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bradharding

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Everything posted by bradharding

  1. UPDATED DECEMBER 16, 2023: DOOM Retro v5.1.3 has been released! Please visit www.doomretro.com to check it out... ORIGINAL POST ON DECEMBER 10, 2013: On this day exactly 20 years ago, id Software released a little game you might know called DOOM. And now, in celebration of this anniversary date, and after over three years of development in relative secrecy, I’m proud to finally announce the debut release of DOOM Retro, my very own DOOM source port. DOOM Retro represents what I want DOOM to be today, in all its gritty, unapologetically pixelated glory. I’ve strived to implement a set of features and a certain level of attention to detail and restraint while still upholding a deference for that classic, nostalgic DOOM experience we all hold dear. DOOM Retro’s extensive release notes list what I’ve accomplished so far in an attempt to achieve this goal. DOOM Retro is based on Chocolate DOOM. This project is by no means complete, and will probably forever be in a constant state of development. My intent is to release updates on a regular basis, ever seeking that goal of perfection. I have a long way ahead, and I encourage you to please leave a comment on this post, or on the DOOM Retro site, with any feedback, bug reports, etc. you may wish to impart, as well as follow the @doomretro account on Twitter. Please visit www.doomretro.com.
  2. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Please download SIGIL II from https://romero.com/sigil. The Unity version changes the maps from E6Mx to E1Mx.
  3. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Thanks for letting me know. Doom Retro's support for episodes > 4 is incomplete, so for now Sigil 1 and 2 are handled as special cases. I'm working on it. I've just uploaded a new build which, among other things, recognizes if it's renamed to SIGIL2.WAD, SIGILII.WAD or SIGIL_II.WAD.
  4. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Thanks @Endless. I'll be releasing a fix for this (and a few other SIGIL II issues) very soon. In the meantime, you can avoid this error by loading both SIGIL 1 and 2 together. EDIT: DOOM Retro v5.1.1 out now!
  5. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Happy 30th birthday DOOM! And a happy 10th birthday DOOM Retro! To celebrate, I've just released DOOM Retro v5.1 to celebrate! It runs the brand spanking new SIGIL II and Eviternity II, and has several bug fixes and improvements! Please visit www.doomretro.com to download for Windows, and for all the release notes. Thank you for everyone's support and here's to another 10 years! 🍻
  6. bradharding

    This is Woof! 14.3.0 (Mar 15, 2024)

    No, Doom Retro doesn't support this. But it shouldn't be a problem to add it in. Thanks! :)
  7. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    I know I've made many changes to DOOM Retro that modernizes it significantly, but there's still a few stubborn little things I hold on to that I personally consider keeps DOOM Retro retro. And keeping the vertical resolution at 400px is one of them. But who knows, maybe one day... I am eyeing off voxel support right now, so maybe I'll change my mind about higher resolutions one day... Oh ok. Brightmaps shouldn't be applied in HarmonyC.wad, and that's what's giving these warnings. Will fix. Thanks!
  8. bradharding

    Voxel rendering for S/W ports

    This is some awesome work @andrewj! I am very much considering implementing this in DOOM Retro. (It certainly has been requested before.)
  9. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Hi. I assume what your pointing out is that doom2.wad is being loaded. Harmony Compatible is actually a PWAD, as stated in its readme.
  10. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Yep, @plums is right. :)
  11. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    And corrected them I have. Thanks.
  12. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    It's not a priority, but I may bring it [back] in the future.
  13. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    At this stage, no. Seems it's something I've overlooked. I'll look at having binds in the next version. My current laptop doesn't have a keypad, so I'll first need to source a keyboard with one to test.
  14. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Thanks guys. The statdump command-line options would be the way to go. I'll look into it.
  15. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Hey @valkiriforce. Yeah, it has been a while. Thanks for the report. The first one looks like it'll take some time to track down, but the second: already fixed for the next release. :)
  16. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Thanks @Herr Dethnout! I appreciate your help! Thanks. I'll investigate. As for Heretic? Maybe one day... BTW, new small point release out... :D
  17. bradharding

    Source Ports on Steam Deck and what I've found

    Sorry for the late reply. I'm in the same boat as Julia with this one. I know very little outside of Windows. If anyone is interested in submitting a pull request with what's necessary, it'd be greatly appreciated.
  18. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Happy Belated Birthday @No-Man Baugh's mum! Thanks @Kyka! That link does describe the issue. This has been reported before and I thought I had fixed (or at least improved) it. Thanks. I'll look into it some more.
  19. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Hi everyone! A small point release, v5.0.2, is out now. It addresses several bugs and a couple of new features have been thrown in as well. Please download from www.doomretro.com. Here's the release notes: Minor changes have been made to text that is output to the console. The values of all CVARs that have been changed from their defaults are now highlighted when entering the cvarlist CCMD in the console. Pressing the ENTER key now closes the console if nothing has been typed in. These changes have been made to voodoo dolls: They now move at the correct speed when on very slow scrolling floors. The angle they face no longer changes once they teleport. A bug is fixed whereby the BFG-9000’s secondary projectiles would fire off in the wrong direction in some instances. The english CVAR now uses a value of british rather than international. Several improvements have been made to translating certain words when the english CVAR is british. Gibbed corpses now gib even more when reacting to further splash damage if the r_corpses_gib CVAR is on. The vertical position of an arch-vile’s shadow when the r_shadows CVAR is on has improved. A crash no longer occurs when pressing certain keys while the help screen is open. The player’s health, armor and ammo in the alternate widescreen HUD will now quickly count up from zero when entering a map if the animatedstats CVAR is on. A bug is fixed whereby the melee attack of monsters specified in DEHACKED lumps wouldn’t work if they used thing types 150 to 249. The vertical positions of the text on the intermission screen have improved. The vertical positions of the monsters’ shadows in DOOM II’s cast sequence have improved when the r_shadows CVAR is on.
  20. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    They are if you have the autotilt, mouselook or weaponrecoil CVARs on.
  21. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Yes, SD21 works (I even made a specific hack so all extra blood leaves blood splats). The volume slider bug I just found myself and I have quickly reuploaded the binaries. Can you please redownload?
  22. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Sup! Version 5.0 of DOOM Retro, the classic, refined DOOM source port for Windows PC is finally out! This one has very many fixes, refinements and brand new features. This includes support for DSDHacked, improved game controller support, and much, much more... Please visit www.doomretro.com for the exhaustive release notes and to download. Thanks again to the many supporters of DOOM Retro!
  23. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    I've been thinking recently I might release v5.0 soon. Maybe this weekend or next. There's a significant number of changes in it already.
  24. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Hi @DRON12261. I've addressed all points except for 4) and 5), which I still intend to fix. (So, `bossaction` has been fixed.) The next version, v5.0, will be a major one and will be released on December 10 (DOOM's 30th and DOOM Retro's 10th anniversary).
  25. bradharding

    DOOM Retro v5.3 (updated March 3, 2024)

    Thanks. I'll look into it. Done! 😁
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