked in blood. Will you brave this journey, will you set to beat the impossible, the insane, and the incorporeal? About the Game: Spooky's House of Jump Scares TC is a Total Conversion from "Spooky's House of Jump Scares" Game for Doom engine, yep, for Doom engine, and it's also one of the rarest (if not the first) mod to use the idea of a gameplay that alwas change, having an infinite number of sectors connected, and for each restart you make, the rooms will be into different locations. The Idea is to have some fixed sectors with fixed textures and bright level, and also some random generated sectors while you play the game, these sectors can have any kind of textures/bright level combination. There're alot of things to be done yet, but, for the version v0011, the map has 730 playable rooms. Gameplay Video Old gameplay vídeo Even more old Gameplay videos Before you download it pleased read this notes: -The mod is only compatible with 4:3 aspect ratio -It has a custom engine that's a fork of Gzdoom (Works with Q/gzdoom but some features will be missing) Ok, now, <Click here to download the TC> - V0011 - Demo 2 Changelog: Source Code: 3D models from v0008 GzSpooky Engine Credits:
  3. ibm5155

    John Romero makes first new Doom map in 21 years

    So long I don't join this fórum... Well guys I hope you like my two gameplay vídeos: https://www.youtube.com/watch?v=LlsVqgvD7MI - MS-DOS DOOM playing with wavetable music (no freelook or jump) -Also, the recording was me playing for the first time the map, so expect alot of fails. -It's using the MBFDOOM port. https://www.youtube.com/watch?v=VEc-SwisjMI - This one I was a bit more experienced and I figure out how to complete the map in a legit way xD. -Doom Legacy using the glide render heh, also running on a voodoo 3 3000 agp. -The game was much easier with the "higher resolution" and with the mouse freelook + autorun. -For changing a bit, I enabled the fm synth for music on the second vídeo, while the first one is running from the wavetable isa sound card. Have fun :p
  4. ibm5155

    Tried to crash zdoom engine but I failed

    Well here´s the screenshots from the original mod: http://i.imgur.com/6N4HV.png http://i.imgur.com/P5Vwd.png http://i.imgur.com/2Dzx4.jpg http://i.imgur.com/QeY3y.png http://i.imgur.com/p6Oiv.jpg http://i.imgur.com/z5nV8.jpg http://i.imgur.com/XTrBk.png http://i.imgur.com/Qpq6o.jpg http://i.imgur.com/R3smN.jpg http://i.imgur.com/7GZwY.jpg It´s not even near to be completed, and yeah, I got the crazy idea for doing this easter egg map from cryak video :D
  5. ibm5155

    [WIP] Voxel Vehicles Pack (Beta 5 release)

    Odamex haven´t almost all the features from zdoom, if you see the sloope suport is new lol... (100% no voxel suport) Well This modelos looks great D:, I´ll see how does it looks like on a opengl render :D
  6. ibm5155

    Tried to crash zdoom engine but I failed

    Hmm it shoud work on gzdoom, and maybe it´s the lights ...
  7. ibm5155

    Cursed Maze v2.0 [FINAL]

    Wow thanks for the reply :D Yes it´s a bit big for the size of it but it have the iwad+gzdoom port on it :D I was intending to do an indie game, training to create sprites,sounds,textures, voices... Also, three gameplays that I found over youtube :D http://www.youtube.com/watch?v=-ckFGm3YArQ http://www.youtube.com/watch?v=3QbHkORv7jA http://www.youtube.com/watch?v=dssjZ0rJCMQ
  8. I failed to crash gzdoom and zdoom engine =/ but at least I crash the zandronum port \o/ (If you have epilepsy do not touch that link->)http://www.youtube.com/watch?v=6wZbCDQ3udI Download Here Well This was the result of trying to abuse from my original mod called SSHU (not on doomworld forum), but people requested to launch it as a separated wad so here is it :D, have fun
  9. ibm5155

    Cursed Maze v2.0 [FINAL]

    DESCRIPTION Cursed Maze is an independent game developed with the ZDoom engine, created as an school project which presents a simple history but a different gameplay. The project had four revisions, the 2.0 was the latest, and it´s the most important to, because it add many other things on the game, like:english/portuguese voice to scientists, removed musics with legal problem, balance the skill difficult and changed the edited doom monsters by new monsters. A screenshot of an area of first map on cursed maze GAMEPLAY Basicaly it´s a dark maze, when you need to kill 6 to 11 ghouls, when you select a high skill it´ll be more difficult to see the maze and will have more monsters. There are three monsters, the first one is the ghouldemon, a dark creature with green eyes, it´s easy to kill, but look out, sometimes he "cuts the maze" to get you. The second one is the ghoulpain, he´s like the ghouldemon, but with a light face and red eyes, he´s too dangerous when you are in little areas. The third monster is the ravishing, this one is one of the hardest monsters, he can easy get you, and have some powers that´ll scary you when you know what it´s.. DOWNLOAD Click here to download TRAILER http://www.youtube.com/watch?v=OWBzicWnjVs GAMEPLAY VIDEO http://www.youtube.com/watch?v=b9JAHE_WDyg Game informations New enemies:YES New graphics:YES New music:YES New sounds:YES Multiplayer:NO IWAD:YES [freedoom iwad with the minimun sources to only use what Cursed Maze should use] Time to finish:3 month Programs used:Doom Builder 2,GZDoom Builder 1.12b, Slade3, XWE, Audacity, Paint, PhotoShop,Visual Studio 2010, Bat to Exe converter, winrar. When you open the Cursed Maze, it´ll extract some informations and will quest what language you would like to run it And the credits MUSIC COMPOSERS - ray - Kevin MacLeod SOUND EFFECTS - daveincamas - NoiseCollector - farbin - ibm5155 - perkristian - Slave2theLight TEXTURE EDITOR - harryboam - DaniJ - LStanley - Chilvence - Id Software - VALVE - ibm5155 - sneak peek DECORATE HELP - Ravick Doom/Id Tech 1 CREDITS - PROGRAMMERS: John Carmack, John Romero, Dave Taylor - ARTISTS: Adrian Carmack, Kevin Cloud - DESIGNER: Sandy Petersen - LEVEL DESIGN: Sandy Petersen John Romero American Mcgee - BIZ Jay Wil - SOFTWARE SUPORT: Shawn Green, American Mcgee ZDOOM/GZDOOM CREDITS: - Gez - Randy Heit - Graf Zahl - Bernd Kreimeier - Raven Software - Christoph Oelckers - Chi Hoang / Team TNT - Lee Killough - Martin Collberg - Sebastien Bacquet - Greg Lewis UPDATE LOG Cursed Maze V2.0 alpha 2 12/11/2012 -Add Brightmaps -Add new dead animation for ghouldemon -Add portuguese language -Add language selector menu before start the game -Created Cursed Maze icon Cursed Maze V2.0 12/06/2012 -Add glow effect, and other opengl effects -Add new textures -Add voices on map01 -Modified some parts of map01 -Updated ibm library -Add new musics (now it´s legal musics) Cursed Maze v1.2 08/32/2012 -Scary picture 2 now working like it should be -Edited EYE_1 -ADD trailer being the first map -Replaced new slime for freedoom slime Cursed Maze v1.1 08/28/2012 -Removed the execute of a missing script on map02 -ADD suport to 16:9 and 16:10 screens -ADD ibmlibrary into the mod, for remove repetitive functions EXTERNAL LINKS Cursed Maze WIKI Cursed Maze oficial site "portuguese"