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About Slade

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    Warming Up

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  1. MM01 max 0:58 Slightly improved route and lucky infights. mm01-058.zip
  2. Slade

    new product of his/her boredom

    Clever secrets!
  3. IMO instead of altering the map, it would be better if unreachable monsters could be ignored on MM11. By that I mean anything behind the grates, including the sargeants. It wouldn't be too hard to know that you have killed everything, since monsters don't wander around much, and the demo could be checked if there is any doubt.
  4. I am trying to get map 6 done on nightmare, but it's insanely hard. I only post this demo because I think I have found a new trick, the torch jump, which can save your ass from the chaingunner/spectre trap. It's quite useful when playing on nightmare or with fastmonsters. m206jump.zip
  5. map08 UV-Max 4:40 m208-440.zip
  6. map07 UV-Max 5:27 m207-527.zip
  7. map06 UV-Max 7:53 m206-753.zip
  8. ??? map05 UV-Max 5:43 m205-543.zip
  9. map04 UV-Max 5:11 m204-511.zip
  10. map03 UV-Max 4:36 m203-436.zip
  11. http://www.sendspace.com/file/9ia0pl pointless screenshot: http://imgur.com/f6FQZUu I tried to make a challenging(?) map... and this is the result. inb4 OMG IT'S UGLY