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About Badboy

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  1. new pics https://www.reddit.com/r/Doom/comments/3zsdvj/doom_screens_from_the_new_gameinformer_article/ http://qdhd.tumblr.com/post/136769967252/doom-is-looking-incredible-be-sure-to-buy-the
  2. what exactly will be done with the goodies. i mean in praxis. DoomEd.zip = some features will go into doom builder? doom-maps.zip = what can be done with it?
  3. Mythbusters tackles DOOM!

    i didnt find the full episode on official sites. google: MythBusters.S15E04.Video.Games.Special stream and you can find it. in general it is entertainment trash. willits is seeable 1 minute. dont try to analyse it, its not worth. the show was confusing. trailers & 7 minute aftershow http://www.discovery.com/tv-shows/mythbusters/videos/video-games-special/ pictures http://www.discovery.com/tv-shows/mythbusters/photos/video-games-gallery/
  4. Matthias Worch's Level Design Retrospective

    written here http://onemandoom.blogspot.de/2011/07/troopers-playground-ttpwad.html
  5. Matthias Worch's Level Design Retrospective

    this was entertaining, had fun to watch it. i like if people talk about doom/quake games today. downside. bad video quality. as a doom player today i didnt learn much - but it wasnt meant as a teaching lesson i guess.
  6. New Doom 2 Speedrun Record

    http://www.esreality.com/post/2684263/new-wr-doom2-and-plutonia-speedrun/ http://earthquake.fuzzylogicinc.com/?e=348
  7. How to playtest new SP map?

    how to playtest a new singleplayer map? should i playtest it on UV, autoaim on or off, free mouse off? about skill settings, is the same skill set (UV) in all ports equal or does it differ? how does the most players player doom?
  8. Why is Doom 3 so different from the rest?

    my believe is, the engine had impact on gameplay design. willits explained the method. http//www.youtube.com/watch?v=R8teXxWXn_M first is the new engine with features from john. and the devs used these features. it sounds like the devs looked what is doable with the engine and built a game around. the problem, we dont know their work behaviour. doom3 was the last game which was made with a small team. plus i think, id had doom & quake, so they could stray away from the old formular and do something new with doom3.
  9. Platform drives above ground

    zdoom didnt make a sound, with my strange construction. your right, other ports do a sound. anyway its not important.
  10. Platform drives above ground

    works! really strange that there is no sound, i like it.
  11. i saw this mechanic a few times in wads, cant remember their names. so a platform from below ground, player cant see it, then gets triggered and lifts up above the ground very fast. how to do that in boom format. i tried fake floor and lift it above ground, but the lift didnt work, maybe a tag problem.
  12. Exitway v1.3

    Good gameplay. I searched the exit lol, anyway. Fun to play.
  13. Amiga History Lesson of Doom

    surprise stuff. before the late amiga phase i had already sold my amiga. so i didnt know any of these games. is the video maker showing doom & heretic ports on amiga? is this the real amiga grafic?
  14. Retro Asylum interview with John Romero

    forum topic with comments http://www.doomworld.com/vb/doom-general/69974-retro-asylum-interview-with-john-romero/
  15. boom ground textures use for ceeling

    thanks for all the answeres, you rock. i just thought there is a easy trick which i can use :( anyway