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Blue Shadow

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Everything posted by Blue Shadow

  1. Thing_Raise would be a better solution. Here is working example:ACTOR ResZombieMan : ZombieMan { States { Death: POSS H 5 POSS I 5 A_Scream POSS J 5 A_NoBlocking POSS K 5 POSS L Random(35, 105) // Wait between 1-3 seconds before rising POSS L 1 CanRaise Thing_Raise(0) Wait } }
  2. Blue Shadow

    Realm667 Afrit pain state bug ?

    There is a bug in ZDoom 2.8.1/GZDoom 2.1.1 which got fixed later - the Afrit was affected by it. To solve this, you can either get yourself a development build, or patch the monster for the time being by adding this line to its DECORATE code:PainChance "HellFire", 0
  3. Blue Shadow

    Things that bother you about Doom

    There isn't a super shotgun in Doom 1.
  4. Blue Shadow

    Hexen script #255

    You can save yourself the effort, if you want, and download the scripts already decompiled, from this post.
  5. Blue Shadow

    Weird Sound Problem (Zdoom/Gzdoom)

    The sound cut-off with the M40 rifle is normal, because both the firing and reloading sounds are played on the same sound channel. You can test sounds in the game by using the playsound console command.
  6. Blue Shadow

    Decorate help

    A_SpawnItemEx allows to set the x, y and z velocities of the spawned object. You can transfer the velocities of the spawning object by passing velx, vely and velz to the function: A_SpawnItemEx("Something", 0, 0, 0, velx, vely, velz) For reference: http://zdoom.org/wiki/DECORATE_expressions#Variables
  7. Blue Shadow

    Brutal Zdoom?

    This is something that needs to be fixed in the mod itself. See this thread for more info on this matter.
  8. Blue Shadow

    How Do You Rename In Game Weapons?

    When you press the "next" or "previous" weapon keys, you switch weapons and get the name of the weapon printed, that is if you have the option enabled, in the first place. The Tag actor property is what the OP wants for this.
  9. Blue Shadow

    Many bouncing objects [Solved]

    What is the version, precisely?
  10. Blue Shadow

    Frame rate drop in ZDoom

    Just to note: testing that map, the performance in the development builds (or at least 2.9pre-137-g01bed05) is far worse than it is in, say, ZDoom 2.7.1.
  11. Blue Shadow

    Textscreens in GZDoom?

    Yes.
  12. Blue Shadow

    For Doom Builder, what is the PK3 for?

    Load zdoom.pk3 or gzdoom.pk3 as a resource, but don't let the editor load that .pk3 when testing the map from within the editor itself. There is an option you can tick in the Add Resource box. It's at the bottom.
  13. Blue Shadow

    Best and worst custom monster sprites.

    Correct. Hopefully, it's no longer available now.
  14. Blue Shadow

    Scripting random taunts?

    The only way I see it, is to redefine every monster so they give their killer an item by which the taunt sound is played. Here is a working example: ACTOR LostSoul2 : LostSoul replaces LostSoul { States { Death: // A killed actor's target is the one that killed it, so give that killer this item. TNT1 A 0 A_GiveToTarget("TauntItem") // We aren't interested in redefining the death sequence, so use the original monster's. Goto Super::Death } } ACTOR TauntItem : CustomInventory { States { Pickup: // Since we don't want non-player actors to taunt, we need to check if the receiver of the // item (killer, in this case) is a player or not, jumping to "Taunt" state and playing the // taunt sound if it is. TNT1 A 0 A_JumpIf(CheckClass("PlayerPawn", AAPTR_DEFAULT, TRUE), "Taunt") Stop Taunt: TNT1 A 0 A_PlaySound("vile/sight", CHAN_7) Stop } }You can consult the ZDoom Wiki if you'd like to learn about the functions used in there.
  15. Blue Shadow

    What is this error about?

    The editor won't give you this "error" if you're using non-ZDoom-based configurations such as vanilla Doom or Boom, to name a couple. Loading the .pk3 is harmless. Just be sure to tick that option to disallow it from being loading when testing the map from within the editor.
  16. Blue Shadow

    Various DECORATE questions

    You can't call ACS functions directly through DECORATE.
  17. Blue Shadow

    UDMF map for reverse engineering

    ZDCMP2 was meant to showcase what the ZDoom engine is capable of, so I'd recommend that.
  18. What binary did you try? You should go for the 1.8.10 one, in your case.
  19. Blue Shadow

    Will this work? (Solution on down post)

    Variables need to be declared before they can be used, like so: int Minutes; int Seconds; Since those variables are shared between your scripts, they need to be declared outside of any script block.
  20. Blue Shadow

    Map crashes (G)ZDoom

    Did any of you (Gustavo and riki) try it with 1.8.10 instead of the two-year-old 1.8.2?
  21. Blue Shadow

    I'll ask all my problems Here

    No.
  22. Blue Shadow

    I'll ask all my problems Here

    Run ZDoom from the command line with -norun command.
  23. Blue Shadow

    Bulletholes graphics, where are them ?

    Those have their own decals. See here.
  24. Blue Shadow

    strategy analyze of ssg vs archvile

    66 tics (~1.88 seconds).
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