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Slade

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About Slade

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    Warming Up

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  1. MM01 max 0:58 Slightly improved route and lucky infights. mm01-058.zip
  2. Slade

    new product of his/her boredom

    Clever secrets!
  3. IMO instead of altering the map, it would be better if unreachable monsters could be ignored on MM11. By that I mean anything behind the grates, including the sargeants. It wouldn't be too hard to know that you have killed everything, since monsters don't wander around much, and the demo could be checked if there is any doubt.
  4. Slade

    Memento Mori II demos [-complevel 2]

    I am trying to get map 6 done on nightmare, but it's insanely hard. I only post this demo because I think I have found a new trick, the torch jump, which can save your ass from the chaingunner/spectre trap. It's quite useful when playing on nightmare or with fastmonsters. m206jump.zip
  5. Slade

    Memento Mori II demos [-complevel 2]

    map08 UV-Max 4:40 m208-440.zip
  6. Slade

    Memento Mori II demos [-complevel 2]

    map07 UV-Max 5:27 m207-527.zip
  7. Slade

    Memento Mori II demos [-complevel 2]

    map06 UV-Max 7:53 m206-753.zip
  8. Slade

    Memento Mori II demos [-complevel 2]

    ??? map05 UV-Max 5:43 m205-543.zip
  9. Slade

    Memento Mori II demos [-complevel 2]

    map04 UV-Max 5:11 m204-511.zip
  10. Slade

    Memento Mori II demos [-complevel 2]

    map03 UV-Max 4:36 m203-436.zip
  11. http://www.sendspace.com/file/9ia0pl pointless screenshot: http://imgur.com/f6FQZUu I tried to make a challenging(?) map... and this is the result. inb4 OMG IT'S UGLY
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