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CrazyDoomguy

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Everything posted by CrazyDoomguy

  1. CrazyDoomguy

    Tarachillax 6 level WAD

    Level 9 done :) Walk
  2. Alchemy: Wanna know what happens if Tarakannik and Chillax mix? You will DIE!!!!! Most unfunny WAD, you will die!!!! - Wrong strategy = DIE!!! - Wrong dodge = DIE!!! - Wrong play = DIE!!! - Wrong think = DIE!!! - No Savescum? = Die!!! WAD Download this WAD style is a continuation from this WAD Tarachillax improvisation share idea here ---------- Name: Tarachillax Format: Boom Ports Tested: dsda-doom v0.25.6 Complevel: 21 IWAD: Doom2.wad Map: 1-9 Gameplay: Single player Build Time: 160 days Textures: Gothic, red/black style Jumping: No Crouching:No Freelook: No Difficulty: DIEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!! Dehacked file: Yes --------------- Red Recluse walktrought Map 1: Walk Map 2: Walk Map 3: Walk Map 4: Walk Map 5: Walk Map 6: Walk Map 7: Walk Map 8: Walk Map 9: Walk Decohack Info txt format (This script need convert in dehacked with doomtools): Decohack.zip
  3. I want create some map for Tarachillax and need some improvisation and idea. Has someone super extreme hard map fantasy and want share? I will create such stuff, even new monsters
  4. CrazyDoomguy

    I_SignalHandler 8 error

    I do decohack doom tools and see this error. What does this mean? I tried make barrel because my old dehaked took original barrel and replaced to cacodemon, now i want barrel back. Fix old dehacked is not easy and take many time, so better create new thing
  5. CrazyDoomguy

    I_SignalHandler 8 error

    Thank you! indeed, it miss mass. Now it works!!!
  6. CrazyDoomguy

    Tarachillax improvisation

    No remake, just for level 9. Im creator of tarachillax maps. I need some ideas of battle fields
  7. CrazyDoomguy

    Tarachillax 6 level WAD

    Map 8 https://www.youtube.com/watch?v=q5ISTurrFag
  8. CrazyDoomguy

    What is the Hardest Map...

    Note that since the original wow.wad contains no exit, speedruns use a modified version (created by Grazza), called wow_x.wad, which moves the map to the E2M8 slot so that the cyberdemon's death triggers the level's end
  9. CrazyDoomguy

    What is the Hardest Map...

    wow is easy
  10. CrazyDoomguy

    Decohack DSDA run error

    How can I understand this error? is there any list of errors? DSDA-doom-0.24.3
  11. CrazyDoomguy

    Decohack new soulspehre?

    Is that possible new soulsphere with 1000 hp and defense?
  12. CrazyDoomguy

    The Official DoomTools Thread

    Is possible create new megasphere with 1000 HP and defense?
  13. CrazyDoomguy

    Decohack Seesound

    Why decohack SeeSound dont work properly? I used SeeSound "FRE005" Added "DSFRE005" sound into slade as "sound (Doom Format) 22380 samples at 16000 Hz" and still no sound while see... why?
  14. Sound as "doom sound" format? Name DSFRE001? (Decohack must FRE001)
  15. CrazyDoomguy

    Tarachillax 6 level WAD

    You need play with complevel 21 (MBF21)
  16. I dont see stair plugin in Ultimate Doom Bilder. Where can I download?
  17. CrazyDoomguy

    Ultimate Doom Bilder no stairs function?

    solved... why i solve, if i ask?
  18. CrazyDoomguy

    DoomTools New weapon (Solved)

    I am trying to add a new weapon, but to no avail... The weaponbullet is ignored, and I don't know how to add custom fire to weapons 0... Also, I can't add more spirites even with SPXX. Can I add more at all? Or is it limited to the doom 2 format? Can you send me your version so that I can orientate myself?
  19. CrazyDoomguy

    DoomTools New weapon (Solved)

    Yes, now I've made a new weapon! finally! Here's the code if anyone needs to see how it's done. Later you need to put a custom DSSAWUP without sound or you do this custom music You have to use SAWG and extra stuff CSAW!
  20. CrazyDoomguy

    DoomTools New weapon (Solved)

    This is similar to DECORATE, but for the doomtools compiler. It converts this script to a dehacked.txt file this is for new boom format - MBF21
  21. CrazyDoomguy

    DoomTools New weapon (Solved)

    Which weapon number is chainsaw?
  22. CrazyDoomguy

    Can Slade convert music?

    I have an Ogg Vorbis sound file, but it doesn't seem to play in the game. I need it in the Sound (Doom Format). I don't see that Slade can convert music into the Doom format. I believe if I install a program like Audacity, it will provide the WAV format, but I specifically need it in the Sound (Doom Format). How can I achieve this? I experimented with an online converter that can convert WAV files to the 8-bit format required for the game. However, when I tried playing the converted sound in the game, it didn't work. It's worth noting that the sound is specifically intended for monsters in the game.
  23. CrazyDoomguy

    DoomTools A_SpidRefire (Solved)

    Yes, both works, but there small difference. I found better code because the missile shoots at the enemy forever, which is not my desire.
  24. CrazyDoomguy

    DoomTools A_SpidRefire (Solved)

    Seems, A_SpidRefire dont work properly I want the rocket to constantly fire after the death of a monster, but I have no idea how to do this because the function does not work. I have to take goto missile2 loop, but it returns to the loop see but not to death. Any idea?
  25. CrazyDoomguy

    DoomTools A_SpidRefire (Solved)

    solved. I genius! :) Missile2: SP07 L 1 A_CyberAttack SP07 L 0 A_JumpIfTargetInSight(Missile2) Goto Death2 Pain: SP07 H 2 SP07 H 2 A_Pain Goto See Death: SP07 I 8 SP07 J 8 A_Scream SP07 K 8 SP07 L 1 A_JumpIfTargetInSight(Missile2) SP07 L 8 A_Fall SP07 MN 8 Death2: SP07 O -1 Stop Raise: SP07 O 8 SP07 NMLKJI 8 Goto See } }
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