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bradharding

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About bradharding

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  1. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Hmm... lost souls are counted, but not those produced by a pain elemental. Perhaps I should change this...
  2. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Thanks. (I asked because of the fixes I made in v4.0.3 for non-widescreen displays, but 1366x768 is widescreen, so that's not what it fixed it for you.)
  3. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Whoops! Forgot about fixing this! :D What's your screen's resolution?
  4. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Hi @Aurelius. Thanks for the report. I'll see what I can do to resolve this. You're friend is right: it would be a heap corruption. A few things to try on your end though: Could you please try the 32-bit build instead? If you haven't done so already, could you unzip and test in a new folder, or delete doomretro.cfg? Lastly, is doomretro.cfg created despite the crash? If so, are the last few lines random characters?
  5. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Another week, another small point release! Please visit www.doomretro.com to download DOOM Retro v4.0.3.
  6. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Thanks @P41R47. I'll fix it for the next point release.
  7. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    DOOM Retro v4.0.2, another small point release, is available now. Please visit www.doomretro.com to download.
  8. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Not sure about this. I have 64-bit Windows 10, and both run fine. Do you have A/V software that may be interfering? Do you get any errors when trying to run the 64-bit build?
  9. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    I'd say it's your A/V software again. ;) Yes, by default, the use action is not bound to a mouse button, as I prefer. (BTW you can bind controls in the console in-game rather than editing doomretro.cfg.) EDIT: Also, I forgot: you can use the m_doubleclick_use CVAR in the console to restore Vanilla DOOM's behavior of double-clicking right mouse button for use action.
  10. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    It is something I may implement in the future. In the meantime, if you want stats, open the console and enter playerstats.
  11. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    DOOM Retro v4.0.1, a small point release, is available now. Please visit www.doomretro.com to download.
  12. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Thanks @Latin00032, this will be fixed in v4.0.1, which I hope to release this weekend.
  13. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Thanks @NieMaMordy and @P41R47. The fix for the music will be in the next small point release. As for the binding issues, I suspect it has something to do with recent improvements to supporting non-QWERTY keyboards, which I'll look into further.
  14. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    Please redownload DR. I corrected a small automap issue moments after release. As for the music issue, I’ll look into it. What wad are you using, or does it happen for all wads?
  15. bradharding

    DOOM Retro v4.0.3 (updated February 19, 2021)

    SODfinal.wad doesn't contain M_GDHIGH or M_GDLOW lumps, so DR has no choice but to use the lumps in doom2.wad instead. Are you using the latest version of Sigil? I recall there was an issue with the eye switches sometimes failing with earlier ones...
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