-
Content count
905 -
Joined
-
Last visited
About bradharding
-
Rank
Creator of DOOM Retro
Recent Profile Visitors
-
Source Ports on Steam Deck and what I've found
bradharding replied to nickxcom's topic in Source Ports
Sorry for the late reply. I'm in the same boat as Julia with this one. I know very little outside of Windows. If anyone is interested in submitting a pull request with what's necessary, it'd be greatly appreciated. -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Happy Belated Birthday @No-Man Baugh's mum! Thanks @Kyka! That link does describe the issue. This has been reported before and I thought I had fixed (or at least improved) it. Thanks. I'll look into it some more. -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Hi everyone! A small point release, v5.0.2, is out now. It addresses several bugs and a couple of new features have been thrown in as well. Please download from www.doomretro.com. Here's the release notes: Minor changes have been made to text that is output to the console. The values of all CVARs that have been changed from their defaults are now highlighted when entering the cvarlist CCMD in the console. Pressing the ENTER key now closes the console if nothing has been typed in. These changes have been made to voodoo dolls: They now move at the correct speed when on very slow scrolling floors. The angle they face no longer changes once they teleport. A bug is fixed whereby the BFG-9000’s secondary projectiles would fire off in the wrong direction in some instances. The english CVAR now uses a value of british rather than international. Several improvements have been made to translating certain words when the english CVAR is british. Gibbed corpses now gib even more when reacting to further splash damage if the r_corpses_gib CVAR is on. The vertical position of an arch-vile’s shadow when the r_shadows CVAR is on has improved. A crash no longer occurs when pressing certain keys while the help screen is open. The player’s health, armor and ammo in the alternate widescreen HUD will now quickly count up from zero when entering a map if the animatedstats CVAR is on. A bug is fixed whereby the melee attack of monsters specified in DEHACKED lumps wouldn’t work if they used thing types 150 to 249. The vertical positions of the text on the intermission screen have improved. The vertical positions of the monsters’ shadows in DOOM II’s cast sequence have improved when the r_shadows CVAR is on. -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
They are if you have the autotilt, mouselook or weaponrecoil CVARs on. -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Yes, SD21 works (I even made a specific hack so all extra blood leaves blood splats). The volume slider bug I just found myself and I have quickly reuploaded the binaries. Can you please redownload? -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Sup! Version 5.0 of DOOM Retro, the classic, refined DOOM source port for Windows PC is finally out! This one has very many fixes, refinements and brand new features. This includes support for DSDHacked, improved game controller support, and much, much more... Please visit www.doomretro.com for the exhaustive release notes and to download. Thanks again to the many supporters of DOOM Retro! -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
I've been thinking recently I might release v5.0 soon. Maybe this weekend or next. There's a significant number of changes in it already. -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Hi @DRON12261. I've addressed all points except for 4) and 5), which I still intend to fix. (So, `bossaction` has been fixed.) The next version, v5.0, will be a major one and will be released on December 10 (DOOM's 30th and DOOM Retro's 10th anniversary). -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Thanks. I'll look into it. Done! 😁 -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
A fix is already in place for the next release. :) I'll have a look at what's happening. Thanks. EDIT: This now works in the next release. Thanks. I've noticed this too and am yet to implement a good fix for it. -
Cool 3D version of the DR logo you got going on there, Brad! ;^)
-
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Wow! High praise indeed! Thank you! :) Sorry, I saw your post a bit late: did you manage to fix the SFX problem? Thanks for the report. I'll check it out! EDIT: Fixed! -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Thanks @Endless! I'll check it out... EDIT: And fixed! -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Hi! Sorry, not gonna happen. IMHO HUDs like that, although functional, look terrible. -
DOOM Retro v5.0.4 (updated September 30, 2023)
bradharding replied to bradharding's topic in Source Ports
Thanks @bofu. Having a quick look, it seems the liquid bob effect is causing the problem (if you turn off the r_liquid_bob CVAR it's fine). I'll work on a fix. :) EDIT: Fixed!