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bradharding

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About bradharding

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  1. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Thanks Noiser. I'll look into it. Just fixed! Thanks! I did look into it at one point, but nothing has been done.
  2. Sorry, should've been clearer. Screenshot is from Doom Retro. That's why I chimed in.
  3. This issue in MAP01 also occurs in PrBoom+.
  4. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Version 3.1 of DOOM Retro is now available! Visit www.doomretro.com to download. Here's a list of the changes: Optimizations have been made to further improve the overall performance and stability of DOOM Retro. DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG Edition for nerve.wad to be automatically loaded if found. Minor changes have been made to the character set used in the console. Minor changes have been made to text that is output to the console. The effects of the autotilt CVAR are now disabled while the freeze or no clipping modes are on. The default value of am_gridcolor has been changed from 6 to 111, making the automap’s grid a slightly lighter gray. If a berserk power-up was previously taken away from the player using the take CCMD, they may no longer equip their fists if they have a chainsaw. The pistol may now be taken away from and given back to the player using the take and give CCMDs. The thing triangles in the automap representing dogs will now be the correct size when using the IDDT cheat. The player will no longer reload their super shotgun after firing their last two shells. A bug has been fixed whereby not all monsters near the player would infight once the player died and the infighting CVAR was on. Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA. The z-coordinate displayed by the IDMYPOS cheat now accommodates for when the player is in liquid and the r_liquid_lowerview CVAR is on. A bug has been fixed whereby a flying monster could fall out of the air if over a moving, liquid sector in some instances. The horizontal and vertical sensitivity of a gamepad’s thumbsticks can now both be adjusted individually. The gp_sensitivity CVAR has been replaced by the new gp_sensitivity_horizontal and gp_sensitivity_vertical CVARs. Each CVAR is a value between 0 and 128, and 64 by default. If a friendly dog is returning to the player, they will now drop from any height regardless of how far they are away. Monsters can no longer be spawned outside of the map if the player is too close to a wall when using the spawn CCMD. A bug has been fixed whereby bobbing power-ups wouldn’t move on BOOM-compatible scrolling sectors in some instances if the r_floatbob CVAR was on. The correct sound is now played when a BOOM-compatible generalized door opens or closes at normal speed. Linedefs with specials but no sectors tagged are now handled better.
  5. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Not all animated flats are treated as liquid. DR won't treat "SLIME09" to "SLIME12" as liquid (the molten rock flat), but will all other default textures. For new animated flats in the ANIMATED lump, DR will look at the lump's name and if it has (or some variation of) "SLIME", "WATER", "SLUDGE", "LAVA", "BLOOD", "NUKAGE", etc. it will treat it as liquid. OTEX animated flats are identified correctly as liquid. And lastly, compatibility fixes are applied for several PWADs. Please let me know of the PWADs you've come across, and I'll happily apply compatibility fixes for those also. As for supporting 1280x1024, I'll look into it. Thanks.
  6. bradharding

    Drought [D4V // 3 maps // RC 2 10/6]

    @P41R47, Tango has contacted me and I've recently been able to fix the issue. The upcoming version of Doom Retro will be able to run this wad fine. :)
  7. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Hi @Tango. I actually saw the comment under your map's post that it wasn't working in DR, and I have been trying to determine the problem for the past few days. So far I'm not sure what's going on. I've narrowed it down to the PNAMES and/or TEXTURE2 lumps as well. I'll keep trying.
  8. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Thanks @valkiriforce! I'll have it fixed in the next version.
  9. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Hi. Thanks for the report. The first one I've fixed already. I'll check out the second. A new build will be out in a few days. (BTW "kill all" can be used in the console instead. I can confirm that works fine.)
  10. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    I remember having a look at Delphi Doom's code back then, and encountered the same roadblock as fabian: not familiar with Pascal, and wouldn't know where to start with the code. Interesting idea though.
  11. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Hi everyone. I've just released a small point release, version 3.0.2. It addresses some stability issues, fixes infighting, and applies some compatibility fixes for Noiser's D4V. Visit www.doomretro.com to download, and if you have any issues please let me know.
  12. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Thanks everyone. I've downloaded Dr Memory, run doomretro.exe through it and am trying to make sense of the results. It seems that there's quite a few issues that need addressing. (Also, infighting now appears to be broken.) So hopefully a v3.0.2 won't be too far away.
  13. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Third time lucky? I've spent some time trying to figure this out. @VGA, @Get Phobo, could you please try the following? https://www.dropbox.com/s/wb3s4qdjit4obz1/doomretro-3.0.1b3-win64.zip?dl=1
  14. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Thanks for looking into this. I'll keep checking at my end.
  15. bradharding

    DOOM Retro v3.1 (updated November 2, 2019)

    Alright, after a bit of further testing through the debugger I've managed to fix a heap corruption. Could you guys please test the following build: https://www.dropbox.com/s/vohg2e9x9c359at/doomretro-3.0.1b2-win64.zip?dl=1
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