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bradharding

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About bradharding

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  1. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    Probably not. Doom Retro will likely always remain single player.
  2. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    Okay, I've worked out the problem now. Yet another point release will be out soon with the fix. Thanks again! (As for the dual monitor fix, I'll look into that at a later date.)
  3. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    That's unusual. I haven't encountered that myself. Which map, and can you recall where and what you were doing at the time?
  4. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    There's no way of setting intermission text yet. TITLEPATCH sets the patch to use for the level name at the end of level screen. I'll see what I can do about the issues you describe. Thanks for letting me know.
  5. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    Sorry, there's no info in the Wiki (perhaps I should!). DR's MAPINFO support is limited. If you look at the source here you'll see a short list of what's supported.
  6. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    To change which monitor to use, use the vid_display CVAR. To stop the caps lock key behaving in that way, use unbind +alwaysrun or use the bind CCMD to bind the action to another control. Please see the DOOM Retro Wiki for more information. I'm definitely contemplating it. It will be a lot of work, however.
  7. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    My thought on why I removed them is that because there is a rope, it should be attached to something. When initially working on this group of fixes I noticed quite a few of these map objects without skill flags. I figure that because they've never been seen in the maps, they would look out of place if brought back in. EDIT: Fabian's idea on producing a warning when one of these objects in encountered at map start is great though.
  8. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    I doubt the "hanging sky corpses" could be a mapping error, but I agree they don't make sense and are therefore they're removed when the r_fixmaperrors CVAR is on. Projectiles shouldn't be blocked so I'll need to investigate. And tying Lost Souls to be stopped by pickups to the infiniteheight CVAR is a good idea. Thanks!
  9. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    In that scene, as the player approaches that door, they are meant to be teleported instead of opening it. In DR, corpses will move with force, (a bit more so in liquid), so shooting one of those imps will cause its corpse to float backwards, triggering the teleport instead of the player. So all I did was put in a check to make sure a monster has health > 0 for it to trigger a special. (I already check elsewhere so a corpse won't be teleported.) What VGA says is correct. You can make the pixels look "smoother" by opening the console (with the ~ key) and entering vid_scalefilter nearest_linear. Not possible to disable this, I'm afraid. But I'll consider a setting to allow it to be toggled. You can enter r_althud on in the console.
  10. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    I've managed to fix this. In the above scene is a W1 Teleport line special. When the imps are killed by the player, one of their corpses trigger the once-only teleport.
  11. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    Thank you for the report. I'll check it out.
  12. bradharding

    Breach [1.0, now on idgames!]

    Awesome! You know I love this map! Checking it out now! (BTW, I think you mean "Breach" not "Brigandine"! :P )
  13. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    Thanks Kroc. It looks like the -config command-line parameter is only being honored when initially loading the config at startup, but not when saving. I'll work on having this fixed (and your suggestion for -shotdir implemented) ready for the next version of DOOM Retro.
  14. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    Thanks for the report. I'll look into both issues.
  15. bradharding

    DOOM Retro v2.6.9 (updated March 31, 2018)

    That's good to hear! Well, it looks like a new version will be out soon... Thanks again.
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