

Magic-Walker
Members-
Content count
11 -
Joined
-
Last visited
About Magic-Walker
-
Rank
Warming Up
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
MWDoom Episode 1 Released
Magic-Walker replied to Magic-Walker's topic in WAD Releases & Development
hey jimmy, thanks alot for the comments. i get what u dislike about the maps, its something i will work on in the future. there's alot to be learned but with all the comments i got, its alot easier to learn. Cause in the end playing your own maps will make u blind to some things. -
MWDoom Episode 1 Released
Magic-Walker replied to Magic-Walker's topic in WAD Releases & Development
thank you all for your comments, glad u like it. ill try to learn as much as i can from your comments. hopefully episode 2 will go faster! -
MWDoom Episode 1 Released
Magic-Walker replied to Magic-Walker's topic in WAD Releases & Development
thx wel al lang geleden maar level design blijft wel ongeveer hetzelfde ja (: -
Download idgames MagicWalker.nl Info MWDoomE1 is a nine level episode for doom2, its made for (G)zdoom and also works with Zandronum. I made some final adjustments with good feedback from the doomworld forums. onwards to episode 2! For more info and screens visit MagicWalker.nl Maps Mw1M1 - Tharsis Anomaly Mw1M2 - Cocytus Mw1M3 - Acheron Mw1M4 - Thalanis Mw1M5 - Phlegethon Mw1M6 - Hybris Mw1M7 - Thanatos Mw1M8 - Khaos Mw1M9 - Return to the hangar Screens http://magicwalker.nl/wpimages/1eac0fc52d5e.jpg http://magicwalker.nl/wpimages/6b44a4ad6a9f.jpg http://magicwalker.nl/wpimages/65264a4b8d6e.jpg http://magicwalker.nl/wpimages/28dbedfac00a.jpg http://magicwalker.nl/wpimages/9bd54a67c369.jpg http://magicwalker.nl/wpimages/38268cfac5aa.jpg http://magicwalker.nl/wpimages/e0b7ae26cb0b.jpg http://magicwalker.nl/wpimages/ea2109a9f561.jpg http://magicwalker.nl/wpimages/4a56c762cb98.jpg
-
MWDoom Episode 1 Beta release
Magic-Walker replied to Magic-Walker's topic in WAD Releases & Development
@jmickle66666666 I'll change the 2nd level so the poison goes up instead of down. this way you dont need an invisible wall. @scifista42 glad u like the map! i've done a couple of multiplayer maps for quake 3 arena, so im not a complete mapping newbie. but these are my first attempts @ doom mapping and single player mapping. @scifista42 thank you for locating the problem. ill change them for the future release. @kraflab i really enjoyed watching your stream! i do think if you found some more secrets your run would be a lot easier. But its really nice to see my episode through someone elses eyes. I learned alot from it, thx. Also i noticed some doors are closing too fast. maybe longer close delays and ill change a few to always open. I hope too have beta 2 out soon, in the mean time i wish u all a merry christmas. -
MWDoom Episode 1 Beta release
Magic-Walker replied to Magic-Walker's topic in WAD Releases & Development
Thank you all for your comments, im glad u enjoy playing the episode. @Xaser next time ill use imgur ;) @glenzinho I havent had any encounters with missing textures myself, anyone else experiencing this? For the final version ill clean up the .pk3 file, now i just put each individual map.wad along with my texture .wad in a .pk3 file dont think this is the best way of doing this. @scifista42 I'm aware that u can skip things with jumping, but i also dont like the jump restriction command. ill see if i can fix this in a better way. And with the monster placement i know what you mean hehe. ill also tweak some stuff here. @jmickle66666666 Ill clip some ''sticky'' walls for better flow, and the first room is something that bugged me also. Going to change some stuff there. @Saliva I changed the door close delays a few times. ill try to get rid of a few doors. especially map 4. now back to the drawing board for some changes! -
Hello everyone, I’m finaly ready to release a beta of my first set of levels for doom. The levels are for doom 2 but it’s an episode structure like doom1. The maps are somewhat made in a chonological order, so the first one’s are a little simpler then the latter. I had a blast making making them and i hope you will enjoy playing them! Download link: https://drive.google.com/file/d/0BxG1Ued3TREIOUlLMzJqSVZxRlU/edit?usp=sharing Screenies GZDoombuilder: http://imageshack.com/a/img31/373/ai11.png http://imageshack.com/a/img27/9138/yuu1.png MW1M2: http://imageshack.com/a/img62/6783/jlzm.png http://imageshack.com/a/img27/9908/83lb.png MW1M3: http://imageshack.com/a/img855/971/9rye.png http://imageshack.com/a/img13/7667/wtkd.png MW1M4: http://imageshack.com/a/img32/3820/974d.png http://imageshack.com/a/img163/3952/710g.png http://imageshack.com/a/img707/2373/tqo3.png MW1M5: http://imageshack.com/a/img545/8660/gqmr.png http://imageshack.com/a/img834/9480/zux0.png http://imageshack.com/a/img39/920/zts.png MW1M6: http://imageshack.com/a/img823/6955/ymeb.png http://imageshack.com/a/img21/1897/qzsj.png http://imageshack.com/a/img801/1987/dmrp.png MW1M7: http://imageshack.com/a/img547/6871/4z2m.png http://imageshack.com/a/img542/4475/vzr0.png http://imageshack.com/a/img51/8623/4qks.png http://imageshack.com/a/img850/5638/r2a3.png http://imageshack.com/a/img9/6726/w7l6.png MW1M9: http://imageshack.com/a/img40/7174/f1g7.png http://imageshack.com/a/img802/9890/y4wf.png With releasing a beta first i hope to get some feedback as these are my first maps. With the feedback i can then make some changes for the final release. edit: allmost forgot, i tested them with GZdoom/Zdoom and zandorium
-
very fun set of maps, love the doom 1 style of it.
-
[ZDCMP2] RC1 released (yay, it's not mordeth'd)
Magic-Walker replied to Tormentor667's topic in WAD Releases & Development
A really fun and beautiful map to play. going to try the plus mode now! -
Back to Saturn X E1: 1.1.6 bugfix
Magic-Walker replied to esselfortium's topic in WAD Releases & Development
this de way doom maps should be, a nice mix between eye candy and gameplay -
The map really looks stunning, more quake 2 than doom. After finishing the level i had 150 out of 230 kills, dont know if this is intended. i played on UV. with a little nocliping i noticed a few boxes of monsters didnt get activated.