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DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Hmm... lost souls are counted, but not those produced by a pain elemental. Perhaps I should change this... -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Thanks. (I asked because of the fixes I made in v4.0.3 for non-widescreen displays, but 1366x768 is widescreen, so that's not what it fixed it for you.) -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Whoops! Forgot about fixing this! :D What's your screen's resolution? -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Hi @Aurelius. Thanks for the report. I'll see what I can do to resolve this. You're friend is right: it would be a heap corruption. A few things to try on your end though: Could you please try the 32-bit build instead? If you haven't done so already, could you unzip and test in a new folder, or delete doomretro.cfg? Lastly, is doomretro.cfg created despite the crash? If so, are the last few lines random characters? -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Another week, another small point release! Please visit www.doomretro.com to download DOOM Retro v4.0.3. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Thanks @P41R47. I'll fix it for the next point release. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
DOOM Retro v4.0.2, another small point release, is available now. Please visit www.doomretro.com to download. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Not sure about this. I have 64-bit Windows 10, and both run fine. Do you have A/V software that may be interfering? Do you get any errors when trying to run the 64-bit build? -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
I'd say it's your A/V software again. ;) Yes, by default, the use action is not bound to a mouse button, as I prefer. (BTW you can bind controls in the console in-game rather than editing doomretro.cfg.) EDIT: Also, I forgot: you can use the m_doubleclick_use CVAR in the console to restore Vanilla DOOM's behavior of double-clicking right mouse button for use action. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
It is something I may implement in the future. In the meantime, if you want stats, open the console and enter playerstats. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
DOOM Retro v4.0.1, a small point release, is available now. Please visit www.doomretro.com to download. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Thanks @Latin00032, this will be fixed in v4.0.1, which I hope to release this weekend. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Thanks @NieMaMordy and @P41R47. The fix for the music will be in the next small point release. As for the binding issues, I suspect it has something to do with recent improvements to supporting non-QWERTY keyboards, which I'll look into further. -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
Please redownload DR. I corrected a small automap issue moments after release. As for the music issue, I’ll look into it. What wad are you using, or does it happen for all wads? -
DOOM Retro v4.0.3 (updated February 19, 2021)
bradharding replied to bradharding's topic in Source Ports
SODfinal.wad doesn't contain M_GDHIGH or M_GDLOW lumps, so DR has no choice but to use the lumps in doom2.wad instead. Are you using the latest version of Sigil? I recall there was an issue with the eye switches sometimes failing with earlier ones...